refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)

This commit is contained in:
Malcrom
2021-11-01 13:04:32 -03:00
committed by GitHub
parent 3396a9da87
commit f106de8788
129 changed files with 418 additions and 444 deletions

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@@ -2023,7 +2023,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
if (Unit* owner = GetOwner())
{
trigger->SetLevel(owner->getLevel(), false);
trigger->setFaction(owner->getFaction());
trigger->SetFaction(owner->GetFaction());
// needed for GO casts for proper target validation checks
trigger->SetOwnerGUID(owner->GetGUID());
// xinef: fixes some duel bugs with traps]
@@ -2042,7 +2042,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
else
{
// xinef: set faction of gameobject, if no faction - assume hostile
trigger->setFaction(GetTemplateAddon() && GetTemplateAddon()->faction ? GetTemplateAddon()->faction : 14);
trigger->SetFaction(GetTemplateAddon() && GetTemplateAddon()->faction ? GetTemplateAddon()->faction : 14);
// Set owner guid for target if no owner availble - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
// xinef: set proper orientation, fixes cast against stealthed targets