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refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)
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@@ -76,7 +76,7 @@ public:
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if (npc_maghar_captiveAI* EscortAI = dynamic_cast<npc_maghar_captiveAI*>(creature->AI()))
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{
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creature->SetStandState(UNIT_STAND_STATE_STAND);
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creature->setFaction(232);
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creature->SetFaction(FACTION_ESCORTEE_H_NEUTRAL_ACTIVE);
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EscortAI->Start(true, false, player->GetGUID(), quest);
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creature->AI()->Talk(SAY_MAG_START);
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