feat(Core/Scripts): Optimize FormulaScript (#18710)

* Add files via upload

* Update FormulaScript.h
This commit is contained in:
天鹿
2024-04-12 21:53:08 +08:00
committed by GitHub
parent bf4f9774c1
commit f0a21100c5
2 changed files with 33 additions and 40 deletions

View File

@@ -21,42 +21,27 @@
void ScriptMgr::OnHonorCalculation(float& honor, uint8 level, float multiplier)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnHonorCalculation(honor, level, multiplier);
});
CALL_ENABLED_HOOKS(FormulaScript, FORMULAHOOK_ON_HONOR_CALCULATION, script->OnHonorCalculation(honor, level, multiplier));
}
void ScriptMgr::OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnGrayLevelCalculation(grayLevel, playerLevel);
});
CALL_ENABLED_HOOKS(FormulaScript, FORMULAHOOK_ON_GRAY_LEVEL_CALCULATION, script->OnGrayLevelCalculation(grayLevel, playerLevel));
}
void ScriptMgr::OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnColorCodeCalculation(color, playerLevel, mobLevel);
});
CALL_ENABLED_HOOKS(FormulaScript, FORMULAHOOK_ON_COLOR_CODE_CALCULATION, script->OnColorCodeCalculation(color, playerLevel, mobLevel));
}
void ScriptMgr::OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnZeroDifferenceCalculation(diff, playerLevel);
});
CALL_ENABLED_HOOKS(FormulaScript, FORMULAHOOK_ON_ZERO_DIFFERENCE_CALCULATION, script->OnZeroDifferenceCalculation(diff, playerLevel));
}
void ScriptMgr::OnBaseGainCalculation(uint32& gain, uint8 playerLevel, uint8 mobLevel, ContentLevels content)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnBaseGainCalculation(gain, playerLevel, mobLevel, content);
});
CALL_ENABLED_HOOKS(FormulaScript, FORMULAHOOK_ON_BASE_GAIN_CALCULATION, script->OnBaseGainCalculation(gain, playerLevel, mobLevel, content));
}
void ScriptMgr::OnGainCalculation(uint32& gain, Player* player, Unit* unit)
@@ -64,40 +49,33 @@ void ScriptMgr::OnGainCalculation(uint32& gain, Player* player, Unit* unit)
ASSERT(player);
ASSERT(unit);
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnGainCalculation(gain, player, unit);
});
CALL_ENABLED_HOOKS(FormulaScript, FORMULAHOOK_ON_GAIN_CALCULATION, script->OnGainCalculation(gain, player, unit));
}
void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnGroupRateCalculation(rate, count, isRaid);
});
CALL_ENABLED_HOOKS(FormulaScript, FORMULAHOOK_ON_GROUP_RATE_CALCULATION, script->OnGroupRateCalculation(rate, count, isRaid));
}
void ScriptMgr::OnAfterArenaRatingCalculation(Battleground* const bg, int32& winnerMatchmakerChange, int32& loserMatchmakerChange, int32& winnerChange, int32& loserChange)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnAfterArenaRatingCalculation(bg, winnerMatchmakerChange, loserMatchmakerChange, winnerChange, loserChange);
});
CALL_ENABLED_HOOKS(FormulaScript, FORMULAHOOK_ON_AFTER_ARENA_RATING_CALCULATION, script->OnAfterArenaRatingCalculation(bg, winnerMatchmakerChange, loserMatchmakerChange, winnerChange, loserChange));
}
void ScriptMgr::OnBeforeUpdatingPersonalRating(int32& mod, uint32 type)
{
ExecuteScript<FormulaScript>([&](FormulaScript* script)
{
script->OnBeforeUpdatingPersonalRating(mod, type);
});
CALL_ENABLED_HOOKS(FormulaScript, FORMULAHOOK_ON_BEFORE_UPDATING_PERSONAL_RATING, script->OnBeforeUpdatingPersonalRating(mod, type));
}
FormulaScript::FormulaScript(const char* name)
: ScriptObject(name)
FormulaScript::FormulaScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, FORMULAHOOK_END)
{
ScriptRegistry<FormulaScript>::AddScript(this);
// If empty - enable all available hooks.
if (enabledHooks.empty())
for (uint16 i = 0; i < FORMULAHOOK_END; ++i)
enabledHooks.emplace_back(i);
ScriptRegistry<FormulaScript>::AddScript(this, std::move(enabledHooks));
}
template class AC_GAME_API ScriptRegistry<FormulaScript>;

View File

@@ -19,13 +19,28 @@
#define SCRIPT_OBJECT_FORMULA_SCRIPT_H_
#include "ScriptObject.h"
#include <vector>
enum FormulaHook
{
FORMULAHOOK_ON_HONOR_CALCULATION,
FORMULAHOOK_ON_GRAY_LEVEL_CALCULATION,
FORMULAHOOK_ON_COLOR_CODE_CALCULATION,
FORMULAHOOK_ON_ZERO_DIFFERENCE_CALCULATION,
FORMULAHOOK_ON_BASE_GAIN_CALCULATION,
FORMULAHOOK_ON_GAIN_CALCULATION,
FORMULAHOOK_ON_GROUP_RATE_CALCULATION,
FORMULAHOOK_ON_AFTER_ARENA_RATING_CALCULATION,
FORMULAHOOK_ON_BEFORE_UPDATING_PERSONAL_RATING,
FORMULAHOOK_END
};
enum XPColorChar : uint8;
class FormulaScript : public ScriptObject
{
protected:
FormulaScript(const char* name);
FormulaScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
public:
// Called after calculating honor.