Directory Structure [step 1]: moving files

working on #672

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Yehonal
2017-10-12 20:00:52 +02:00
parent 4df28fd29c
commit f06f32849f
2508 changed files with 0 additions and 1325 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef ADT_H
#define ADT_H
#include "mpq_libmpq04.h"
#include "wmo.h"
#include "model.h"
#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)
#define UNITSIZE (CHUNKSIZE / 8.0f)
class Liquid;
typedef struct
{
float x;
float y;
float z;
}svec;
struct vec
{
double x;
double y;
double z;
};
struct triangle
{
vec v[3];
};
typedef struct
{
float v9[16*8+1][16*8+1];
float v8[16*8][16*8];
}Cell;
typedef struct
{
double v9[9][9];
double v8[8][8];
uint16 area_id;
//Liquid *lq;
float waterlevel[9][9];
uint8 flag;
}chunk;
typedef struct
{
chunk ch[16][16];
}mcell;
struct MapChunkHeader
{
uint32 flags;
uint32 ix;
uint32 iy;
uint32 nLayers;
uint32 nDoodadRefs;
uint32 ofsHeight;
uint32 ofsNormal;
uint32 ofsLayer;
uint32 ofsRefs;
uint32 ofsAlpha;
uint32 sizeAlpha;
uint32 ofsShadow;
uint32 sizeShadow;
uint32 areaid;
uint32 nMapObjRefs;
uint32 holes;
uint16 s1;
uint16 s2;
uint32 d1;
uint32 d2;
uint32 d3;
uint32 predTex;
uint32 nEffectDoodad;
uint32 ofsSndEmitters;
uint32 nSndEmitters;
uint32 ofsLiquid;
uint32 sizeLiquid;
float zpos;
float xpos;
float ypos;
uint32 textureId;
uint32 props;
uint32 effectId;
};
class ADTFile
{
private:
//size_t mcnk_offsets[256], mcnk_sizes[256];
MPQFile ADT;
//mcell Mcell;
string Adtfilename;
public:
ADTFile(char* filename);
~ADTFile();
int nWMO;
int nMDX;
string* WmoInstansName;
string* ModelInstansName;
bool init(uint32 map_num, uint32 tileX, uint32 tileY);
//void LoadMapChunks();
//uint32 wmo_count;
/*
const mcell& Getmcell() const
{
return Mcell;
}
*/
};
const char * GetPlainName(const char * FileName);
char * GetPlainName(char * FileName);
char * GetExtension(char * FileName);
void fixnamen(char *name, size_t len);
void fixname2(char *name, size_t len);
//void fixMapNamen(char *name, size_t len);
#endif