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refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)
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@@ -86,7 +86,7 @@ public:
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playerGUID = player->GetGUID();
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speechTimer = 1000;
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speechCounter = 1;
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me->setFaction(player->getFaction());
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me->SetFaction(player->GetFaction());
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me->CombatStop(true);
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me->GetMotionMaster()->MoveIdle();
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me->SetReactState(REACT_PASSIVE);
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