refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)

This commit is contained in:
Malcrom
2021-11-01 13:04:32 -03:00
committed by GitHub
parent 3396a9da87
commit f106de8788
129 changed files with 418 additions and 444 deletions

View File

@@ -148,11 +148,11 @@ public:
if( damage >= me->GetHealth() )
{
damage = me->GetHealth() - 1;
if( me->getFaction() != 35 )
if (me->GetFaction() != FACTION_FRIENDLY)
{
me->CastSpell((Unit*)nullptr, 68575, true); // achievements
me->GetMap()->UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, 68574, me); // paletress' spell credits encounter, but shouldn't credit achievements
me->setFaction(35);
me->SetFaction(FACTION_FRIENDLY);
events.Reset();
Talk(TEXT_EADRIC_DEATH);
me->getThreatMgr().clearReferences();
@@ -296,10 +296,10 @@ public:
{
damage = me->GetHealth() - 1;
if( me->getFaction() != 35 )
if (me->GetFaction() != FACTION_FRIENDLY)
{
me->CastSpell((Unit*)nullptr, 68574, true); // achievements
me->setFaction(35);
me->SetFaction(FACTION_FRIENDLY);
events.Reset();
Talk(TEXT_PALETRESS_DEATH);
me->getThreatMgr().clearReferences();

View File

@@ -184,7 +184,7 @@ public:
float dist = rand_norm() * 40.0f;
if( Creature* c = me->SummonCreature(NPC_SCARAB, AnubLocs[0].GetPositionX() + cos(angle) * dist, AnubLocs[0].GetPositionY() + sin(angle) * dist, AnubLocs[0].GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000) )
{
c->setFaction(31);
c->SetFaction(FACTION_PREY);
c->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
c->GetMotionMaster()->MoveRandom(15.0f);
}
@@ -452,7 +452,7 @@ public:
me->CastSpell(me, SPELL_ACID_MANDIBLE, true);
determinationTimer = urand(10000, 50000);
despawnTimer = 0;
if( me->getFaction() == 16 ) // hostile - it's phase 2
if (me->GetFaction() == FACTION_MONSTER_2) // hostile - it's phase 2
if( Unit* target = me->SelectNearestTarget(250.0f) )
{
AttackStart(target);

View File

@@ -318,7 +318,7 @@ public:
{
trigger->SetDisplayId(11686);
trigger->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->setFaction(14);
trigger->SetFaction(FACTION_MONSTER);
trigger->SetInCombatWithZone();
}
@@ -340,7 +340,7 @@ public:
{
trigger->SetDisplayId(11686);
trigger->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
trigger->setFaction(14);
trigger->SetFaction(FACTION_MONSTER);
trigger->SetInCombatWithZone();
}