Directory Structure [step 1]: moving files

working on #672

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Yehonal
2017-10-12 20:00:52 +02:00
parent 4df28fd29c
commit f06f32849f
2508 changed files with 0 additions and 1325 deletions

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include <vector>
#include "MapTree.h"
#include "VMapManager2.h"
#include "WorldModel.h"
#include "ModelInstance.h"
#include "Database/DatabaseEnv.h"
LoginDatabaseWorkerPool LoginDatabase;
WorldDatabaseWorkerPool WorldDatabase;
namespace VMAP
{
// Need direct access to encapsulated VMAP data, so we add functions for MMAP generator
// maybe add MapBuilder as friend to all of the below classes would be better?
// declared in src/shared/vmap/MapTree.h
void StaticMapTree::getModelInstances(ModelInstance* &models, uint32 &count)
{
models = iTreeValues;
count = iNTreeValues;
}
// declared in src/shared/vmap/VMapManager2.h
void VMapManager2::getInstanceMapTree(InstanceTreeMap &instanceMapTree)
{
instanceMapTree = iInstanceMapTrees;
}
// declared in src/shared/vmap/WorldModel.h
void WorldModel::getGroupModels(std::vector<GroupModel> &groupModels)
{
groupModels = this->groupModels;
}
// declared in src/shared/vmap/WorldModel.h
void GroupModel::getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid)
{
vertices = this->vertices;
triangles = this->triangles;
liquid = iLiquid;
}
// declared in src/shared/vmap/ModelInstance.h
WorldModel* ModelInstance::getWorldModel()
{
return iModel;
}
// declared in src/shared/vmap/WorldModel.h
void WmoLiquid::getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const
{
tilesX = iTilesX;
tilesY = iTilesY;
corner = iCorner;
}
}