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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Directory Structure [step 1]: moving files
working on #672 NOTE: This commit can't be compiled!!
This commit is contained in:
140
src/tools/mmaps_generator/CMakeLists.txt
Normal file
140
src/tools/mmaps_generator/CMakeLists.txt
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@@ -0,0 +1,140 @@
|
||||
# Copyright (C)
|
||||
#
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||||
# This file is free software; as a special exception the author gives
|
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# unlimited permission to copy and/or distribute it, with or without
|
||||
# modifications, as long as this notice is preserved.
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||||
#
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||||
# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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file(GLOB_RECURSE mmap_gen_sources *.cpp *.h)
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set(mmap_gen_Includes
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${CMAKE_BINARY_DIR}
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||||
${ACE_INCLUDE_DIR}
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||||
${MYSQL_INCLUDE_DIR}
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||||
${OPENSSL_INCLUDE_DIR}
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/libmpq
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||||
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/zlib
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||||
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/bzip2
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/g3dlite/include
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||||
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/recastnavigation/Recast
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||||
${CMAKE_SOURCE_DIR}/modules/worldengine/deps/recastnavigation/Detour
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||||
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/src/
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/src/Management
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||||
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/src/Maps
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||||
${CMAKE_SOURCE_DIR}/modules/worldengine/lib-collision/src/Models
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||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Configuration
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Cryptography
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Cryptography/Authentication
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Database
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/DataStores
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Debugging
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Dynamic/LinkedReference
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Dynamic
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Logging
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Packets
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||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Threading
|
||||
${CMAKE_SOURCE_DIR}/modules/worldengine/nucleus/src/Utilities
|
||||
${CMAKE_SOURCE_DIR}/modules/acore/game-framework/src/Addons
|
||||
${CMAKE_SOURCE_DIR}/src/game
|
||||
${CMAKE_SOURCE_DIR}/src/game/Accounts
|
||||
${CMAKE_SOURCE_DIR}/src/game/Achievements
|
||||
${CMAKE_SOURCE_DIR}/src/game/AI
|
||||
${CMAKE_SOURCE_DIR}/src/game/AI/CoreAI
|
||||
${CMAKE_SOURCE_DIR}/src/game/AI/ScriptedAI
|
||||
${CMAKE_SOURCE_DIR}/src/game/AI/SmartScripts
|
||||
${CMAKE_SOURCE_DIR}/src/game/AuctionHouse
|
||||
${CMAKE_SOURCE_DIR}/src/game/AuctionHouse/AuctionHouseBot
|
||||
${CMAKE_SOURCE_DIR}/src/game/Battlefield
|
||||
${CMAKE_SOURCE_DIR}/src/game/Battlefield/Zones
|
||||
${CMAKE_SOURCE_DIR}/src/game/Battlegrounds
|
||||
${CMAKE_SOURCE_DIR}/src/game/Battlegrounds/Zones
|
||||
${CMAKE_SOURCE_DIR}/src/game/Calendar
|
||||
${CMAKE_SOURCE_DIR}/src/game/Chat
|
||||
${CMAKE_SOURCE_DIR}/src/game/Chat/Channels
|
||||
${CMAKE_SOURCE_DIR}/src/game/Combat
|
||||
${CMAKE_SOURCE_DIR}/src/game/Conditions
|
||||
${CMAKE_SOURCE_DIR}/src/game/DataStores
|
||||
${CMAKE_SOURCE_DIR}/src/game/DungeonFinding
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Creature
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Corpse
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/DynamicObject
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/GameObject
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Item
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Item/Container
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Object
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Object/Updates
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Pet
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Player
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Totem
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Unit
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Vehicle
|
||||
${CMAKE_SOURCE_DIR}/src/game/Entities/Transport
|
||||
${CMAKE_SOURCE_DIR}/src/game/Events
|
||||
${CMAKE_SOURCE_DIR}/src/game/Globals
|
||||
${CMAKE_SOURCE_DIR}/src/game/Grids/Cells
|
||||
${CMAKE_SOURCE_DIR}/src/game/Grids/Notifiers
|
||||
${CMAKE_SOURCE_DIR}/src/game/Grids
|
||||
${CMAKE_SOURCE_DIR}/src/game/Groups
|
||||
${CMAKE_SOURCE_DIR}/src/game/Guilds
|
||||
${CMAKE_SOURCE_DIR}/src/game/Handlers
|
||||
${CMAKE_SOURCE_DIR}/src/game/Instances
|
||||
${CMAKE_SOURCE_DIR}/src/game/Loot
|
||||
${CMAKE_SOURCE_DIR}/src/game/Mails
|
||||
${CMAKE_SOURCE_DIR}/src/game/Maps
|
||||
${CMAKE_SOURCE_DIR}/src/game/Miscellaneous
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||||
${CMAKE_SOURCE_DIR}/src/game/Movement
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||||
${CMAKE_SOURCE_DIR}/src/game/Movement/MovementGenerators
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||||
${CMAKE_SOURCE_DIR}/src/game/Movement/Waypoints
|
||||
${CMAKE_SOURCE_DIR}/src/game/OutdoorPvP
|
||||
${CMAKE_SOURCE_DIR}/src/game/Pools
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||||
${CMAKE_SOURCE_DIR}/src/game/PrecompiledHeaders
|
||||
${CMAKE_SOURCE_DIR}/src/game/Quests
|
||||
${CMAKE_SOURCE_DIR}/src/game/Reputation
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||||
${CMAKE_SOURCE_DIR}/src/game/Scripting
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||||
${CMAKE_SOURCE_DIR}/src/game/Server/Protocol
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||||
${CMAKE_SOURCE_DIR}/src/game/Server
|
||||
${CMAKE_SOURCE_DIR}/src/game/Skills
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||||
${CMAKE_SOURCE_DIR}/src/game/Spells
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||||
${CMAKE_SOURCE_DIR}/src/game/Spells/Auras
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||||
${CMAKE_SOURCE_DIR}/src/game/Tools
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||||
${CMAKE_SOURCE_DIR}/src/game/Warden
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||||
${CMAKE_SOURCE_DIR}/src/game/Warden/Modules
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||||
${CMAKE_SOURCE_DIR}/src/game/Weather
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||||
${CMAKE_SOURCE_DIR}/src/game/World
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)
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if( WIN32 )
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set(mmap_gen_Includes
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${mmap_gen_Includes}
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${CMAKE_SOURCE_DIR}/modules/worldengine/deps/libmpq/win
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)
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endif()
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include_directories(${mmap_gen_Includes})
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add_executable(mmaps_generator ${mmap_gen_sources})
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target_link_libraries(mmaps_generator
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shared
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collision
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g3dlib
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Recast
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Detour
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${ACE_LIBRARY}
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${MYSQL_LIBRARY}
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${OPENSSL_LIBRARIES}
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||||
${BZIP2_LIBRARIES}
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${ZLIB_LIBRARIES}
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||||
${CMAKE_THREAD_LIBS_INIT}
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)
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if( UNIX )
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install(TARGETS mmaps_generator DESTINATION bin)
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elseif( WIN32 )
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install(TARGETS mmaps_generator DESTINATION "${CMAKE_INSTALL_PREFIX}")
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endif()
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69
src/tools/mmaps_generator/Info/readme.txt
Normal file
69
src/tools/mmaps_generator/Info/readme.txt
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@@ -0,0 +1,69 @@
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Generator command line args
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--threads [#] Max number of threads used by the generator
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Default: 3
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--offMeshInput [file.*] Path to file containing off mesh connections data.
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Format must be: (see offmesh_example.txt)
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"map_id tile_x,tile_y (start_x start_y start_z) (end_x end_y end_z) size //optional comments"
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Single mesh connection per line.
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--silent [] Make us script friendly. Do not wait for user input
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on error or completion.
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--bigBaseUnit [true|false] Generate tile/map using bigger basic unit.
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Use this option only if you have unexpected gaps.
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false: use normal metrics (default)
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--maxAngle [#] Max walkable inclination angle
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float between 45 and 90 degrees (default 60)
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--skipLiquid [true|false] extract liquid data for maps
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false: include liquid data (default)
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--skipContinents [true|false] continents are maps 0 (Eastern Kingdoms),
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1 (Kalimdor), 530 (Outlands), 571 (Northrend)
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false: build continents (default)
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--skipJunkMaps [true|false] junk maps include some unused
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maps, transport maps, and some other
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true: skip junk maps (default)
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--skipBattlegrounds [true|false] does not include PVP arenas
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false: skip battlegrounds (default)
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--debugOutput [true|false] create debugging files for use with RecastDemo
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if you are only creating mmaps for use with Moongose,
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you don't want debugging files
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false: don't create debugging files (default)
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--tile [#,#] Build the specified tile
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seperate number with a comma ','
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must specify a map number (see below)
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if this option is not used, all tiles are built
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[#] Build only the map specified by #
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this command will build the map regardless of --skip* option settings
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if you do not specify a map number, builds all maps that pass the filters specified by --skip* options
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examples:
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movement_extractor
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builds maps using the default settings (see above for defaults)
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movement_extractor --skipContinents true
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builds the default maps, except continents
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movement_extractor 0
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builds all tiles of map 0
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movement_extractor 0 --tile 34,46
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builds only tile 34,46 of map 0 (this is the southern face of blackrock mountain)
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265
src/tools/mmaps_generator/IntermediateValues.cpp
Normal file
265
src/tools/mmaps_generator/IntermediateValues.cpp
Normal file
@@ -0,0 +1,265 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "IntermediateValues.h"
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namespace MMAP
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{
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IntermediateValues::~IntermediateValues()
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{
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rcFreeCompactHeightfield(compactHeightfield);
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rcFreeHeightField(heightfield);
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rcFreeContourSet(contours);
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rcFreePolyMesh(polyMesh);
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rcFreePolyMeshDetail(polyMeshDetail);
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}
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void IntermediateValues::writeIV(uint32 mapID, uint32 tileX, uint32 tileY)
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{
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char fileName[255];
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char tileString[25];
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sprintf(tileString, "[%02u,%02u]: ", tileX, tileY);
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printf("%sWriting debug output... \r", tileString);
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std::string name("meshes/%03u%02i%02i.");
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#define DEBUG_WRITE(fileExtension,data) \
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do { \
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sprintf(fileName, (name + fileExtension).c_str(), mapID, tileY, tileX); \
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FILE* file = fopen(fileName, "wb"); \
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if (!file) \
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{ \
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char message[1024]; \
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sprintf(message, "%sFailed to open %s for writing!\n", tileString, fileName); \
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perror(message); \
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||||
} \
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||||
else \
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debugWrite(file, data); \
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if (file) fclose(file); \
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printf("%sWriting debug output... \r", tileString); \
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} while (false)
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if (heightfield)
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||||
DEBUG_WRITE("hf", heightfield);
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||||
if (compactHeightfield)
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DEBUG_WRITE("chf", compactHeightfield);
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if (contours)
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||||
DEBUG_WRITE("cs", contours);
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if (polyMesh)
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DEBUG_WRITE("pmesh", polyMesh);
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||||
if (polyMeshDetail)
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||||
DEBUG_WRITE("dmesh", polyMeshDetail);
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#undef DEBUG_WRITE
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||||
}
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void IntermediateValues::debugWrite(FILE* file, const rcHeightfield* mesh)
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{
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||||
if (!file || !mesh)
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return;
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||||
|
||||
fwrite(&(mesh->cs), sizeof(float), 1, file);
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fwrite(&(mesh->ch), sizeof(float), 1, file);
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fwrite(&(mesh->width), sizeof(int), 1, file);
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fwrite(&(mesh->height), sizeof(int), 1, file);
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||||
fwrite(mesh->bmin, sizeof(float), 3, file);
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||||
fwrite(mesh->bmax, sizeof(float), 3, file);
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||||
|
||||
for (int y = 0; y < mesh->height; ++y)
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||||
for (int x = 0; x < mesh->width; ++x)
|
||||
{
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||||
rcSpan* span = mesh->spans[x+y*mesh->width];
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||||
|
||||
// first, count the number of spans
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||||
int spanCount = 0;
|
||||
while (span)
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||||
{
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spanCount++;
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||||
span = span->next;
|
||||
}
|
||||
|
||||
// write the span count
|
||||
fwrite(&spanCount, sizeof(int), 1, file);
|
||||
|
||||
// write the spans
|
||||
span = mesh->spans[x+y*mesh->width];
|
||||
while (span)
|
||||
{
|
||||
fwrite(span, sizeof(rcSpan), 1, file);
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||||
span = span->next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IntermediateValues::debugWrite(FILE* file, const rcCompactHeightfield* chf)
|
||||
{
|
||||
if (!file | !chf)
|
||||
return;
|
||||
|
||||
fwrite(&(chf->width), sizeof(chf->width), 1, file);
|
||||
fwrite(&(chf->height), sizeof(chf->height), 1, file);
|
||||
fwrite(&(chf->spanCount), sizeof(chf->spanCount), 1, file);
|
||||
|
||||
fwrite(&(chf->walkableHeight), sizeof(chf->walkableHeight), 1, file);
|
||||
fwrite(&(chf->walkableClimb), sizeof(chf->walkableClimb), 1, file);
|
||||
|
||||
fwrite(&(chf->maxDistance), sizeof(chf->maxDistance), 1, file);
|
||||
fwrite(&(chf->maxRegions), sizeof(chf->maxRegions), 1, file);
|
||||
|
||||
fwrite(chf->bmin, sizeof(chf->bmin), 1, file);
|
||||
fwrite(chf->bmax, sizeof(chf->bmax), 1, file);
|
||||
|
||||
fwrite(&(chf->cs), sizeof(chf->cs), 1, file);
|
||||
fwrite(&(chf->ch), sizeof(chf->ch), 1, file);
|
||||
|
||||
int tmp = 0;
|
||||
if (chf->cells) tmp |= 1;
|
||||
if (chf->spans) tmp |= 2;
|
||||
if (chf->dist) tmp |= 4;
|
||||
if (chf->areas) tmp |= 8;
|
||||
|
||||
fwrite(&tmp, sizeof(tmp), 1, file);
|
||||
|
||||
if (chf->cells)
|
||||
fwrite(chf->cells, sizeof(rcCompactCell), chf->width*chf->height, file);
|
||||
if (chf->spans)
|
||||
fwrite(chf->spans, sizeof(rcCompactSpan), chf->spanCount, file);
|
||||
if (chf->dist)
|
||||
fwrite(chf->dist, sizeof(unsigned short), chf->spanCount, file);
|
||||
if (chf->areas)
|
||||
fwrite(chf->areas, sizeof(unsigned char), chf->spanCount, file);
|
||||
}
|
||||
|
||||
void IntermediateValues::debugWrite(FILE* file, const rcContourSet* cs)
|
||||
{
|
||||
if (!file || !cs)
|
||||
return;
|
||||
|
||||
fwrite(&(cs->cs), sizeof(float), 1, file);
|
||||
fwrite(&(cs->ch), sizeof(float), 1, file);
|
||||
fwrite(cs->bmin, sizeof(float), 3, file);
|
||||
fwrite(cs->bmax, sizeof(float), 3, file);
|
||||
fwrite(&(cs->nconts), sizeof(int), 1, file);
|
||||
for (int i = 0; i < cs->nconts; ++i)
|
||||
{
|
||||
fwrite(&cs->conts[i].area, sizeof(unsigned char), 1, file);
|
||||
fwrite(&cs->conts[i].reg, sizeof(unsigned short), 1, file);
|
||||
fwrite(&cs->conts[i].nverts, sizeof(int), 1, file);
|
||||
fwrite(cs->conts[i].verts, sizeof(int), cs->conts[i].nverts*4, file);
|
||||
fwrite(&cs->conts[i].nrverts, sizeof(int), 1, file);
|
||||
fwrite(cs->conts[i].rverts, sizeof(int), cs->conts[i].nrverts*4, file);
|
||||
}
|
||||
}
|
||||
|
||||
void IntermediateValues::debugWrite(FILE* file, const rcPolyMesh* mesh)
|
||||
{
|
||||
if (!file || !mesh)
|
||||
return;
|
||||
|
||||
fwrite(&(mesh->cs), sizeof(float), 1, file);
|
||||
fwrite(&(mesh->ch), sizeof(float), 1, file);
|
||||
fwrite(&(mesh->nvp), sizeof(int), 1, file);
|
||||
fwrite(mesh->bmin, sizeof(float), 3, file);
|
||||
fwrite(mesh->bmax, sizeof(float), 3, file);
|
||||
fwrite(&(mesh->nverts), sizeof(int), 1, file);
|
||||
fwrite(mesh->verts, sizeof(unsigned short), mesh->nverts*3, file);
|
||||
fwrite(&(mesh->npolys), sizeof(int), 1, file);
|
||||
fwrite(mesh->polys, sizeof(unsigned short), mesh->npolys*mesh->nvp*2, file);
|
||||
fwrite(mesh->flags, sizeof(unsigned short), mesh->npolys, file);
|
||||
fwrite(mesh->areas, sizeof(unsigned char), mesh->npolys, file);
|
||||
fwrite(mesh->regs, sizeof(unsigned short), mesh->npolys, file);
|
||||
}
|
||||
|
||||
void IntermediateValues::debugWrite(FILE* file, const rcPolyMeshDetail* mesh)
|
||||
{
|
||||
if (!file || !mesh)
|
||||
return;
|
||||
|
||||
fwrite(&(mesh->nverts), sizeof(int), 1, file);
|
||||
fwrite(mesh->verts, sizeof(float), mesh->nverts*3, file);
|
||||
fwrite(&(mesh->ntris), sizeof(int), 1, file);
|
||||
fwrite(mesh->tris, sizeof(char), mesh->ntris*4, file);
|
||||
fwrite(&(mesh->nmeshes), sizeof(int), 1, file);
|
||||
fwrite(mesh->meshes, sizeof(int), mesh->nmeshes*4, file);
|
||||
}
|
||||
|
||||
void IntermediateValues::generateObjFile(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData)
|
||||
{
|
||||
char objFileName[255];
|
||||
sprintf(objFileName, "meshes/map%03u%02u%02u.obj", mapID, tileY, tileX);
|
||||
|
||||
FILE* objFile = fopen(objFileName, "wb");
|
||||
if (!objFile)
|
||||
{
|
||||
char message[1024];
|
||||
sprintf(message, "Failed to open %s for writing!\n", objFileName);
|
||||
perror(message);
|
||||
return;
|
||||
}
|
||||
|
||||
G3D::Array<float> allVerts;
|
||||
G3D::Array<int> allTris;
|
||||
|
||||
allTris.append(meshData.liquidTris);
|
||||
allVerts.append(meshData.liquidVerts);
|
||||
TerrainBuilder::copyIndices(meshData.solidTris, allTris, allVerts.size() / 3);
|
||||
allVerts.append(meshData.solidVerts);
|
||||
|
||||
float* verts = allVerts.getCArray();
|
||||
int vertCount = allVerts.size() / 3;
|
||||
int* tris = allTris.getCArray();
|
||||
int triCount = allTris.size() / 3;
|
||||
|
||||
for (int i = 0; i < allVerts.size() / 3; i++)
|
||||
fprintf(objFile, "v %f %f %f\n", verts[i*3], verts[i*3 + 1], verts[i*3 + 2]);
|
||||
|
||||
for (int i = 0; i < allTris.size() / 3; i++)
|
||||
fprintf(objFile, "f %i %i %i\n", tris[i*3] + 1, tris[i*3 + 1] + 1, tris[i*3 + 2] + 1);
|
||||
|
||||
fclose(objFile);
|
||||
|
||||
|
||||
char tileString[25];
|
||||
sprintf(tileString, "[%02u,%02u]: ", tileY, tileX);
|
||||
printf("%sWriting debug output... \r", tileString);
|
||||
|
||||
sprintf(objFileName, "meshes/%03u.map", mapID);
|
||||
|
||||
objFile = fopen(objFileName, "wb");
|
||||
if (!objFile)
|
||||
{
|
||||
char message[1024];
|
||||
sprintf(message, "Failed to open %s for writing!\n", objFileName);
|
||||
perror(message);
|
||||
return;
|
||||
}
|
||||
|
||||
char b = '\0';
|
||||
fwrite(&b, sizeof(char), 1, objFile);
|
||||
fclose(objFile);
|
||||
|
||||
sprintf(objFileName, "meshes/%03u%02u%02u.mesh", mapID, tileY, tileX);
|
||||
objFile = fopen(objFileName, "wb");
|
||||
if (!objFile)
|
||||
{
|
||||
char message[1024];
|
||||
sprintf(message, "Failed to open %s for writing!\n", objFileName);
|
||||
perror(message);
|
||||
return;
|
||||
}
|
||||
|
||||
fwrite(&vertCount, sizeof(int), 1, objFile);
|
||||
fwrite(verts, sizeof(float), vertCount*3, objFile);
|
||||
fflush(objFile);
|
||||
|
||||
fwrite(&triCount, sizeof(int), 1, objFile);
|
||||
fwrite(tris, sizeof(int), triCount*3, objFile);
|
||||
fflush(objFile);
|
||||
|
||||
fclose(objFile);
|
||||
}
|
||||
}
|
||||
41
src/tools/mmaps_generator/IntermediateValues.h
Normal file
41
src/tools/mmaps_generator/IntermediateValues.h
Normal file
@@ -0,0 +1,41 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef _INTERMEDIATE_VALUES_H
|
||||
#define _INTERMEDIATE_VALUES_H
|
||||
|
||||
#include "PathCommon.h"
|
||||
#include "TerrainBuilder.h"
|
||||
#include "Recast.h"
|
||||
#include "DetourNavMesh.h"
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
// this class gathers all debug info holding and output
|
||||
struct IntermediateValues
|
||||
{
|
||||
rcHeightfield* heightfield;
|
||||
rcCompactHeightfield* compactHeightfield;
|
||||
rcContourSet* contours;
|
||||
rcPolyMesh* polyMesh;
|
||||
rcPolyMeshDetail* polyMeshDetail;
|
||||
|
||||
IntermediateValues() : heightfield(NULL), compactHeightfield(NULL),
|
||||
contours(NULL), polyMesh(NULL), polyMeshDetail(NULL) {}
|
||||
~IntermediateValues();
|
||||
|
||||
void writeIV(uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
|
||||
void debugWrite(FILE* file, const rcHeightfield* mesh);
|
||||
void debugWrite(FILE* file, const rcCompactHeightfield* chf);
|
||||
void debugWrite(FILE* file, const rcContourSet* cs);
|
||||
void debugWrite(FILE* file, const rcPolyMesh* mesh);
|
||||
void debugWrite(FILE* file, const rcPolyMeshDetail* mesh);
|
||||
|
||||
void generateObjFile(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData);
|
||||
};
|
||||
}
|
||||
#endif
|
||||
974
src/tools/mmaps_generator/MapBuilder.cpp
Normal file
974
src/tools/mmaps_generator/MapBuilder.cpp
Normal file
@@ -0,0 +1,974 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "PathCommon.h"
|
||||
#include "MapBuilder.h"
|
||||
|
||||
#include "MapTree.h"
|
||||
#include "ModelInstance.h"
|
||||
|
||||
#include "DetourNavMeshBuilder.h"
|
||||
#include "DetourNavMesh.h"
|
||||
#include "DetourCommon.h"
|
||||
|
||||
#include "DisableMgr.h"
|
||||
#include <ace/OS_NS_unistd.h>
|
||||
|
||||
uint32 GetLiquidFlags(uint32 /*liquidType*/) { return 0; }
|
||||
namespace DisableMgr
|
||||
{
|
||||
bool IsDisabledFor(DisableType /*type*/, uint32 /*entry*/, Unit const* /*unit*/, uint8 /*flags*/ /*= 0*/) { return false; }
|
||||
}
|
||||
|
||||
#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
|
||||
#define MMAP_VERSION 3
|
||||
|
||||
struct MmapTileHeader
|
||||
{
|
||||
uint32 mmapMagic;
|
||||
uint32 dtVersion;
|
||||
uint32 mmapVersion;
|
||||
uint32 size;
|
||||
bool usesLiquids : 1;
|
||||
|
||||
MmapTileHeader() : mmapMagic(MMAP_MAGIC), dtVersion(DT_NAVMESH_VERSION),
|
||||
mmapVersion(MMAP_VERSION), size(0), usesLiquids(true) {}
|
||||
};
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
MapBuilder::MapBuilder(float maxWalkableAngle, bool skipLiquid,
|
||||
bool skipContinents, bool skipJunkMaps, bool skipBattlegrounds,
|
||||
bool debugOutput, bool bigBaseUnit, const char* offMeshFilePath) :
|
||||
m_terrainBuilder (NULL),
|
||||
m_debugOutput (debugOutput),
|
||||
m_offMeshFilePath (offMeshFilePath),
|
||||
m_skipContinents (skipContinents),
|
||||
m_skipJunkMaps (skipJunkMaps),
|
||||
m_skipBattlegrounds (skipBattlegrounds),
|
||||
m_maxWalkableAngle (maxWalkableAngle),
|
||||
m_bigBaseUnit (bigBaseUnit),
|
||||
m_rcContext (NULL)
|
||||
{
|
||||
m_terrainBuilder = new TerrainBuilder(skipLiquid);
|
||||
|
||||
m_rcContext = new rcContext(false);
|
||||
|
||||
discoverTiles();
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
MapBuilder::~MapBuilder()
|
||||
{
|
||||
for (TileList::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it)
|
||||
{
|
||||
(*it).second->clear();
|
||||
delete (*it).second;
|
||||
}
|
||||
|
||||
delete m_terrainBuilder;
|
||||
delete m_rcContext;
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void MapBuilder::discoverTiles()
|
||||
{
|
||||
std::vector<std::string> files;
|
||||
uint32 mapID, tileX, tileY, tileID, count = 0;
|
||||
char filter[12];
|
||||
|
||||
printf("Discovering maps... ");
|
||||
getDirContents(files, "maps");
|
||||
for (uint32 i = 0; i < files.size(); ++i)
|
||||
{
|
||||
mapID = uint32(atoi(files[i].substr(0,3).c_str()));
|
||||
if (m_tiles.find(mapID) == m_tiles.end())
|
||||
{
|
||||
m_tiles.insert(std::pair<uint32, std::set<uint32>*>(mapID, new std::set<uint32>));
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
files.clear();
|
||||
getDirContents(files, "vmaps", "*.vmtree");
|
||||
for (uint32 i = 0; i < files.size(); ++i)
|
||||
{
|
||||
mapID = uint32(atoi(files[i].substr(0,3).c_str()));
|
||||
m_tiles.insert(std::pair<uint32, std::set<uint32>*>(mapID, new std::set<uint32>));
|
||||
count++;
|
||||
}
|
||||
printf("found %u.\n", count);
|
||||
|
||||
count = 0;
|
||||
printf("Discovering tiles... ");
|
||||
for (TileList::iterator itr = m_tiles.begin(); itr != m_tiles.end(); ++itr)
|
||||
{
|
||||
std::set<uint32>* tiles = (*itr).second;
|
||||
mapID = (*itr).first;
|
||||
|
||||
sprintf(filter, "%03u*.vmtile", mapID);
|
||||
files.clear();
|
||||
getDirContents(files, "vmaps", filter);
|
||||
for (uint32 i = 0; i < files.size(); ++i)
|
||||
{
|
||||
tileX = uint32(atoi(files[i].substr(7,2).c_str()));
|
||||
tileY = uint32(atoi(files[i].substr(4,2).c_str()));
|
||||
tileID = StaticMapTree::packTileID(tileY, tileX);
|
||||
|
||||
tiles->insert(tileID);
|
||||
count++;
|
||||
}
|
||||
|
||||
sprintf(filter, "%03u*", mapID);
|
||||
files.clear();
|
||||
getDirContents(files, "maps", filter);
|
||||
for (uint32 i = 0; i < files.size(); ++i)
|
||||
{
|
||||
tileY = uint32(atoi(files[i].substr(3,2).c_str()));
|
||||
tileX = uint32(atoi(files[i].substr(5,2).c_str()));
|
||||
tileID = StaticMapTree::packTileID(tileX, tileY);
|
||||
|
||||
if (tiles->insert(tileID).second)
|
||||
count++;
|
||||
}
|
||||
}
|
||||
printf("found %u.\n\n", count);
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
std::set<uint32>* MapBuilder::getTileList(uint32 mapID)
|
||||
{
|
||||
TileList::iterator itr = m_tiles.find(mapID);
|
||||
if (itr != m_tiles.end())
|
||||
return (*itr).second;
|
||||
|
||||
std::set<uint32>* tiles = new std::set<uint32>();
|
||||
m_tiles.insert(std::pair<uint32, std::set<uint32>*>(mapID, tiles));
|
||||
return tiles;
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void MapBuilder::buildAllMaps(int threads)
|
||||
{
|
||||
std::vector<BuilderThread*> _threads;
|
||||
|
||||
BuilderThreadPool* pool = threads > 0 ? new BuilderThreadPool() : NULL;
|
||||
|
||||
for (TileList::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it)
|
||||
{
|
||||
uint32 mapID = it->first;
|
||||
if (!shouldSkipMap(mapID))
|
||||
{
|
||||
if (threads > 0)
|
||||
pool->Enqueue(new MapBuildRequest(mapID));
|
||||
else
|
||||
buildMap(mapID);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < threads; ++i)
|
||||
_threads.push_back(new BuilderThread(this, pool->Queue()));
|
||||
|
||||
// Free memory
|
||||
for (std::vector<BuilderThread*>::iterator _th = _threads.begin(); _th != _threads.end(); ++_th)
|
||||
{
|
||||
(*_th)->wait();
|
||||
delete *_th;
|
||||
}
|
||||
|
||||
delete pool;
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void MapBuilder::getGridBounds(uint32 mapID, uint32 &minX, uint32 &minY, uint32 &maxX, uint32 &maxY)
|
||||
{
|
||||
maxX = INT_MAX;
|
||||
maxY = INT_MAX;
|
||||
minX = INT_MIN;
|
||||
minY = INT_MIN;
|
||||
|
||||
float bmin[3] = { 0, 0, 0 };
|
||||
float bmax[3] = { 0, 0, 0 };
|
||||
float lmin[3] = { 0, 0, 0 };
|
||||
float lmax[3] = { 0, 0, 0 };
|
||||
MeshData meshData;
|
||||
|
||||
// make sure we process maps which don't have tiles
|
||||
// initialize the static tree, which loads WDT models
|
||||
if (!m_terrainBuilder->loadVMap(mapID, 64, 64, meshData))
|
||||
return;
|
||||
|
||||
// get the coord bounds of the model data
|
||||
if (meshData.solidVerts.size() + meshData.liquidVerts.size() == 0)
|
||||
return;
|
||||
|
||||
// get the coord bounds of the model data
|
||||
if (meshData.solidVerts.size() && meshData.liquidVerts.size())
|
||||
{
|
||||
rcCalcBounds(meshData.solidVerts.getCArray(), meshData.solidVerts.size() / 3, bmin, bmax);
|
||||
rcCalcBounds(meshData.liquidVerts.getCArray(), meshData.liquidVerts.size() / 3, lmin, lmax);
|
||||
rcVmin(bmin, lmin);
|
||||
rcVmax(bmax, lmax);
|
||||
}
|
||||
else if (meshData.solidVerts.size())
|
||||
rcCalcBounds(meshData.solidVerts.getCArray(), meshData.solidVerts.size() / 3, bmin, bmax);
|
||||
else
|
||||
rcCalcBounds(meshData.liquidVerts.getCArray(), meshData.liquidVerts.size() / 3, lmin, lmax);
|
||||
|
||||
// convert coord bounds to grid bounds
|
||||
maxX = 32 - bmin[0] / GRID_SIZE;
|
||||
maxY = 32 - bmin[2] / GRID_SIZE;
|
||||
minX = 32 - bmax[0] / GRID_SIZE;
|
||||
minY = 32 - bmax[2] / GRID_SIZE;
|
||||
}
|
||||
|
||||
void MapBuilder::buildMeshFromFile(char* name)
|
||||
{
|
||||
FILE* file = fopen(name, "rb");
|
||||
if (!file)
|
||||
return;
|
||||
|
||||
printf("Building mesh from file\n");
|
||||
int tileX, tileY, mapId;
|
||||
if (fread(&mapId, sizeof(int), 1, file) != 1)
|
||||
{
|
||||
fclose(file);
|
||||
return;
|
||||
}
|
||||
if (fread(&tileX, sizeof(int), 1, file) != 1)
|
||||
{
|
||||
fclose(file);
|
||||
return;
|
||||
}
|
||||
if (fread(&tileY, sizeof(int), 1, file) != 1)
|
||||
{
|
||||
fclose(file);
|
||||
return;
|
||||
}
|
||||
|
||||
dtNavMesh* navMesh = NULL;
|
||||
buildNavMesh(mapId, navMesh);
|
||||
if (!navMesh)
|
||||
{
|
||||
printf("Failed creating navmesh! \n");
|
||||
fclose(file);
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 verticesCount, indicesCount;
|
||||
if (fread(&verticesCount, sizeof(uint32), 1, file) != 1)
|
||||
{
|
||||
fclose(file);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fread(&indicesCount, sizeof(uint32), 1, file) != 1)
|
||||
{
|
||||
fclose(file);
|
||||
return;
|
||||
}
|
||||
|
||||
float* verts = new float[verticesCount];
|
||||
int* inds = new int[indicesCount];
|
||||
|
||||
if (fread(verts, sizeof(float), verticesCount, file) != verticesCount)
|
||||
{
|
||||
fclose(file);
|
||||
delete[] verts;
|
||||
delete[] inds;
|
||||
return;
|
||||
}
|
||||
|
||||
if (fread(inds, sizeof(int), indicesCount, file) != indicesCount)
|
||||
{
|
||||
fclose(file);
|
||||
delete[] verts;
|
||||
delete[] inds;
|
||||
return;
|
||||
}
|
||||
|
||||
MeshData data;
|
||||
|
||||
for (uint32 i = 0; i < verticesCount; ++i)
|
||||
data.solidVerts.append(verts[i]);
|
||||
delete[] verts;
|
||||
|
||||
for (uint32 i = 0; i < indicesCount; ++i)
|
||||
data.solidTris.append(inds[i]);
|
||||
delete[] inds;
|
||||
|
||||
TerrainBuilder::cleanVertices(data.solidVerts, data.solidTris);
|
||||
// get bounds of current tile
|
||||
float bmin[3], bmax[3];
|
||||
getTileBounds(tileX, tileY, data.solidVerts.getCArray(), data.solidVerts.size() / 3, bmin, bmax);
|
||||
|
||||
// build navmesh tile
|
||||
buildMoveMapTile(mapId, tileX, tileY, data, bmin, bmax, navMesh);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void MapBuilder::buildSingleTile(uint32 mapID, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
dtNavMesh* navMesh = NULL;
|
||||
buildNavMesh(mapID, navMesh);
|
||||
if (!navMesh)
|
||||
{
|
||||
printf("Failed creating navmesh! \n");
|
||||
return;
|
||||
}
|
||||
|
||||
buildTile(mapID, tileX, tileY, navMesh);
|
||||
dtFreeNavMesh(navMesh);
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void MapBuilder::buildMap(uint32 mapID)
|
||||
{
|
||||
#ifndef __APPLE__
|
||||
printf("[Thread %u] Building map %03u:\n", uint32(ACE_Thread::self()), mapID);
|
||||
#endif
|
||||
|
||||
std::set<uint32>* tiles = getTileList(mapID);
|
||||
|
||||
// make sure we process maps which don't have tiles
|
||||
if (!tiles->size())
|
||||
{
|
||||
// convert coord bounds to grid bounds
|
||||
uint32 minX, minY, maxX, maxY;
|
||||
getGridBounds(mapID, minX, minY, maxX, maxY);
|
||||
|
||||
// add all tiles within bounds to tile list.
|
||||
for (uint32 i = minX; i <= maxX; ++i)
|
||||
for (uint32 j = minY; j <= maxY; ++j)
|
||||
tiles->insert(StaticMapTree::packTileID(i, j));
|
||||
}
|
||||
|
||||
if (!tiles->empty())
|
||||
{
|
||||
// build navMesh
|
||||
dtNavMesh* navMesh = NULL;
|
||||
buildNavMesh(mapID, navMesh);
|
||||
if (!navMesh)
|
||||
{
|
||||
printf("[Map %03i] Failed creating navmesh!\n", mapID);
|
||||
return;
|
||||
}
|
||||
|
||||
// now start building mmtiles for each tile
|
||||
printf("[Map %03i] We have %u tiles. \n", mapID, (unsigned int)tiles->size());
|
||||
for (std::set<uint32>::iterator it = tiles->begin(); it != tiles->end(); ++it)
|
||||
{
|
||||
uint32 tileX, tileY;
|
||||
|
||||
// unpack tile coords
|
||||
StaticMapTree::unpackTileID((*it), tileX, tileY);
|
||||
|
||||
if (shouldSkipTile(mapID, tileX, tileY))
|
||||
continue;
|
||||
|
||||
buildTile(mapID, tileX, tileY, navMesh);
|
||||
}
|
||||
|
||||
dtFreeNavMesh(navMesh);
|
||||
}
|
||||
|
||||
printf("[Map %03i] Complete!\n", mapID);
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void MapBuilder::buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh)
|
||||
{
|
||||
printf("[Map %03i] Building tile [%02u,%02u]\n", mapID, tileX, tileY);
|
||||
|
||||
MeshData meshData;
|
||||
|
||||
// get heightmap data
|
||||
m_terrainBuilder->loadMap(mapID, tileX, tileY, meshData);
|
||||
|
||||
// get model data
|
||||
m_terrainBuilder->loadVMap(mapID, tileY, tileX, meshData);
|
||||
|
||||
// if there is no data, give up now
|
||||
if (!meshData.solidVerts.size() && !meshData.liquidVerts.size())
|
||||
return;
|
||||
|
||||
// remove unused vertices
|
||||
TerrainBuilder::cleanVertices(meshData.solidVerts, meshData.solidTris);
|
||||
TerrainBuilder::cleanVertices(meshData.liquidVerts, meshData.liquidTris);
|
||||
|
||||
// gather all mesh data for final data check, and bounds calculation
|
||||
G3D::Array<float> allVerts;
|
||||
allVerts.append(meshData.liquidVerts);
|
||||
allVerts.append(meshData.solidVerts);
|
||||
|
||||
if (!allVerts.size())
|
||||
return;
|
||||
|
||||
// get bounds of current tile
|
||||
float bmin[3], bmax[3];
|
||||
getTileBounds(tileX, tileY, allVerts.getCArray(), allVerts.size() / 3, bmin, bmax);
|
||||
|
||||
m_terrainBuilder->loadOffMeshConnections(mapID, tileX, tileY, meshData, m_offMeshFilePath);
|
||||
|
||||
// build navmesh tile
|
||||
buildMoveMapTile(mapID, tileX, tileY, meshData, bmin, bmax, navMesh);
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void MapBuilder::buildNavMesh(uint32 mapID, dtNavMesh* &navMesh)
|
||||
{
|
||||
std::set<uint32>* tiles = getTileList(mapID);
|
||||
|
||||
// old code for non-statically assigned bitmask sizes:
|
||||
///*** calculate number of bits needed to store tiles & polys ***/
|
||||
//int tileBits = dtIlog2(dtNextPow2(tiles->size()));
|
||||
//if (tileBits < 1) tileBits = 1; // need at least one bit!
|
||||
//int polyBits = sizeof(dtPolyRef)*8 - SALT_MIN_BITS - tileBits;
|
||||
|
||||
int polyBits = STATIC_POLY_BITS;
|
||||
|
||||
int maxTiles = tiles->size();
|
||||
int maxPolysPerTile = 1 << polyBits;
|
||||
|
||||
/*** calculate bounds of map ***/
|
||||
|
||||
uint32 tileXMin = 64, tileYMin = 64, tileXMax = 0, tileYMax = 0, tileX, tileY;
|
||||
for (std::set<uint32>::iterator it = tiles->begin(); it != tiles->end(); ++it)
|
||||
{
|
||||
StaticMapTree::unpackTileID(*it, tileX, tileY);
|
||||
|
||||
if (tileX > tileXMax)
|
||||
tileXMax = tileX;
|
||||
else if (tileX < tileXMin)
|
||||
tileXMin = tileX;
|
||||
|
||||
if (tileY > tileYMax)
|
||||
tileYMax = tileY;
|
||||
else if (tileY < tileYMin)
|
||||
tileYMin = tileY;
|
||||
}
|
||||
|
||||
// use Max because '32 - tileX' is negative for values over 32
|
||||
float bmin[3], bmax[3];
|
||||
getTileBounds(tileXMax, tileYMax, NULL, 0, bmin, bmax);
|
||||
|
||||
/*** now create the navmesh ***/
|
||||
|
||||
// navmesh creation params
|
||||
dtNavMeshParams navMeshParams;
|
||||
memset(&navMeshParams, 0, sizeof(dtNavMeshParams));
|
||||
navMeshParams.tileWidth = GRID_SIZE;
|
||||
navMeshParams.tileHeight = GRID_SIZE;
|
||||
rcVcopy(navMeshParams.orig, bmin);
|
||||
navMeshParams.maxTiles = maxTiles;
|
||||
navMeshParams.maxPolys = maxPolysPerTile;
|
||||
|
||||
navMesh = dtAllocNavMesh();
|
||||
printf("[Map %03i] Creating navMesh...\n", mapID);
|
||||
if (!navMesh->init(&navMeshParams))
|
||||
{
|
||||
printf("[Map %03i] Failed creating navmesh! \n", mapID);
|
||||
return;
|
||||
}
|
||||
|
||||
char fileName[25];
|
||||
sprintf(fileName, "mmaps/%03u.mmap", mapID);
|
||||
|
||||
FILE* file = fopen(fileName, "wb");
|
||||
if (!file)
|
||||
{
|
||||
dtFreeNavMesh(navMesh);
|
||||
char message[1024];
|
||||
sprintf(message, "[Map %03i] Failed to open %s for writing!\n", mapID, fileName);
|
||||
perror(message);
|
||||
return;
|
||||
}
|
||||
|
||||
// now that we know navMesh params are valid, we can write them to file
|
||||
fwrite(&navMeshParams, sizeof(dtNavMeshParams), 1, file);
|
||||
fclose(file);
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void MapBuilder::buildMoveMapTile(uint32 mapID, uint32 tileX, uint32 tileY,
|
||||
MeshData &meshData, float bmin[3], float bmax[3],
|
||||
dtNavMesh* navMesh)
|
||||
{
|
||||
// console output
|
||||
char tileString[20];
|
||||
sprintf(tileString, "[Map %03i] [%02i,%02i]: ", mapID, tileX, tileY);
|
||||
printf("%s Building movemap tiles...\n", tileString);
|
||||
|
||||
IntermediateValues iv;
|
||||
|
||||
float* tVerts = meshData.solidVerts.getCArray();
|
||||
int tVertCount = meshData.solidVerts.size() / 3;
|
||||
int* tTris = meshData.solidTris.getCArray();
|
||||
int tTriCount = meshData.solidTris.size() / 3;
|
||||
|
||||
float* lVerts = meshData.liquidVerts.getCArray();
|
||||
int lVertCount = meshData.liquidVerts.size() / 3;
|
||||
int* lTris = meshData.liquidTris.getCArray();
|
||||
int lTriCount = meshData.liquidTris.size() / 3;
|
||||
uint8* lTriFlags = meshData.liquidType.getCArray();
|
||||
|
||||
// these are WORLD UNIT based metrics
|
||||
// this are basic unit dimentions
|
||||
// value have to divide GRID_SIZE(533.3333f) ( aka: 0.5333, 0.2666, 0.3333, 0.1333, etc )
|
||||
const static float BASE_UNIT_DIM = m_bigBaseUnit ? 0.5333333f : 0.2666666f;
|
||||
|
||||
// All are in UNIT metrics!
|
||||
const static int VERTEX_PER_MAP = int(GRID_SIZE/BASE_UNIT_DIM + 0.5f);
|
||||
const static int VERTEX_PER_TILE = m_bigBaseUnit ? 40 : 80; // must divide VERTEX_PER_MAP
|
||||
const static int TILES_PER_MAP = VERTEX_PER_MAP/VERTEX_PER_TILE;
|
||||
|
||||
rcConfig config;
|
||||
memset(&config, 0, sizeof(rcConfig));
|
||||
|
||||
rcVcopy(config.bmin, bmin);
|
||||
rcVcopy(config.bmax, bmax);
|
||||
|
||||
config.maxVertsPerPoly = DT_VERTS_PER_POLYGON;
|
||||
config.cs = BASE_UNIT_DIM;
|
||||
config.ch = BASE_UNIT_DIM;
|
||||
config.walkableSlopeAngle = m_maxWalkableAngle;
|
||||
config.tileSize = VERTEX_PER_TILE;
|
||||
config.walkableRadius = m_bigBaseUnit ? 1 : 2;
|
||||
config.borderSize = config.walkableRadius + 3;
|
||||
config.maxEdgeLen = VERTEX_PER_TILE + 1; // anything bigger than tileSize
|
||||
config.walkableHeight = m_bigBaseUnit ? 3 : 6;
|
||||
config.walkableClimb = m_bigBaseUnit ? 2 : 4; // keep less than walkableHeight
|
||||
config.minRegionArea = rcSqr(60);
|
||||
config.mergeRegionArea = rcSqr(50);
|
||||
config.maxSimplificationError = 1.8f; // eliminates most jagged edges (tiny polygons)
|
||||
config.detailSampleDist = config.cs * 64;
|
||||
config.detailSampleMaxError = config.ch * 2;
|
||||
|
||||
// this sets the dimensions of the heightfield - should maybe happen before border padding
|
||||
rcCalcGridSize(config.bmin, config.bmax, config.cs, &config.width, &config.height);
|
||||
|
||||
// allocate subregions : tiles
|
||||
Tile* tiles = new Tile[TILES_PER_MAP * TILES_PER_MAP];
|
||||
|
||||
// Initialize per tile config.
|
||||
rcConfig tileCfg = config;
|
||||
tileCfg.width = config.tileSize + config.borderSize*2;
|
||||
tileCfg.height = config.tileSize + config.borderSize*2;
|
||||
|
||||
// merge per tile poly and detail meshes
|
||||
rcPolyMesh** pmmerge = new rcPolyMesh*[TILES_PER_MAP * TILES_PER_MAP];
|
||||
rcPolyMeshDetail** dmmerge = new rcPolyMeshDetail*[TILES_PER_MAP * TILES_PER_MAP];
|
||||
int nmerge = 0;
|
||||
// build all tiles
|
||||
for (int y = 0; y < TILES_PER_MAP; ++y)
|
||||
{
|
||||
for (int x = 0; x < TILES_PER_MAP; ++x)
|
||||
{
|
||||
Tile& tile = tiles[x + y * TILES_PER_MAP];
|
||||
|
||||
// Calculate the per tile bounding box.
|
||||
tileCfg.bmin[0] = config.bmin[0] + float(x*config.tileSize - config.borderSize)*config.cs;
|
||||
tileCfg.bmin[2] = config.bmin[2] + float(y*config.tileSize - config.borderSize)*config.cs;
|
||||
tileCfg.bmax[0] = config.bmin[0] + float((x+1)*config.tileSize + config.borderSize)*config.cs;
|
||||
tileCfg.bmax[2] = config.bmin[2] + float((y+1)*config.tileSize + config.borderSize)*config.cs;
|
||||
|
||||
// build heightfield
|
||||
tile.solid = rcAllocHeightfield();
|
||||
if (!tile.solid || !rcCreateHeightfield(m_rcContext, *tile.solid, tileCfg.width, tileCfg.height, tileCfg.bmin, tileCfg.bmax, tileCfg.cs, tileCfg.ch))
|
||||
{
|
||||
printf("%s Failed building heightfield! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
// mark all walkable tiles, both liquids and solids
|
||||
unsigned char* triFlags = new unsigned char[tTriCount];
|
||||
memset(triFlags, NAV_GROUND, tTriCount*sizeof(unsigned char));
|
||||
rcClearUnwalkableTriangles(m_rcContext, tileCfg.walkableSlopeAngle, tVerts, tVertCount, tTris, tTriCount, triFlags);
|
||||
rcRasterizeTriangles(m_rcContext, tVerts, tVertCount, tTris, triFlags, tTriCount, *tile.solid, config.walkableClimb);
|
||||
delete[] triFlags;
|
||||
|
||||
rcFilterLowHangingWalkableObstacles(m_rcContext, config.walkableClimb, *tile.solid);
|
||||
rcFilterLedgeSpans(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid);
|
||||
rcFilterWalkableLowHeightSpans(m_rcContext, tileCfg.walkableHeight, *tile.solid);
|
||||
|
||||
rcRasterizeTriangles(m_rcContext, lVerts, lVertCount, lTris, lTriFlags, lTriCount, *tile.solid, config.walkableClimb);
|
||||
|
||||
// compact heightfield spans
|
||||
tile.chf = rcAllocCompactHeightfield();
|
||||
if (!tile.chf || !rcBuildCompactHeightfield(m_rcContext, tileCfg.walkableHeight, tileCfg.walkableClimb, *tile.solid, *tile.chf))
|
||||
{
|
||||
printf("%s Failed compacting heightfield! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
// build polymesh intermediates
|
||||
if (!rcErodeWalkableArea(m_rcContext, config.walkableRadius, *tile.chf))
|
||||
{
|
||||
printf("%s Failed eroding area! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!rcBuildDistanceField(m_rcContext, *tile.chf))
|
||||
{
|
||||
printf("%s Failed building distance field! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!rcBuildRegions(m_rcContext, *tile.chf, tileCfg.borderSize, tileCfg.minRegionArea, tileCfg.mergeRegionArea))
|
||||
{
|
||||
printf("%s Failed building regions! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
tile.cset = rcAllocContourSet();
|
||||
if (!tile.cset || !rcBuildContours(m_rcContext, *tile.chf, tileCfg.maxSimplificationError, tileCfg.maxEdgeLen, *tile.cset))
|
||||
{
|
||||
printf("%s Failed building contours! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
// build polymesh
|
||||
tile.pmesh = rcAllocPolyMesh();
|
||||
if (!tile.pmesh || !rcBuildPolyMesh(m_rcContext, *tile.cset, tileCfg.maxVertsPerPoly, *tile.pmesh))
|
||||
{
|
||||
printf("%s Failed building polymesh! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
tile.dmesh = rcAllocPolyMeshDetail();
|
||||
if (!tile.dmesh || !rcBuildPolyMeshDetail(m_rcContext, *tile.pmesh, *tile.chf, tileCfg.detailSampleDist, tileCfg.detailSampleMaxError, *tile.dmesh))
|
||||
{
|
||||
printf("%s Failed building polymesh detail! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
// free those up
|
||||
// we may want to keep them in the future for debug
|
||||
// but right now, we don't have the code to merge them
|
||||
rcFreeHeightField(tile.solid);
|
||||
tile.solid = NULL;
|
||||
rcFreeCompactHeightfield(tile.chf);
|
||||
tile.chf = NULL;
|
||||
rcFreeContourSet(tile.cset);
|
||||
tile.cset = NULL;
|
||||
|
||||
pmmerge[nmerge] = tile.pmesh;
|
||||
dmmerge[nmerge] = tile.dmesh;
|
||||
nmerge++;
|
||||
}
|
||||
}
|
||||
|
||||
iv.polyMesh = rcAllocPolyMesh();
|
||||
if (!iv.polyMesh)
|
||||
{
|
||||
printf("%s alloc iv.polyMesh FIALED!\n", tileString);
|
||||
delete[] pmmerge;
|
||||
delete[] dmmerge;
|
||||
delete[] tiles;
|
||||
return;
|
||||
}
|
||||
rcMergePolyMeshes(m_rcContext, pmmerge, nmerge, *iv.polyMesh);
|
||||
|
||||
iv.polyMeshDetail = rcAllocPolyMeshDetail();
|
||||
if (!iv.polyMeshDetail)
|
||||
{
|
||||
printf("%s alloc m_dmesh FIALED!\n", tileString);
|
||||
delete[] pmmerge;
|
||||
delete[] dmmerge;
|
||||
delete[] tiles;
|
||||
return;
|
||||
}
|
||||
rcMergePolyMeshDetails(m_rcContext, dmmerge, nmerge, *iv.polyMeshDetail);
|
||||
|
||||
// free things up
|
||||
delete[] pmmerge;
|
||||
delete[] dmmerge;
|
||||
delete[] tiles;
|
||||
|
||||
// set polygons as walkable
|
||||
// TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
|
||||
for (int i = 0; i < iv.polyMesh->npolys; ++i)
|
||||
if (iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
|
||||
iv.polyMesh->flags[i] = iv.polyMesh->areas[i];
|
||||
|
||||
// setup mesh parameters
|
||||
dtNavMeshCreateParams params;
|
||||
memset(¶ms, 0, sizeof(params));
|
||||
params.verts = iv.polyMesh->verts;
|
||||
params.vertCount = iv.polyMesh->nverts;
|
||||
params.polys = iv.polyMesh->polys;
|
||||
params.polyAreas = iv.polyMesh->areas;
|
||||
params.polyFlags = iv.polyMesh->flags;
|
||||
params.polyCount = iv.polyMesh->npolys;
|
||||
params.nvp = iv.polyMesh->nvp;
|
||||
params.detailMeshes = iv.polyMeshDetail->meshes;
|
||||
params.detailVerts = iv.polyMeshDetail->verts;
|
||||
params.detailVertsCount = iv.polyMeshDetail->nverts;
|
||||
params.detailTris = iv.polyMeshDetail->tris;
|
||||
params.detailTriCount = iv.polyMeshDetail->ntris;
|
||||
|
||||
params.offMeshConVerts = meshData.offMeshConnections.getCArray();
|
||||
params.offMeshConCount = meshData.offMeshConnections.size()/6;
|
||||
params.offMeshConRad = meshData.offMeshConnectionRads.getCArray();
|
||||
params.offMeshConDir = meshData.offMeshConnectionDirs.getCArray();
|
||||
params.offMeshConAreas = meshData.offMeshConnectionsAreas.getCArray();
|
||||
params.offMeshConFlags = meshData.offMeshConnectionsFlags.getCArray();
|
||||
|
||||
params.walkableHeight = BASE_UNIT_DIM*config.walkableHeight; // agent height
|
||||
params.walkableRadius = BASE_UNIT_DIM*config.walkableRadius; // agent radius
|
||||
params.walkableClimb = BASE_UNIT_DIM*config.walkableClimb; // keep less that walkableHeight (aka agent height)!
|
||||
params.tileX = (((bmin[0] + bmax[0]) / 2) - navMesh->getParams()->orig[0]) / GRID_SIZE;
|
||||
params.tileY = (((bmin[2] + bmax[2]) / 2) - navMesh->getParams()->orig[2]) / GRID_SIZE;
|
||||
rcVcopy(params.bmin, bmin);
|
||||
rcVcopy(params.bmax, bmax);
|
||||
params.cs = config.cs;
|
||||
params.ch = config.ch;
|
||||
params.tileLayer = 0;
|
||||
params.buildBvTree = true;
|
||||
|
||||
// will hold final navmesh
|
||||
unsigned char* navData = NULL;
|
||||
int navDataSize = 0;
|
||||
|
||||
do
|
||||
{
|
||||
// these values are checked within dtCreateNavMeshData - handle them here
|
||||
// so we have a clear error message
|
||||
if (params.nvp > DT_VERTS_PER_POLYGON)
|
||||
{
|
||||
printf("%s Invalid verts-per-polygon value! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
if (params.vertCount >= 0xffff)
|
||||
{
|
||||
printf("%s Too many vertices! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
if (!params.vertCount || !params.verts)
|
||||
{
|
||||
// occurs mostly when adjacent tiles have models
|
||||
// loaded but those models don't span into this tile
|
||||
|
||||
// message is an annoyance
|
||||
//printf("%sNo vertices to build tile! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
if (!params.polyCount || !params.polys ||
|
||||
TILES_PER_MAP*TILES_PER_MAP == params.polyCount)
|
||||
{
|
||||
// we have flat tiles with no actual geometry - don't build those, its useless
|
||||
// keep in mind that we do output those into debug info
|
||||
// drop tiles with only exact count - some tiles may have geometry while having less tiles
|
||||
printf("%s No polygons to build on tile! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
if (!params.detailMeshes || !params.detailVerts || !params.detailTris)
|
||||
{
|
||||
printf("%s No detail mesh to build tile! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
printf("%s Building navmesh tile...\n", tileString);
|
||||
if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
||||
{
|
||||
printf("%s Failed building navmesh tile! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
dtTileRef tileRef = 0;
|
||||
printf("%s Adding tile to navmesh...\n", tileString);
|
||||
// DT_TILE_FREE_DATA tells detour to unallocate memory when the tile
|
||||
// is removed via removeTile()
|
||||
dtStatus dtResult = navMesh->addTile(navData, navDataSize, DT_TILE_FREE_DATA, 0, &tileRef);
|
||||
if (!tileRef || dtResult != DT_SUCCESS)
|
||||
{
|
||||
printf("%s Failed adding tile to navmesh! \n", tileString);
|
||||
continue;
|
||||
}
|
||||
|
||||
// file output
|
||||
char fileName[255];
|
||||
sprintf(fileName, "mmaps/%03u%02i%02i.mmtile", mapID, tileY, tileX);
|
||||
FILE* file = fopen(fileName, "wb");
|
||||
if (!file)
|
||||
{
|
||||
char message[1024];
|
||||
sprintf(message, "[Map %03i] Failed to open %s for writing!\n", mapID, fileName);
|
||||
perror(message);
|
||||
navMesh->removeTile(tileRef, NULL, NULL);
|
||||
continue;
|
||||
}
|
||||
|
||||
printf("%s Writing to file...\n", tileString);
|
||||
|
||||
// write header
|
||||
MmapTileHeader header;
|
||||
header.usesLiquids = m_terrainBuilder->usesLiquids();
|
||||
header.size = uint32(navDataSize);
|
||||
fwrite(&header, sizeof(MmapTileHeader), 1, file);
|
||||
|
||||
// write data
|
||||
fwrite(navData, sizeof(unsigned char), navDataSize, file);
|
||||
fclose(file);
|
||||
|
||||
// now that tile is written to disk, we can unload it
|
||||
navMesh->removeTile(tileRef, NULL, NULL);
|
||||
}
|
||||
while (0);
|
||||
|
||||
if (m_debugOutput)
|
||||
{
|
||||
// restore padding so that the debug visualization is correct
|
||||
for (int i = 0; i < iv.polyMesh->nverts; ++i)
|
||||
{
|
||||
unsigned short* v = &iv.polyMesh->verts[i*3];
|
||||
v[0] += (unsigned short)config.borderSize;
|
||||
v[2] += (unsigned short)config.borderSize;
|
||||
}
|
||||
|
||||
iv.generateObjFile(mapID, tileX, tileY, meshData);
|
||||
iv.writeIV(mapID, tileX, tileY);
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void MapBuilder::getTileBounds(uint32 tileX, uint32 tileY, float* verts, int vertCount, float* bmin, float* bmax)
|
||||
{
|
||||
// this is for elevation
|
||||
if (verts && vertCount)
|
||||
rcCalcBounds(verts, vertCount, bmin, bmax);
|
||||
else
|
||||
{
|
||||
bmin[1] = FLT_MIN;
|
||||
bmax[1] = FLT_MAX;
|
||||
}
|
||||
|
||||
// this is for width and depth
|
||||
bmax[0] = (32 - int(tileX)) * GRID_SIZE;
|
||||
bmax[2] = (32 - int(tileY)) * GRID_SIZE;
|
||||
bmin[0] = bmax[0] - GRID_SIZE;
|
||||
bmin[2] = bmax[2] - GRID_SIZE;
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
bool MapBuilder::shouldSkipMap(uint32 mapID)
|
||||
{
|
||||
if (m_skipContinents)
|
||||
switch (mapID)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 530:
|
||||
case 571:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (m_skipJunkMaps)
|
||||
switch (mapID)
|
||||
{
|
||||
case 13: // test.wdt
|
||||
case 25: // ScottTest.wdt
|
||||
case 29: // Test.wdt
|
||||
case 42: // Colin.wdt
|
||||
case 169: // EmeraldDream.wdt (unused, and very large)
|
||||
case 451: // development.wdt
|
||||
case 573: // ExteriorTest.wdt
|
||||
case 597: // CraigTest.wdt
|
||||
case 605: // development_nonweighted.wdt
|
||||
case 606: // QA_DVD.wdt
|
||||
return true;
|
||||
default:
|
||||
if (isTransportMap(mapID))
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (m_skipBattlegrounds)
|
||||
switch (mapID)
|
||||
{
|
||||
case 30: // AV
|
||||
case 37: // ?
|
||||
case 489: // WSG
|
||||
case 529: // AB
|
||||
case 566: // EotS
|
||||
case 607: // SotA
|
||||
case 628: // IoC
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
bool MapBuilder::isTransportMap(uint32 mapID)
|
||||
{
|
||||
switch (mapID)
|
||||
{
|
||||
// transport maps
|
||||
case 582:
|
||||
case 584:
|
||||
case 586:
|
||||
case 587:
|
||||
case 588:
|
||||
case 589:
|
||||
case 590:
|
||||
case 591:
|
||||
case 592:
|
||||
case 593:
|
||||
case 594:
|
||||
case 596:
|
||||
case 610:
|
||||
case 612:
|
||||
case 613:
|
||||
case 614:
|
||||
case 620:
|
||||
case 621:
|
||||
case 622:
|
||||
case 623:
|
||||
case 641:
|
||||
case 642:
|
||||
case 647:
|
||||
case 672:
|
||||
case 673:
|
||||
case 712:
|
||||
case 713:
|
||||
case 718:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
bool MapBuilder::shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY)
|
||||
{
|
||||
char fileName[255];
|
||||
sprintf(fileName, "mmaps/%03u%02i%02i.mmtile", mapID, tileY, tileX);
|
||||
FILE* file = fopen(fileName, "rb");
|
||||
if (!file)
|
||||
return false;
|
||||
|
||||
MmapTileHeader header;
|
||||
int count = fread(&header, sizeof(MmapTileHeader), 1, file);
|
||||
fclose(file);
|
||||
if (count != 1)
|
||||
return false;
|
||||
|
||||
if (header.mmapMagic != MMAP_MAGIC || header.dtVersion != uint32(DT_NAVMESH_VERSION))
|
||||
return false;
|
||||
|
||||
if (header.mmapVersion != MMAP_VERSION)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
175
src/tools/mmaps_generator/MapBuilder.h
Normal file
175
src/tools/mmaps_generator/MapBuilder.h
Normal file
@@ -0,0 +1,175 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef _MAP_BUILDER_H
|
||||
#define _MAP_BUILDER_H
|
||||
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <map>
|
||||
|
||||
#include "TerrainBuilder.h"
|
||||
#include "IntermediateValues.h"
|
||||
|
||||
#include "Recast.h"
|
||||
#include "DetourNavMesh.h"
|
||||
|
||||
#include <ace/Task.h>
|
||||
#include <ace/Activation_Queue.h>
|
||||
#include <ace/Method_Request.h>
|
||||
|
||||
using namespace VMAP;
|
||||
|
||||
// G3D namespace typedefs conflicts with ACE typedefs
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
typedef std::map<uint32, std::set<uint32>*> TileList;
|
||||
struct Tile
|
||||
{
|
||||
Tile() : chf(NULL), solid(NULL), cset(NULL), pmesh(NULL), dmesh(NULL) {}
|
||||
~Tile()
|
||||
{
|
||||
rcFreeCompactHeightfield(chf);
|
||||
rcFreeContourSet(cset);
|
||||
rcFreeHeightField(solid);
|
||||
rcFreePolyMesh(pmesh);
|
||||
rcFreePolyMeshDetail(dmesh);
|
||||
}
|
||||
rcCompactHeightfield* chf;
|
||||
rcHeightfield* solid;
|
||||
rcContourSet* cset;
|
||||
rcPolyMesh* pmesh;
|
||||
rcPolyMeshDetail* dmesh;
|
||||
};
|
||||
|
||||
class MapBuilder
|
||||
{
|
||||
public:
|
||||
MapBuilder(float maxWalkableAngle = 55.f,
|
||||
bool skipLiquid = false,
|
||||
bool skipContinents = false,
|
||||
bool skipJunkMaps = true,
|
||||
bool skipBattlegrounds = false,
|
||||
bool debugOutput = false,
|
||||
bool bigBaseUnit = false,
|
||||
const char* offMeshFilePath = NULL);
|
||||
|
||||
~MapBuilder();
|
||||
|
||||
// builds all mmap tiles for the specified map id (ignores skip settings)
|
||||
void buildMap(uint32 mapID);
|
||||
void buildMeshFromFile(char* name);
|
||||
|
||||
// builds an mmap tile for the specified map and its mesh
|
||||
void buildSingleTile(uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
|
||||
// builds list of maps, then builds all of mmap tiles (based on the skip settings)
|
||||
void buildAllMaps(int threads);
|
||||
|
||||
private:
|
||||
// detect maps and tiles
|
||||
void discoverTiles();
|
||||
std::set<uint32>* getTileList(uint32 mapID);
|
||||
|
||||
void buildNavMesh(uint32 mapID, dtNavMesh* &navMesh);
|
||||
|
||||
void buildTile(uint32 mapID, uint32 tileX, uint32 tileY, dtNavMesh* navMesh);
|
||||
|
||||
// move map building
|
||||
void buildMoveMapTile(uint32 mapID,
|
||||
uint32 tileX,
|
||||
uint32 tileY,
|
||||
MeshData &meshData,
|
||||
float bmin[3],
|
||||
float bmax[3],
|
||||
dtNavMesh* navMesh);
|
||||
|
||||
void getTileBounds(uint32 tileX, uint32 tileY,
|
||||
float* verts, int vertCount,
|
||||
float* bmin, float* bmax);
|
||||
void getGridBounds(uint32 mapID, uint32 &minX, uint32 &minY, uint32 &maxX, uint32 &maxY);
|
||||
|
||||
bool shouldSkipMap(uint32 mapID);
|
||||
bool isTransportMap(uint32 mapID);
|
||||
bool shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY);
|
||||
|
||||
TerrainBuilder* m_terrainBuilder;
|
||||
TileList m_tiles;
|
||||
|
||||
bool m_debugOutput;
|
||||
|
||||
const char* m_offMeshFilePath;
|
||||
bool m_skipContinents;
|
||||
bool m_skipJunkMaps;
|
||||
bool m_skipBattlegrounds;
|
||||
|
||||
float m_maxWalkableAngle;
|
||||
bool m_bigBaseUnit;
|
||||
|
||||
// build performance - not really used for now
|
||||
rcContext* m_rcContext;
|
||||
};
|
||||
|
||||
class MapBuildRequest : public ACE_Method_Request
|
||||
{
|
||||
public:
|
||||
MapBuildRequest(uint32 mapId) : _mapId(mapId) {}
|
||||
|
||||
virtual int call()
|
||||
{
|
||||
/// @ Actually a creative way of unabstracting the class and returning a member variable
|
||||
return (int)_mapId;
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _mapId;
|
||||
};
|
||||
|
||||
class BuilderThread : public ACE_Task_Base
|
||||
{
|
||||
private:
|
||||
MapBuilder* _builder;
|
||||
ACE_Activation_Queue* _queue;
|
||||
|
||||
public:
|
||||
BuilderThread(MapBuilder* builder, ACE_Activation_Queue* queue) : _builder(builder), _queue(queue) { activate(); }
|
||||
|
||||
int svc()
|
||||
{
|
||||
/// @ Set a timeout for dequeue attempts (only used when the queue is empty) as it will never get populated after thread starts
|
||||
ACE_Time_Value timeout(5);
|
||||
ACE_Method_Request* request = NULL;
|
||||
while ((request = _queue->dequeue(&timeout)) != NULL)
|
||||
{
|
||||
_builder->buildMap(request->call());
|
||||
delete request;
|
||||
request = NULL;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
class BuilderThreadPool
|
||||
{
|
||||
public:
|
||||
BuilderThreadPool() : _queue(new ACE_Activation_Queue()) {}
|
||||
~BuilderThreadPool() { _queue->queue()->close(); delete _queue; }
|
||||
|
||||
void Enqueue(MapBuildRequest* request)
|
||||
{
|
||||
_queue->enqueue(request);
|
||||
}
|
||||
|
||||
ACE_Activation_Queue* Queue() { return _queue; }
|
||||
|
||||
private:
|
||||
ACE_Activation_Queue* _queue;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
150
src/tools/mmaps_generator/PathCommon.h
Normal file
150
src/tools/mmaps_generator/PathCommon.h
Normal file
@@ -0,0 +1,150 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef _MMAP_COMMON_H
|
||||
#define _MMAP_COMMON_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <ace/OS_NS_sys_time.h>
|
||||
|
||||
#include "Define.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <stddef.h>
|
||||
#include <dirent.h>
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
#include "Database/DatabaseEnv.h"
|
||||
|
||||
enum NavTerrain
|
||||
{
|
||||
NAV_EMPTY = 0x00,
|
||||
NAV_GROUND = 0x01,
|
||||
NAV_MAGMA = 0x02,
|
||||
NAV_SLIME = 0x04,
|
||||
NAV_WATER = 0x08,
|
||||
NAV_UNUSED1 = 0x10,
|
||||
NAV_UNUSED2 = 0x20,
|
||||
NAV_UNUSED3 = 0x40,
|
||||
NAV_UNUSED4 = 0x80
|
||||
// we only have 8 bits
|
||||
};
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
inline bool matchWildcardFilter(const char* filter, const char* str)
|
||||
{
|
||||
if (!filter || !str)
|
||||
return false;
|
||||
|
||||
// end on null character
|
||||
while (*filter && *str)
|
||||
{
|
||||
if (*filter == '*')
|
||||
{
|
||||
if (*++filter == '\0') // wildcard at end of filter means all remaing chars match
|
||||
return true;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (*filter == *str)
|
||||
break;
|
||||
if (*str == '\0')
|
||||
return false; // reached end of string without matching next filter character
|
||||
str++;
|
||||
}
|
||||
}
|
||||
else if (*filter != *str)
|
||||
return false; // mismatch
|
||||
|
||||
filter++;
|
||||
str++;
|
||||
}
|
||||
|
||||
return ((*filter == '\0' || (*filter == '*' && *++filter == '\0')) && *str == '\0');
|
||||
}
|
||||
|
||||
enum ListFilesResult
|
||||
{
|
||||
LISTFILE_DIRECTORY_NOT_FOUND = 0,
|
||||
LISTFILE_OK = 1
|
||||
};
|
||||
|
||||
inline ListFilesResult getDirContents(std::vector<std::string> &fileList, std::string dirpath = ".", std::string filter = "*")
|
||||
{
|
||||
#ifdef WIN32
|
||||
HANDLE hFind;
|
||||
WIN32_FIND_DATA findFileInfo;
|
||||
std::string directory;
|
||||
|
||||
directory = dirpath + "/" + filter;
|
||||
|
||||
hFind = FindFirstFile(directory.c_str(), &findFileInfo);
|
||||
|
||||
if (hFind == INVALID_HANDLE_VALUE)
|
||||
return LISTFILE_DIRECTORY_NOT_FOUND;
|
||||
do
|
||||
{
|
||||
if ((findFileInfo.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0)
|
||||
fileList.push_back(std::string(findFileInfo.cFileName));
|
||||
}
|
||||
while (FindNextFile(hFind, &findFileInfo));
|
||||
|
||||
FindClose(hFind);
|
||||
|
||||
#else
|
||||
const char *p = dirpath.c_str();
|
||||
DIR * dirp = opendir(p);
|
||||
struct dirent * dp;
|
||||
|
||||
while (dirp)
|
||||
{
|
||||
errno = 0;
|
||||
if ((dp = readdir(dirp)) != NULL)
|
||||
{
|
||||
if (matchWildcardFilter(filter.c_str(), dp->d_name))
|
||||
fileList.push_back(std::string(dp->d_name));
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (dirp)
|
||||
closedir(dirp);
|
||||
else
|
||||
return LISTFILE_DIRECTORY_NOT_FOUND;
|
||||
#endif
|
||||
|
||||
return LISTFILE_OK;
|
||||
}
|
||||
|
||||
inline uint32 getMSTime()
|
||||
{
|
||||
static const ACE_Time_Value ApplicationStartTime = ACE_OS::gettimeofday();
|
||||
return (ACE_OS::gettimeofday() - ApplicationStartTime).msec();
|
||||
}
|
||||
|
||||
inline uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
|
||||
{
|
||||
// getMSTime() have limited data range and this is case when it overflow in this tick
|
||||
if (oldMSTime > newMSTime)
|
||||
return (0xFFFFFFFF - oldMSTime) + newMSTime;
|
||||
else
|
||||
return newMSTime - oldMSTime;
|
||||
}
|
||||
|
||||
inline uint32 GetMSTimeDiffToNow(uint32 oldMSTime)
|
||||
{
|
||||
return getMSTimeDiff(oldMSTime, getMSTime());
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
284
src/tools/mmaps_generator/PathGenerator.cpp
Normal file
284
src/tools/mmaps_generator/PathGenerator.cpp
Normal file
@@ -0,0 +1,284 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "PathCommon.h"
|
||||
#include "MapBuilder.h"
|
||||
|
||||
using namespace MMAP;
|
||||
|
||||
bool checkDirectories(bool debugOutput)
|
||||
{
|
||||
std::vector<std::string> dirFiles;
|
||||
|
||||
if (getDirContents(dirFiles, "maps") == LISTFILE_DIRECTORY_NOT_FOUND || dirFiles.empty())
|
||||
{
|
||||
printf("'maps' directory is empty or does not exist\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
dirFiles.clear();
|
||||
if (getDirContents(dirFiles, "vmaps", "*.vmtree") == LISTFILE_DIRECTORY_NOT_FOUND || dirFiles.empty())
|
||||
{
|
||||
printf("'vmaps' directory is empty or does not exist\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
dirFiles.clear();
|
||||
if (getDirContents(dirFiles, "mmaps") == LISTFILE_DIRECTORY_NOT_FOUND)
|
||||
{
|
||||
printf("'mmaps' directory does not exist\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
dirFiles.clear();
|
||||
if (debugOutput)
|
||||
{
|
||||
if (getDirContents(dirFiles, "meshes") == LISTFILE_DIRECTORY_NOT_FOUND)
|
||||
{
|
||||
printf("'meshes' directory does not exist (no place to put debugOutput files)\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool handleArgs(int argc, char** argv,
|
||||
int &mapnum,
|
||||
int &tileX,
|
||||
int &tileY,
|
||||
float &maxAngle,
|
||||
bool &skipLiquid,
|
||||
bool &skipContinents,
|
||||
bool &skipJunkMaps,
|
||||
bool &skipBattlegrounds,
|
||||
bool &debugOutput,
|
||||
bool &silent,
|
||||
bool &bigBaseUnit,
|
||||
char* &offMeshInputPath,
|
||||
char* &file,
|
||||
int& threads)
|
||||
{
|
||||
char* param = NULL;
|
||||
for (int i = 1; i < argc; ++i)
|
||||
{
|
||||
if (strcmp(argv[i], "--maxAngle") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
float maxangle = atof(param);
|
||||
if (maxangle <= 90.f && maxangle >= 45.f)
|
||||
maxAngle = maxangle;
|
||||
else
|
||||
printf("invalid option for '--maxAngle', using default\n");
|
||||
}
|
||||
else if (strcmp(argv[i], "--threads") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
threads = atoi(param);
|
||||
printf("Using %i threads to extract mmaps\n", threads);
|
||||
}
|
||||
else if (strcmp(argv[i], "--file") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
file = param;
|
||||
}
|
||||
else if (strcmp(argv[i], "--tile") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
char* stileX = strtok(param, ",");
|
||||
char* stileY = strtok(NULL, ",");
|
||||
int tilex = atoi(stileX);
|
||||
int tiley = atoi(stileY);
|
||||
|
||||
if ((tilex > 0 && tilex < 64) || (tilex == 0 && strcmp(stileX, "0") == 0))
|
||||
tileX = tilex;
|
||||
if ((tiley > 0 && tiley < 64) || (tiley == 0 && strcmp(stileY, "0") == 0))
|
||||
tileY = tiley;
|
||||
|
||||
if (tileX < 0 || tileY < 0)
|
||||
{
|
||||
printf("invalid tile coords.\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (strcmp(argv[i], "--skipLiquid") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
if (strcmp(param, "true") == 0)
|
||||
skipLiquid = true;
|
||||
else if (strcmp(param, "false") == 0)
|
||||
skipLiquid = false;
|
||||
else
|
||||
printf("invalid option for '--skipLiquid', using default\n");
|
||||
}
|
||||
else if (strcmp(argv[i], "--skipContinents") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
if (strcmp(param, "true") == 0)
|
||||
skipContinents = true;
|
||||
else if (strcmp(param, "false") == 0)
|
||||
skipContinents = false;
|
||||
else
|
||||
printf("invalid option for '--skipContinents', using default\n");
|
||||
}
|
||||
else if (strcmp(argv[i], "--skipJunkMaps") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
if (strcmp(param, "true") == 0)
|
||||
skipJunkMaps = true;
|
||||
else if (strcmp(param, "false") == 0)
|
||||
skipJunkMaps = false;
|
||||
else
|
||||
printf("invalid option for '--skipJunkMaps', using default\n");
|
||||
}
|
||||
else if (strcmp(argv[i], "--skipBattlegrounds") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
if (strcmp(param, "true") == 0)
|
||||
skipBattlegrounds = true;
|
||||
else if (strcmp(param, "false") == 0)
|
||||
skipBattlegrounds = false;
|
||||
else
|
||||
printf("invalid option for '--skipBattlegrounds', using default\n");
|
||||
}
|
||||
else if (strcmp(argv[i], "--debugOutput") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
if (strcmp(param, "true") == 0)
|
||||
debugOutput = true;
|
||||
else if (strcmp(param, "false") == 0)
|
||||
debugOutput = false;
|
||||
else
|
||||
printf("invalid option for '--debugOutput', using default true\n");
|
||||
}
|
||||
else if (strcmp(argv[i], "--silent") == 0)
|
||||
{
|
||||
silent = true;
|
||||
}
|
||||
else if (strcmp(argv[i], "--bigBaseUnit") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
if (strcmp(param, "true") == 0)
|
||||
bigBaseUnit = true;
|
||||
else if (strcmp(param, "false") == 0)
|
||||
bigBaseUnit = false;
|
||||
else
|
||||
printf("invalid option for '--bigBaseUnit', using default false\n");
|
||||
}
|
||||
else if (strcmp(argv[i], "--offMeshInput") == 0)
|
||||
{
|
||||
param = argv[++i];
|
||||
if (!param)
|
||||
return false;
|
||||
|
||||
offMeshInputPath = param;
|
||||
}
|
||||
else
|
||||
{
|
||||
int map = atoi(argv[i]);
|
||||
if (map > 0 || (map == 0 && (strcmp(argv[i], "0") == 0)))
|
||||
mapnum = map;
|
||||
else
|
||||
{
|
||||
printf("invalid map id\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int finish(const char* message, int returnValue)
|
||||
{
|
||||
printf("%s", message);
|
||||
getchar(); // Wait for user input
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int threads = 3, mapnum = -1;
|
||||
float maxAngle = 55.0f;
|
||||
int tileX = -1, tileY = -1;
|
||||
bool skipLiquid = false,
|
||||
skipContinents = false,
|
||||
skipJunkMaps = true,
|
||||
skipBattlegrounds = false,
|
||||
debugOutput = false,
|
||||
silent = false,
|
||||
bigBaseUnit = false;
|
||||
char* offMeshInputPath = NULL;
|
||||
char* file = NULL;
|
||||
|
||||
bool validParam = handleArgs(argc, argv, mapnum,
|
||||
tileX, tileY, maxAngle,
|
||||
skipLiquid, skipContinents, skipJunkMaps, skipBattlegrounds,
|
||||
debugOutput, silent, bigBaseUnit, offMeshInputPath, file, threads);
|
||||
|
||||
if (!validParam)
|
||||
return silent ? -1 : finish("You have specified invalid parameters", -1);
|
||||
|
||||
if (mapnum == -1 && debugOutput)
|
||||
{
|
||||
if (silent)
|
||||
return -2;
|
||||
|
||||
printf("You have specifed debug output, but didn't specify a map to generate.\n");
|
||||
printf("This will generate debug output for ALL maps.\n");
|
||||
printf("Are you sure you want to continue? (y/n) ");
|
||||
if (getchar() != 'y')
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!checkDirectories(debugOutput))
|
||||
return silent ? -3 : finish("Press any key to close...", -3);
|
||||
|
||||
MapBuilder builder(maxAngle, skipLiquid, skipContinents, skipJunkMaps,
|
||||
skipBattlegrounds, debugOutput, bigBaseUnit, offMeshInputPath);
|
||||
|
||||
uint32 start = getMSTime();
|
||||
if (file)
|
||||
builder.buildMeshFromFile(file);
|
||||
else if (tileX > -1 && tileY > -1 && mapnum >= 0)
|
||||
builder.buildSingleTile(mapnum, tileX, tileY);
|
||||
else if (mapnum >= 0)
|
||||
builder.buildMap(uint32(mapnum));
|
||||
else
|
||||
builder.buildAllMaps(threads);
|
||||
|
||||
if (!silent)
|
||||
printf("Finished. MMAPS were built in %u ms!\n", GetMSTimeDiffToNow(start));
|
||||
return 0;
|
||||
}
|
||||
923
src/tools/mmaps_generator/TerrainBuilder.cpp
Normal file
923
src/tools/mmaps_generator/TerrainBuilder.cpp
Normal file
@@ -0,0 +1,923 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include "TerrainBuilder.h"
|
||||
|
||||
#include "PathCommon.h"
|
||||
#include "MapBuilder.h"
|
||||
|
||||
#include "VMapManager2.h"
|
||||
#include "MapTree.h"
|
||||
#include "ModelInstance.h"
|
||||
#include <vector>
|
||||
|
||||
// ******************************************
|
||||
// Map file format defines
|
||||
// ******************************************
|
||||
struct map_fileheader
|
||||
{
|
||||
uint32 mapMagic;
|
||||
uint32 versionMagic;
|
||||
uint32 buildMagic;
|
||||
uint32 areaMapOffset;
|
||||
uint32 areaMapSize;
|
||||
uint32 heightMapOffset;
|
||||
uint32 heightMapSize;
|
||||
uint32 liquidMapOffset;
|
||||
uint32 liquidMapSize;
|
||||
uint32 holesOffset;
|
||||
uint32 holesSize;
|
||||
};
|
||||
|
||||
#define MAP_HEIGHT_NO_HEIGHT 0x0001
|
||||
#define MAP_HEIGHT_AS_INT16 0x0002
|
||||
#define MAP_HEIGHT_AS_INT8 0x0004
|
||||
|
||||
struct map_heightHeader
|
||||
{
|
||||
uint32 fourcc;
|
||||
uint32 flags;
|
||||
float gridHeight;
|
||||
float gridMaxHeight;
|
||||
};
|
||||
|
||||
#define MAP_LIQUID_NO_TYPE 0x0001
|
||||
#define MAP_LIQUID_NO_HEIGHT 0x0002
|
||||
|
||||
struct map_liquidHeader
|
||||
{
|
||||
uint32 fourcc;
|
||||
uint16 flags;
|
||||
uint16 liquidType;
|
||||
uint8 offsetX;
|
||||
uint8 offsetY;
|
||||
uint8 width;
|
||||
uint8 height;
|
||||
float liquidLevel;
|
||||
};
|
||||
|
||||
#define MAP_LIQUID_TYPE_NO_WATER 0x00
|
||||
#define MAP_LIQUID_TYPE_WATER 0x01
|
||||
#define MAP_LIQUID_TYPE_OCEAN 0x02
|
||||
#define MAP_LIQUID_TYPE_MAGMA 0x04
|
||||
#define MAP_LIQUID_TYPE_SLIME 0x08
|
||||
#define MAP_LIQUID_TYPE_DARK_WATER 0x10
|
||||
#define MAP_LIQUID_TYPE_WMO_WATER 0x20
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
|
||||
char const* MAP_VERSION_MAGIC = "v1.3";
|
||||
|
||||
TerrainBuilder::TerrainBuilder(bool skipLiquid) : m_skipLiquid (skipLiquid){ }
|
||||
TerrainBuilder::~TerrainBuilder() { }
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::getLoopVars(Spot portion, int &loopStart, int &loopEnd, int &loopInc)
|
||||
{
|
||||
switch (portion)
|
||||
{
|
||||
case ENTIRE:
|
||||
loopStart = 0;
|
||||
loopEnd = V8_SIZE_SQ;
|
||||
loopInc = 1;
|
||||
break;
|
||||
case TOP:
|
||||
loopStart = 0;
|
||||
loopEnd = V8_SIZE;
|
||||
loopInc = 1;
|
||||
break;
|
||||
case LEFT:
|
||||
loopStart = 0;
|
||||
loopEnd = V8_SIZE_SQ - V8_SIZE + 1;
|
||||
loopInc = V8_SIZE;
|
||||
break;
|
||||
case RIGHT:
|
||||
loopStart = V8_SIZE - 1;
|
||||
loopEnd = V8_SIZE_SQ;
|
||||
loopInc = V8_SIZE;
|
||||
break;
|
||||
case BOTTOM:
|
||||
loopStart = V8_SIZE_SQ - V8_SIZE;
|
||||
loopEnd = V8_SIZE_SQ;
|
||||
loopInc = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData)
|
||||
{
|
||||
if (loadMap(mapID, tileX, tileY, meshData, ENTIRE))
|
||||
{
|
||||
loadMap(mapID, tileX+1, tileY, meshData, LEFT);
|
||||
loadMap(mapID, tileX-1, tileY, meshData, RIGHT);
|
||||
loadMap(mapID, tileX, tileY+1, meshData, TOP);
|
||||
loadMap(mapID, tileX, tileY-1, meshData, BOTTOM);
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
bool TerrainBuilder::loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, Spot portion)
|
||||
{
|
||||
char mapFileName[255];
|
||||
sprintf(mapFileName, "maps/%03u%02u%02u.map", mapID, tileY, tileX);
|
||||
|
||||
FILE* mapFile = fopen(mapFileName, "rb");
|
||||
if (!mapFile)
|
||||
return false;
|
||||
|
||||
map_fileheader fheader;
|
||||
if (fread(&fheader, sizeof(map_fileheader), 1, mapFile) != 1 ||
|
||||
fheader.versionMagic != *((uint32 const*)(MAP_VERSION_MAGIC)))
|
||||
{
|
||||
fclose(mapFile);
|
||||
printf("%s is the wrong version, please extract new .map files\n", mapFileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
map_heightHeader hheader;
|
||||
fseek(mapFile, fheader.heightMapOffset, SEEK_SET);
|
||||
|
||||
bool haveTerrain = false;
|
||||
bool haveLiquid = false;
|
||||
if (fread(&hheader, sizeof(map_heightHeader), 1, mapFile) == 1)
|
||||
{
|
||||
haveTerrain = !(hheader.flags & MAP_HEIGHT_NO_HEIGHT);
|
||||
haveLiquid = fheader.liquidMapOffset && !m_skipLiquid;
|
||||
}
|
||||
|
||||
// no data in this map file
|
||||
if (!haveTerrain && !haveLiquid)
|
||||
{
|
||||
fclose(mapFile);
|
||||
return false;
|
||||
}
|
||||
|
||||
// data used later
|
||||
uint16 holes[16][16];
|
||||
memset(holes, 0, sizeof(holes));
|
||||
uint8 liquid_type[16][16];
|
||||
memset(liquid_type, 0, sizeof(liquid_type));
|
||||
G3D::Array<int> ltriangles;
|
||||
G3D::Array<int> ttriangles;
|
||||
|
||||
// terrain data
|
||||
if (haveTerrain)
|
||||
{
|
||||
float heightMultiplier;
|
||||
float V9[V9_SIZE_SQ], V8[V8_SIZE_SQ];
|
||||
int expected = V9_SIZE_SQ + V8_SIZE_SQ;
|
||||
|
||||
if (hheader.flags & MAP_HEIGHT_AS_INT8)
|
||||
{
|
||||
uint8 v9[V9_SIZE_SQ];
|
||||
uint8 v8[V8_SIZE_SQ];
|
||||
int count = 0;
|
||||
count += fread(v9, sizeof(uint8), V9_SIZE_SQ, mapFile);
|
||||
count += fread(v8, sizeof(uint8), V8_SIZE_SQ, mapFile);
|
||||
if (count != expected)
|
||||
printf("TerrainBuilder::loadMap: Failed to read some data expected %d, read %d\n", expected, count);
|
||||
|
||||
heightMultiplier = (hheader.gridMaxHeight - hheader.gridHeight) / 255;
|
||||
|
||||
for (int i = 0; i < V9_SIZE_SQ; ++i)
|
||||
V9[i] = (float)v9[i]*heightMultiplier + hheader.gridHeight;
|
||||
|
||||
for (int i = 0; i < V8_SIZE_SQ; ++i)
|
||||
V8[i] = (float)v8[i]*heightMultiplier + hheader.gridHeight;
|
||||
}
|
||||
else if (hheader.flags & MAP_HEIGHT_AS_INT16)
|
||||
{
|
||||
uint16 v9[V9_SIZE_SQ];
|
||||
uint16 v8[V8_SIZE_SQ];
|
||||
int count = 0;
|
||||
count += fread(v9, sizeof(uint16), V9_SIZE_SQ, mapFile);
|
||||
count += fread(v8, sizeof(uint16), V8_SIZE_SQ, mapFile);
|
||||
if (count != expected)
|
||||
printf("TerrainBuilder::loadMap: Failed to read some data expected %d, read %d\n", expected, count);
|
||||
|
||||
heightMultiplier = (hheader.gridMaxHeight - hheader.gridHeight) / 65535;
|
||||
|
||||
for (int i = 0; i < V9_SIZE_SQ; ++i)
|
||||
V9[i] = (float)v9[i]*heightMultiplier + hheader.gridHeight;
|
||||
|
||||
for (int i = 0; i < V8_SIZE_SQ; ++i)
|
||||
V8[i] = (float)v8[i]*heightMultiplier + hheader.gridHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
int count = 0;
|
||||
count += fread(V9, sizeof(float), V9_SIZE_SQ, mapFile);
|
||||
count += fread(V8, sizeof(float), V8_SIZE_SQ, mapFile);
|
||||
if (count != expected)
|
||||
printf("TerrainBuilder::loadMap: Failed to read some data expected %d, read %d\n", expected, count);
|
||||
}
|
||||
|
||||
// hole data
|
||||
if (fheader.holesSize != 0)
|
||||
{
|
||||
memset(holes, 0, fheader.holesSize);
|
||||
fseek(mapFile, fheader.holesOffset, SEEK_SET);
|
||||
if (fread(holes, fheader.holesSize, 1, mapFile) != 1)
|
||||
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
|
||||
}
|
||||
|
||||
int count = meshData.solidVerts.size() / 3;
|
||||
float xoffset = (float(tileX)-32)*GRID_SIZE;
|
||||
float yoffset = (float(tileY)-32)*GRID_SIZE;
|
||||
|
||||
float coord[3];
|
||||
|
||||
for (int i = 0; i < V9_SIZE_SQ; ++i)
|
||||
{
|
||||
getHeightCoord(i, GRID_V9, xoffset, yoffset, coord, V9);
|
||||
meshData.solidVerts.append(coord[0]);
|
||||
meshData.solidVerts.append(coord[2]);
|
||||
meshData.solidVerts.append(coord[1]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < V8_SIZE_SQ; ++i)
|
||||
{
|
||||
getHeightCoord(i, GRID_V8, xoffset, yoffset, coord, V8);
|
||||
meshData.solidVerts.append(coord[0]);
|
||||
meshData.solidVerts.append(coord[2]);
|
||||
meshData.solidVerts.append(coord[1]);
|
||||
}
|
||||
|
||||
int indices[] = { 0, 0, 0 };
|
||||
int loopStart = 0, loopEnd = 0, loopInc = 0;
|
||||
getLoopVars(portion, loopStart, loopEnd, loopInc);
|
||||
for (int i = loopStart; i < loopEnd; i+=loopInc)
|
||||
for (int j = TOP; j <= BOTTOM; j+=1)
|
||||
{
|
||||
getHeightTriangle(i, Spot(j), indices);
|
||||
ttriangles.append(indices[2] + count);
|
||||
ttriangles.append(indices[1] + count);
|
||||
ttriangles.append(indices[0] + count);
|
||||
}
|
||||
}
|
||||
|
||||
// liquid data
|
||||
if (haveLiquid)
|
||||
{
|
||||
map_liquidHeader lheader;
|
||||
fseek(mapFile, fheader.liquidMapOffset, SEEK_SET);
|
||||
if (fread(&lheader, sizeof(map_liquidHeader), 1, mapFile) != 1)
|
||||
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
|
||||
|
||||
|
||||
float* liquid_map = NULL;
|
||||
|
||||
if (!(lheader.flags & MAP_LIQUID_NO_TYPE))
|
||||
if (fread(liquid_type, sizeof(liquid_type), 1, mapFile) != 1)
|
||||
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
|
||||
|
||||
if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT))
|
||||
{
|
||||
uint32 toRead = lheader.width * lheader.height;
|
||||
liquid_map = new float [toRead];
|
||||
if (fread(liquid_map, sizeof(float), toRead, mapFile) != toRead)
|
||||
printf("TerrainBuilder::loadMap: Failed to read some data expected 1, read 0\n");
|
||||
}
|
||||
|
||||
if (liquid_map)
|
||||
{
|
||||
int count = meshData.liquidVerts.size() / 3;
|
||||
float xoffset = (float(tileX)-32)*GRID_SIZE;
|
||||
float yoffset = (float(tileY)-32)*GRID_SIZE;
|
||||
|
||||
float coord[3];
|
||||
int row, col;
|
||||
|
||||
// generate coordinates
|
||||
if (!(lheader.flags & MAP_LIQUID_NO_HEIGHT))
|
||||
{
|
||||
int j = 0;
|
||||
for (int i = 0; i < V9_SIZE_SQ; ++i)
|
||||
{
|
||||
row = i / V9_SIZE;
|
||||
col = i % V9_SIZE;
|
||||
|
||||
if (row < lheader.offsetY || row >= lheader.offsetY + lheader.height ||
|
||||
col < lheader.offsetX || col >= lheader.offsetX + lheader.width)
|
||||
{
|
||||
// dummy vert using invalid height
|
||||
meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, INVALID_MAP_LIQ_HEIGHT, (yoffset+row*GRID_PART_SIZE)*-1);
|
||||
continue;
|
||||
}
|
||||
|
||||
getLiquidCoord(i, j, xoffset, yoffset, coord, liquid_map);
|
||||
meshData.liquidVerts.append(coord[0]);
|
||||
meshData.liquidVerts.append(coord[2]);
|
||||
meshData.liquidVerts.append(coord[1]);
|
||||
j++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < V9_SIZE_SQ; ++i)
|
||||
{
|
||||
row = i / V9_SIZE;
|
||||
col = i % V9_SIZE;
|
||||
meshData.liquidVerts.append((xoffset+col*GRID_PART_SIZE)*-1, lheader.liquidLevel, (yoffset+row*GRID_PART_SIZE)*-1);
|
||||
}
|
||||
}
|
||||
|
||||
delete [] liquid_map;
|
||||
|
||||
int indices[] = { 0, 0, 0 };
|
||||
int loopStart = 0, loopEnd = 0, loopInc = 0, triInc = BOTTOM-TOP;
|
||||
getLoopVars(portion, loopStart, loopEnd, loopInc);
|
||||
|
||||
// generate triangles
|
||||
for (int i = loopStart; i < loopEnd; i+=loopInc)
|
||||
for (int j = TOP; j <= BOTTOM; j+= triInc)
|
||||
{
|
||||
getHeightTriangle(i, Spot(j), indices, true);
|
||||
ltriangles.append(indices[2] + count);
|
||||
ltriangles.append(indices[1] + count);
|
||||
ltriangles.append(indices[0] + count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fclose(mapFile);
|
||||
|
||||
// now that we have gathered the data, we can figure out which parts to keep:
|
||||
// liquid above ground, ground above liquid
|
||||
int loopStart = 0, loopEnd = 0, loopInc = 0, tTriCount = 4;
|
||||
bool useTerrain, useLiquid;
|
||||
|
||||
float* lverts = meshData.liquidVerts.getCArray();
|
||||
int* ltris = ltriangles.getCArray();
|
||||
|
||||
float* tverts = meshData.solidVerts.getCArray();
|
||||
int* ttris = ttriangles.getCArray();
|
||||
|
||||
if ((ltriangles.size() + ttriangles.size()) == 0)
|
||||
return false;
|
||||
|
||||
// make a copy of liquid vertices
|
||||
// used to pad right-bottom frame due to lost vertex data at extraction
|
||||
float* lverts_copy = NULL;
|
||||
if (meshData.liquidVerts.size())
|
||||
{
|
||||
lverts_copy = new float[meshData.liquidVerts.size()];
|
||||
memcpy(lverts_copy, lverts, sizeof(float)*meshData.liquidVerts.size());
|
||||
}
|
||||
|
||||
getLoopVars(portion, loopStart, loopEnd, loopInc);
|
||||
for (int i = loopStart; i < loopEnd; i+=loopInc)
|
||||
{
|
||||
for (int j = 0; j < 2; ++j)
|
||||
{
|
||||
// default is true, will change to false if needed
|
||||
useTerrain = true;
|
||||
useLiquid = true;
|
||||
uint8 liquidType = MAP_LIQUID_TYPE_NO_WATER;
|
||||
// FIXME: "warning: the address of ‘liquid_type’ will always evaluate as ‘true’"
|
||||
|
||||
// if there is no liquid, don't use liquid
|
||||
if (!meshData.liquidVerts.size() || !ltriangles.size())
|
||||
useLiquid = false;
|
||||
else
|
||||
{
|
||||
liquidType = getLiquidType(i, liquid_type);
|
||||
switch (liquidType)
|
||||
{
|
||||
default:
|
||||
useLiquid = false;
|
||||
break;
|
||||
case MAP_LIQUID_TYPE_WATER:
|
||||
case MAP_LIQUID_TYPE_OCEAN:
|
||||
// merge different types of water
|
||||
liquidType = NAV_WATER;
|
||||
break;
|
||||
case MAP_LIQUID_TYPE_MAGMA:
|
||||
liquidType = NAV_MAGMA;
|
||||
break;
|
||||
case MAP_LIQUID_TYPE_SLIME:
|
||||
liquidType = NAV_SLIME;
|
||||
break;
|
||||
case MAP_LIQUID_TYPE_DARK_WATER:
|
||||
// players should not be here, so logically neither should creatures
|
||||
useTerrain = false;
|
||||
useLiquid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if there is no terrain, don't use terrain
|
||||
if (!ttriangles.size())
|
||||
useTerrain = false;
|
||||
|
||||
// while extracting ADT data we are losing right-bottom vertices
|
||||
// this code adds fair approximation of lost data
|
||||
if (useLiquid)
|
||||
{
|
||||
float quadHeight = 0;
|
||||
uint32 validCount = 0;
|
||||
for(uint32 idx = 0; idx < 3; idx++)
|
||||
{
|
||||
float h = lverts_copy[ltris[idx]*3 + 1];
|
||||
if (h != INVALID_MAP_LIQ_HEIGHT && h < INVALID_MAP_LIQ_HEIGHT_MAX)
|
||||
{
|
||||
quadHeight += h;
|
||||
validCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// update vertex height data
|
||||
if (validCount > 0 && validCount < 3)
|
||||
{
|
||||
quadHeight /= validCount;
|
||||
for(uint32 idx = 0; idx < 3; idx++)
|
||||
{
|
||||
float h = lverts[ltris[idx]*3 + 1];
|
||||
if (h == INVALID_MAP_LIQ_HEIGHT || h > INVALID_MAP_LIQ_HEIGHT_MAX)
|
||||
lverts[ltris[idx]*3 + 1] = quadHeight;
|
||||
}
|
||||
}
|
||||
|
||||
// no valid vertexes - don't use this poly at all
|
||||
if (validCount == 0)
|
||||
useLiquid = false;
|
||||
}
|
||||
|
||||
// if there is a hole here, don't use the terrain
|
||||
if (useTerrain && fheader.holesSize != 0)
|
||||
useTerrain = !isHole(i, holes);
|
||||
|
||||
// we use only one terrain kind per quad - pick higher one
|
||||
if (useTerrain && useLiquid)
|
||||
{
|
||||
float minLLevel = INVALID_MAP_LIQ_HEIGHT_MAX;
|
||||
float maxLLevel = INVALID_MAP_LIQ_HEIGHT;
|
||||
for(uint32 x = 0; x < 3; x++)
|
||||
{
|
||||
float h = lverts[ltris[x]*3 + 1];
|
||||
if (minLLevel > h)
|
||||
minLLevel = h;
|
||||
|
||||
if (maxLLevel < h)
|
||||
maxLLevel = h;
|
||||
}
|
||||
|
||||
float maxTLevel = INVALID_MAP_LIQ_HEIGHT;
|
||||
float minTLevel = INVALID_MAP_LIQ_HEIGHT_MAX;
|
||||
for(uint32 x = 0; x < 6; x++)
|
||||
{
|
||||
float h = tverts[ttris[x]*3 + 1];
|
||||
if (maxTLevel < h)
|
||||
maxTLevel = h;
|
||||
|
||||
if (minTLevel > h)
|
||||
minTLevel = h;
|
||||
}
|
||||
|
||||
// terrain under the liquid?
|
||||
if (minLLevel > maxTLevel)
|
||||
useTerrain = false;
|
||||
|
||||
//liquid under the terrain?
|
||||
if (minTLevel > maxLLevel)
|
||||
useLiquid = false;
|
||||
}
|
||||
|
||||
// store the result
|
||||
if (useLiquid)
|
||||
{
|
||||
meshData.liquidType.append(liquidType);
|
||||
for (int k = 0; k < 3; ++k)
|
||||
meshData.liquidTris.append(ltris[k]);
|
||||
}
|
||||
|
||||
if (useTerrain)
|
||||
for (int k = 0; k < 3*tTriCount/2; ++k)
|
||||
meshData.solidTris.append(ttris[k]);
|
||||
|
||||
// advance to next set of triangles
|
||||
ltris += 3;
|
||||
ttris += 3*tTriCount/2;
|
||||
}
|
||||
}
|
||||
|
||||
if (lverts_copy)
|
||||
delete [] lverts_copy;
|
||||
|
||||
return meshData.solidTris.size() || meshData.liquidTris.size();
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::getHeightCoord(int index, Grid grid, float xOffset, float yOffset, float* coord, float* v)
|
||||
{
|
||||
// wow coords: x, y, height
|
||||
// coord is mirroed about the horizontal axes
|
||||
switch (grid)
|
||||
{
|
||||
case GRID_V9:
|
||||
coord[0] = (xOffset + index%(V9_SIZE)*GRID_PART_SIZE) * -1.f;
|
||||
coord[1] = (yOffset + (int)(index/(V9_SIZE))*GRID_PART_SIZE) * -1.f;
|
||||
coord[2] = v[index];
|
||||
break;
|
||||
case GRID_V8:
|
||||
coord[0] = (xOffset + index%(V8_SIZE)*GRID_PART_SIZE + GRID_PART_SIZE/2.f) * -1.f;
|
||||
coord[1] = (yOffset + (int)(index/(V8_SIZE))*GRID_PART_SIZE + GRID_PART_SIZE/2.f) * -1.f;
|
||||
coord[2] = v[index];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::getHeightTriangle(int square, Spot triangle, int* indices, bool liquid/* = false*/)
|
||||
{
|
||||
int rowOffset = square/V8_SIZE;
|
||||
if (!liquid)
|
||||
switch (triangle)
|
||||
{
|
||||
case TOP:
|
||||
indices[0] = square+rowOffset; // 0-----1 .... 128
|
||||
indices[1] = square+1+rowOffset; // |\ T /|
|
||||
indices[2] = (V9_SIZE_SQ)+square; // | \ / |
|
||||
break; // |L 0 R| .. 127
|
||||
case LEFT: // | / \ |
|
||||
indices[0] = square+rowOffset; // |/ B \|
|
||||
indices[1] = (V9_SIZE_SQ)+square; // 129---130 ... 386
|
||||
indices[2] = square+V9_SIZE+rowOffset; // |\ /|
|
||||
break; // | \ / |
|
||||
case RIGHT: // | 128 | .. 255
|
||||
indices[0] = square+1+rowOffset; // | / \ |
|
||||
indices[1] = square+V9_SIZE+1+rowOffset; // |/ \|
|
||||
indices[2] = (V9_SIZE_SQ)+square; // 258---259 ... 515
|
||||
break;
|
||||
case BOTTOM:
|
||||
indices[0] = (V9_SIZE_SQ)+square;
|
||||
indices[1] = square+V9_SIZE+1+rowOffset;
|
||||
indices[2] = square+V9_SIZE+rowOffset;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
else
|
||||
switch (triangle)
|
||||
{ // 0-----1 .... 128
|
||||
case TOP: // |\ |
|
||||
indices[0] = square+rowOffset; // | \ T |
|
||||
indices[1] = square+1+rowOffset; // | \ |
|
||||
indices[2] = square+V9_SIZE+1+rowOffset; // | B \ |
|
||||
break; // | \|
|
||||
case BOTTOM: // 129---130 ... 386
|
||||
indices[0] = square+rowOffset; // |\ |
|
||||
indices[1] = square+V9_SIZE+1+rowOffset; // | \ |
|
||||
indices[2] = square+V9_SIZE+rowOffset; // | \ |
|
||||
break; // | \ |
|
||||
default: break; // | \|
|
||||
} // 258---259 ... 515
|
||||
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::getLiquidCoord(int index, int index2, float xOffset, float yOffset, float* coord, float* v)
|
||||
{
|
||||
// wow coords: x, y, height
|
||||
// coord is mirroed about the horizontal axes
|
||||
coord[0] = (xOffset + index%(V9_SIZE)*GRID_PART_SIZE) * -1.f;
|
||||
coord[1] = (yOffset + (int)(index/(V9_SIZE))*GRID_PART_SIZE) * -1.f;
|
||||
coord[2] = v[index2];
|
||||
}
|
||||
|
||||
static uint16 holetab_h[4] = {0x1111, 0x2222, 0x4444, 0x8888};
|
||||
static uint16 holetab_v[4] = {0x000F, 0x00F0, 0x0F00, 0xF000};
|
||||
|
||||
/**************************************************************************/
|
||||
bool TerrainBuilder::isHole(int square, const uint16 holes[16][16])
|
||||
{
|
||||
int row = square / 128;
|
||||
int col = square % 128;
|
||||
int cellRow = row / 8; // 8 squares per cell
|
||||
int cellCol = col / 8;
|
||||
int holeRow = row % 8 / 2;
|
||||
int holeCol = (square - (row * 128 + cellCol * 8)) / 2;
|
||||
|
||||
uint16 hole = holes[cellRow][cellCol];
|
||||
|
||||
return (hole & holetab_h[holeCol] & holetab_v[holeRow]) != 0;
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
uint8 TerrainBuilder::getLiquidType(int square, const uint8 liquid_type[16][16])
|
||||
{
|
||||
int row = square / 128;
|
||||
int col = square % 128;
|
||||
int cellRow = row / 8; // 8 squares per cell
|
||||
int cellCol = col / 8;
|
||||
|
||||
return liquid_type[cellRow][cellCol];
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
bool TerrainBuilder::loadVMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData)
|
||||
{
|
||||
IVMapManager* vmapManager = new VMapManager2();
|
||||
int result = vmapManager->loadMap("vmaps", mapID, tileX, tileY);
|
||||
bool retval = false;
|
||||
|
||||
do
|
||||
{
|
||||
if (result == VMAP_LOAD_RESULT_ERROR)
|
||||
break;
|
||||
|
||||
InstanceTreeMap instanceTrees;
|
||||
((VMapManager2*)vmapManager)->getInstanceMapTree(instanceTrees);
|
||||
|
||||
if (!instanceTrees[mapID])
|
||||
break;
|
||||
|
||||
ModelInstance* models = NULL;
|
||||
uint32 count = 0;
|
||||
instanceTrees[mapID]->getModelInstances(models, count);
|
||||
|
||||
if (!models)
|
||||
break;
|
||||
|
||||
for (uint32 i = 0; i < count; ++i)
|
||||
{
|
||||
ModelInstance instance = models[i];
|
||||
|
||||
// model instances exist in tree even though there are instances of that model in this tile
|
||||
WorldModel* worldModel = instance.getWorldModel();
|
||||
if (!worldModel)
|
||||
continue;
|
||||
|
||||
// now we have a model to add to the meshdata
|
||||
retval = true;
|
||||
|
||||
std::vector<GroupModel> groupModels;
|
||||
worldModel->getGroupModels(groupModels);
|
||||
|
||||
// all M2s need to have triangle indices reversed
|
||||
bool isM2 = instance.name.find(".m2") != std::string::npos || instance.name.find(".M2") != std::string::npos;
|
||||
|
||||
// transform data
|
||||
float scale = instance.iScale;
|
||||
G3D::Matrix3 rotation = G3D::Matrix3::fromEulerAnglesXYZ(G3D::pi()*instance.iRot.z/-180.f, G3D::pi()*instance.iRot.x/-180.f, G3D::pi()*instance.iRot.y/-180.f);
|
||||
G3D::Vector3 position = instance.iPos;
|
||||
position.x -= 32*GRID_SIZE;
|
||||
position.y -= 32*GRID_SIZE;
|
||||
|
||||
for (std::vector<GroupModel>::iterator it = groupModels.begin(); it != groupModels.end(); ++it)
|
||||
{
|
||||
std::vector<G3D::Vector3> tempVertices;
|
||||
std::vector<G3D::Vector3> transformedVertices;
|
||||
std::vector<MeshTriangle> tempTriangles;
|
||||
WmoLiquid* liquid = NULL;
|
||||
|
||||
it->getMeshData(tempVertices, tempTriangles, liquid);
|
||||
|
||||
// first handle collision mesh
|
||||
transform(tempVertices, transformedVertices, scale, rotation, position);
|
||||
|
||||
int offset = meshData.solidVerts.size() / 3;
|
||||
|
||||
copyVertices(transformedVertices, meshData.solidVerts);
|
||||
copyIndices(tempTriangles, meshData.solidTris, offset, isM2);
|
||||
|
||||
// now handle liquid data
|
||||
if (liquid)
|
||||
{
|
||||
std::vector<G3D::Vector3> liqVerts;
|
||||
std::vector<int> liqTris;
|
||||
uint32 tilesX, tilesY, vertsX, vertsY;
|
||||
G3D::Vector3 corner;
|
||||
liquid->getPosInfo(tilesX, tilesY, corner);
|
||||
vertsX = tilesX + 1;
|
||||
vertsY = tilesY + 1;
|
||||
uint8* flags = liquid->GetFlagsStorage();
|
||||
float* data = liquid->GetHeightStorage();
|
||||
uint8 type = NAV_EMPTY;
|
||||
|
||||
// convert liquid type to NavTerrain
|
||||
switch (liquid->GetType())
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
type = NAV_WATER;
|
||||
break;
|
||||
case 2:
|
||||
type = NAV_MAGMA;
|
||||
break;
|
||||
case 3:
|
||||
type = NAV_SLIME;
|
||||
break;
|
||||
}
|
||||
|
||||
// indexing is weird...
|
||||
// after a lot of trial and error, this is what works:
|
||||
// vertex = y*vertsX+x
|
||||
// tile = x*tilesY+y
|
||||
// flag = y*tilesY+x
|
||||
|
||||
G3D::Vector3 vert;
|
||||
for (uint32 x = 0; x < vertsX; ++x)
|
||||
for (uint32 y = 0; y < vertsY; ++y)
|
||||
{
|
||||
vert = G3D::Vector3(corner.x + x * GRID_PART_SIZE, corner.y + y * GRID_PART_SIZE, data[y*vertsX + x]);
|
||||
vert = vert * rotation * scale + position;
|
||||
vert.x *= -1.f;
|
||||
vert.y *= -1.f;
|
||||
liqVerts.push_back(vert);
|
||||
}
|
||||
|
||||
int idx1, idx2, idx3, idx4;
|
||||
uint32 square;
|
||||
for (uint32 x = 0; x < tilesX; ++x)
|
||||
for (uint32 y = 0; y < tilesY; ++y)
|
||||
if ((flags[x+y*tilesX] & 0x0f) != 0x0f)
|
||||
{
|
||||
square = x * tilesY + y;
|
||||
idx1 = square+x;
|
||||
idx2 = square+1+x;
|
||||
idx3 = square+tilesY+1+1+x;
|
||||
idx4 = square+tilesY+1+x;
|
||||
|
||||
// top triangle
|
||||
liqTris.push_back(idx3);
|
||||
liqTris.push_back(idx2);
|
||||
liqTris.push_back(idx1);
|
||||
// bottom triangle
|
||||
liqTris.push_back(idx4);
|
||||
liqTris.push_back(idx3);
|
||||
liqTris.push_back(idx1);
|
||||
}
|
||||
|
||||
uint32 liqOffset = meshData.liquidVerts.size() / 3;
|
||||
for (uint32 i = 0; i < liqVerts.size(); ++i)
|
||||
meshData.liquidVerts.append(liqVerts[i].y, liqVerts[i].z, liqVerts[i].x);
|
||||
|
||||
for (uint32 i = 0; i < liqTris.size() / 3; ++i)
|
||||
{
|
||||
meshData.liquidTris.append(liqTris[i*3+1] + liqOffset, liqTris[i*3+2] + liqOffset, liqTris[i*3] + liqOffset);
|
||||
meshData.liquidType.append(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
while (false);
|
||||
|
||||
vmapManager->unloadMap(mapID, tileX, tileY);
|
||||
delete vmapManager;
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::transform(std::vector<G3D::Vector3> &source, std::vector<G3D::Vector3> &transformedVertices, float scale, G3D::Matrix3 &rotation, G3D::Vector3 &position)
|
||||
{
|
||||
for (std::vector<G3D::Vector3>::iterator it = source.begin(); it != source.end(); ++it)
|
||||
{
|
||||
// apply tranform, then mirror along the horizontal axes
|
||||
G3D::Vector3 v((*it) * rotation * scale + position);
|
||||
v.x *= -1.f;
|
||||
v.y *= -1.f;
|
||||
transformedVertices.push_back(v);
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::copyVertices(std::vector<G3D::Vector3> &source, G3D::Array<float> &dest)
|
||||
{
|
||||
for (std::vector<G3D::Vector3>::iterator it = source.begin(); it != source.end(); ++it)
|
||||
{
|
||||
dest.push_back((*it).y);
|
||||
dest.push_back((*it).z);
|
||||
dest.push_back((*it).x);
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::copyIndices(std::vector<MeshTriangle> &source, G3D::Array<int> &dest, int offset, bool flip)
|
||||
{
|
||||
if (flip)
|
||||
{
|
||||
for (std::vector<MeshTriangle>::iterator it = source.begin(); it != source.end(); ++it)
|
||||
{
|
||||
dest.push_back((*it).idx2+offset);
|
||||
dest.push_back((*it).idx1+offset);
|
||||
dest.push_back((*it).idx0+offset);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (std::vector<MeshTriangle>::iterator it = source.begin(); it != source.end(); ++it)
|
||||
{
|
||||
dest.push_back((*it).idx0+offset);
|
||||
dest.push_back((*it).idx1+offset);
|
||||
dest.push_back((*it).idx2+offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::copyIndices(G3D::Array<int> &source, G3D::Array<int> &dest, int offset)
|
||||
{
|
||||
int* src = source.getCArray();
|
||||
for (int32 i = 0; i < source.size(); ++i)
|
||||
dest.append(src[i] + offset);
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::cleanVertices(G3D::Array<float> &verts, G3D::Array<int> &tris)
|
||||
{
|
||||
std::map<int, int> vertMap;
|
||||
|
||||
int* t = tris.getCArray();
|
||||
float* v = verts.getCArray();
|
||||
|
||||
G3D::Array<float> cleanVerts;
|
||||
int index, count = 0;
|
||||
// collect all the vertex indices from triangle
|
||||
for (int i = 0; i < tris.size(); ++i)
|
||||
{
|
||||
if (vertMap.find(t[i]) != vertMap.end())
|
||||
continue;
|
||||
std::pair<int, int> val;
|
||||
val.first = t[i];
|
||||
|
||||
index = val.first;
|
||||
val.second = count;
|
||||
|
||||
vertMap.insert(val);
|
||||
cleanVerts.append(v[index * 3], v[index * 3 + 1], v[index * 3 + 2]);
|
||||
count++;
|
||||
}
|
||||
|
||||
verts.fastClear();
|
||||
verts.append(cleanVerts);
|
||||
cleanVerts.clear();
|
||||
|
||||
// update triangles to use new indices
|
||||
for (int i = 0; i < tris.size(); ++i)
|
||||
{
|
||||
std::map<int, int>::iterator it;
|
||||
if ((it = vertMap.find(t[i])) == vertMap.end())
|
||||
continue;
|
||||
|
||||
t[i] = (*it).second;
|
||||
}
|
||||
|
||||
vertMap.clear();
|
||||
}
|
||||
|
||||
/**************************************************************************/
|
||||
void TerrainBuilder::loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, const char* offMeshFilePath)
|
||||
{
|
||||
// no meshfile input given?
|
||||
if (offMeshFilePath == NULL)
|
||||
return;
|
||||
|
||||
FILE* fp = fopen(offMeshFilePath, "rb");
|
||||
if (!fp)
|
||||
{
|
||||
printf(" loadOffMeshConnections:: input file %s not found!\n", offMeshFilePath);
|
||||
return;
|
||||
}
|
||||
|
||||
// pretty silly thing, as we parse entire file and load only the tile we need
|
||||
// but we don't expect this file to be too large
|
||||
char* buf = new char[512];
|
||||
while(fgets(buf, 512, fp))
|
||||
{
|
||||
float p0[3], p1[3];
|
||||
uint32 mid, tx, ty;
|
||||
float size;
|
||||
if (sscanf(buf, "%d %d,%d (%f %f %f) (%f %f %f) %f", &mid, &tx, &ty,
|
||||
&p0[0], &p0[1], &p0[2], &p1[0], &p1[1], &p1[2], &size) != 10)
|
||||
continue;
|
||||
|
||||
if (mapID == mid && tileX == tx && tileY == ty)
|
||||
{
|
||||
meshData.offMeshConnections.append(p0[1]);
|
||||
meshData.offMeshConnections.append(p0[2]);
|
||||
meshData.offMeshConnections.append(p0[0]);
|
||||
|
||||
meshData.offMeshConnections.append(p1[1]);
|
||||
meshData.offMeshConnections.append(p1[2]);
|
||||
meshData.offMeshConnections.append(p1[0]);
|
||||
|
||||
meshData.offMeshConnectionDirs.append(1); // 1 - both direction, 0 - one sided
|
||||
meshData.offMeshConnectionRads.append(size); // agent size equivalent
|
||||
// can be used same way as polygon flags
|
||||
meshData.offMeshConnectionsAreas.append((unsigned char)0xFF);
|
||||
meshData.offMeshConnectionsFlags.append((unsigned short)0xFF); // all movement masks can make this path
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
delete [] buf;
|
||||
fclose(fp);
|
||||
}
|
||||
}
|
||||
120
src/tools/mmaps_generator/TerrainBuilder.h
Normal file
120
src/tools/mmaps_generator/TerrainBuilder.h
Normal file
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#ifndef _MMAP_TERRAIN_BUILDER_H
|
||||
#define _MMAP_TERRAIN_BUILDER_H
|
||||
|
||||
#include "PathCommon.h"
|
||||
#include "WorldModel.h"
|
||||
|
||||
#include "G3D/Array.h"
|
||||
#include "G3D/Vector3.h"
|
||||
#include "G3D/Matrix3.h"
|
||||
|
||||
namespace MMAP
|
||||
{
|
||||
enum Spot
|
||||
{
|
||||
TOP = 1,
|
||||
RIGHT = 2,
|
||||
LEFT = 3,
|
||||
BOTTOM = 4,
|
||||
ENTIRE = 5
|
||||
};
|
||||
|
||||
enum Grid
|
||||
{
|
||||
GRID_V8,
|
||||
GRID_V9
|
||||
};
|
||||
|
||||
static const int V9_SIZE = 129;
|
||||
static const int V9_SIZE_SQ = V9_SIZE*V9_SIZE;
|
||||
static const int V8_SIZE = 128;
|
||||
static const int V8_SIZE_SQ = V8_SIZE*V8_SIZE;
|
||||
static const float GRID_SIZE = 533.3333f;
|
||||
static const float GRID_PART_SIZE = GRID_SIZE/V8_SIZE;
|
||||
|
||||
// see contrib/extractor/system.cpp, CONF_use_minHeight
|
||||
static const float INVALID_MAP_LIQ_HEIGHT = -500.f;
|
||||
static const float INVALID_MAP_LIQ_HEIGHT_MAX = 5000.0f;
|
||||
|
||||
// see following files:
|
||||
// contrib/extractor/system.cpp
|
||||
// src/game/Map.cpp
|
||||
|
||||
struct MeshData
|
||||
{
|
||||
G3D::Array<float> solidVerts;
|
||||
G3D::Array<int> solidTris;
|
||||
|
||||
G3D::Array<float> liquidVerts;
|
||||
G3D::Array<int> liquidTris;
|
||||
G3D::Array<uint8> liquidType;
|
||||
|
||||
// offmesh connection data
|
||||
G3D::Array<float> offMeshConnections; // [p0y,p0z,p0x,p1y,p1z,p1x] - per connection
|
||||
G3D::Array<float> offMeshConnectionRads;
|
||||
G3D::Array<unsigned char> offMeshConnectionDirs;
|
||||
G3D::Array<unsigned char> offMeshConnectionsAreas;
|
||||
G3D::Array<unsigned short> offMeshConnectionsFlags;
|
||||
};
|
||||
|
||||
class TerrainBuilder
|
||||
{
|
||||
public:
|
||||
TerrainBuilder(bool skipLiquid);
|
||||
~TerrainBuilder();
|
||||
|
||||
void loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData);
|
||||
bool loadVMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData);
|
||||
void loadOffMeshConnections(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, const char* offMeshFilePath);
|
||||
|
||||
bool usesLiquids() { return !m_skipLiquid; }
|
||||
|
||||
// vert and triangle methods
|
||||
static void transform(std::vector<G3D::Vector3> &original, std::vector<G3D::Vector3> &transformed,
|
||||
float scale, G3D::Matrix3 &rotation, G3D::Vector3 &position);
|
||||
static void copyVertices(std::vector<G3D::Vector3> &source, G3D::Array<float> &dest);
|
||||
static void copyIndices(std::vector<VMAP::MeshTriangle> &source, G3D::Array<int> &dest, int offest, bool flip);
|
||||
static void copyIndices(G3D::Array<int> &src, G3D::Array<int> &dest, int offset);
|
||||
static void cleanVertices(G3D::Array<float> &verts, G3D::Array<int> &tris);
|
||||
private:
|
||||
/// Loads a portion of a map's terrain
|
||||
bool loadMap(uint32 mapID, uint32 tileX, uint32 tileY, MeshData &meshData, Spot portion);
|
||||
|
||||
/// Sets loop variables for selecting only certain parts of a map's terrain
|
||||
void getLoopVars(Spot portion, int &loopStart, int &loopEnd, int &loopInc);
|
||||
|
||||
/// Controls whether liquids are loaded
|
||||
bool m_skipLiquid;
|
||||
|
||||
/// Load the map terrain from file
|
||||
bool loadHeightMap(uint32 mapID, uint32 tileX, uint32 tileY, G3D::Array<float> &vertices, G3D::Array<int> &triangles, Spot portion);
|
||||
|
||||
/// Get the vector coordinate for a specific position
|
||||
void getHeightCoord(int index, Grid grid, float xOffset, float yOffset, float* coord, float* v);
|
||||
|
||||
/// Get the triangle's vector indices for a specific position
|
||||
void getHeightTriangle(int square, Spot triangle, int* indices, bool liquid = false);
|
||||
|
||||
/// Determines if the specific position's triangles should be rendered
|
||||
bool isHole(int square, const uint16 holes[16][16]);
|
||||
|
||||
/// Get the liquid vector coordinate for a specific position
|
||||
void getLiquidCoord(int index, int index2, float xOffset, float yOffset, float* coord, float* v);
|
||||
|
||||
/// Get the liquid type for a specific position
|
||||
uint8 getLiquidType(int square, const uint8 liquid_type[16][16]);
|
||||
|
||||
// hide parameterless and copy constructor
|
||||
TerrainBuilder();
|
||||
TerrainBuilder(const TerrainBuilder &tb);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
62
src/tools/mmaps_generator/VMapExtensions.cpp
Normal file
62
src/tools/mmaps_generator/VMapExtensions.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
|
||||
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*/
|
||||
|
||||
#include <vector>
|
||||
#include "MapTree.h"
|
||||
#include "VMapManager2.h"
|
||||
#include "WorldModel.h"
|
||||
#include "ModelInstance.h"
|
||||
|
||||
#include "Database/DatabaseEnv.h"
|
||||
LoginDatabaseWorkerPool LoginDatabase;
|
||||
WorldDatabaseWorkerPool WorldDatabase;
|
||||
|
||||
namespace VMAP
|
||||
{
|
||||
// Need direct access to encapsulated VMAP data, so we add functions for MMAP generator
|
||||
// maybe add MapBuilder as friend to all of the below classes would be better?
|
||||
|
||||
// declared in src/shared/vmap/MapTree.h
|
||||
void StaticMapTree::getModelInstances(ModelInstance* &models, uint32 &count)
|
||||
{
|
||||
models = iTreeValues;
|
||||
count = iNTreeValues;
|
||||
}
|
||||
|
||||
// declared in src/shared/vmap/VMapManager2.h
|
||||
void VMapManager2::getInstanceMapTree(InstanceTreeMap &instanceMapTree)
|
||||
{
|
||||
instanceMapTree = iInstanceMapTrees;
|
||||
}
|
||||
|
||||
// declared in src/shared/vmap/WorldModel.h
|
||||
void WorldModel::getGroupModels(std::vector<GroupModel> &groupModels)
|
||||
{
|
||||
groupModels = this->groupModels;
|
||||
}
|
||||
|
||||
// declared in src/shared/vmap/WorldModel.h
|
||||
void GroupModel::getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid)
|
||||
{
|
||||
vertices = this->vertices;
|
||||
triangles = this->triangles;
|
||||
liquid = iLiquid;
|
||||
}
|
||||
|
||||
// declared in src/shared/vmap/ModelInstance.h
|
||||
WorldModel* ModelInstance::getWorldModel()
|
||||
{
|
||||
return iModel;
|
||||
}
|
||||
|
||||
// declared in src/shared/vmap/WorldModel.h
|
||||
void WmoLiquid::getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const
|
||||
{
|
||||
tilesX = iTilesX;
|
||||
tilesY = iTilesY;
|
||||
corner = iCorner;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user