refactor(Core): update getFaction to GetFaction and setFaction to SetFaction (#8708)

This commit is contained in:
Malcrom
2021-11-01 13:04:32 -03:00
committed by GitHub
parent 3396a9da87
commit f106de8788
129 changed files with 418 additions and 444 deletions

View File

@@ -422,7 +422,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (e.action.faction.factionID)
{
(*itr)->ToCreature()->setFaction(e.action.faction.factionID);
(*itr)->ToCreature()->SetFaction(e.action.faction.factionID);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u (%s) set faction to %u",
(*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str(), e.action.faction.factionID);
}
@@ -430,9 +430,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate((*itr)->ToCreature()->GetEntry()))
{
if ((*itr)->ToCreature()->getFaction() != ci->faction)
if ((*itr)->ToCreature()->GetFaction() != ci->faction)
{
(*itr)->ToCreature()->setFaction(ci->faction);
(*itr)->ToCreature()->SetFaction(ci->faction);
LOG_DEBUG("sql.sql", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u (%s) set faction to %u",
(*itr)->GetEntry(), (*itr)->GetGUID().ToString().c_str(), ci->faction);
}