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refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)
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@@ -243,12 +243,12 @@ public:
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if (instance->GetData(DATA_MINI_BOSSES) != 6)
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{
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me->SetVisible(false);
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me->setFaction(35);
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me->SetFaction(35);
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}
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else
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{
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me->SetVisible(true);
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me->setFaction(21);
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me->SetFaction(21);
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}
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OpenAllGates();
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summons.DespawnAll();
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