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refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)
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@@ -47,7 +47,7 @@ bool AuctionListItemsDelayEvent::Execute()
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if (!creature)
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return true;
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AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
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AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
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WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4 + 4 + 4) + 50 * ((16 + MAX_INSPECTED_ENCHANTMENT_SLOT * 3) * 4));
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uint32 count = 0;
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