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Directory Structure [step 1]: moving files
working on #672 NOTE: This commit can't be compiled!!
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37
src/tools/vmap4_assembler/VMapAssembler.cpp
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37
src/tools/vmap4_assembler/VMapAssembler.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include <string>
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#include <iostream>
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#include "TileAssembler.h"
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int main(int argc, char* argv[])
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{
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if (argc != 3)
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{
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std::cout << "usage: " << argv[0] << " <raw data dir> <vmap dest dir>" << std::endl;
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return 1;
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}
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std::string src = argv[1];
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std::string dest = argv[2];
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std::cout << "using " << src << " as source directory and writing output to " << dest << std::endl;
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VMAP::TileAssembler* ta = new VMAP::TileAssembler(src, dest);
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if (!ta->convertWorld2())
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{
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std::cout << "exit with errors" << std::endl;
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delete ta;
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return 1;
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}
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delete ta;
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std::cout << "Ok, all done" << std::endl;
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return 0;
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}
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