Directory Structure [step 1]: moving files

working on #672

NOTE: This commit can't be compiled!!
This commit is contained in:
Yehonal
2017-10-12 20:00:52 +02:00
parent 4df28fd29c
commit f06f32849f
2508 changed files with 0 additions and 1325 deletions

View File

@@ -0,0 +1,37 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include <string>
#include <iostream>
#include "TileAssembler.h"
int main(int argc, char* argv[])
{
if (argc != 3)
{
std::cout << "usage: " << argv[0] << " <raw data dir> <vmap dest dir>" << std::endl;
return 1;
}
std::string src = argv[1];
std::string dest = argv[2];
std::cout << "using " << src << " as source directory and writing output to " << dest << std::endl;
VMAP::TileAssembler* ta = new VMAP::TileAssembler(src, dest);
if (!ta->convertWorld2())
{
std::cout << "exit with errors" << std::endl;
delete ta;
return 1;
}
delete ta;
std::cout << "Ok, all done" << std::endl;
return 0;
}