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Directory Structure [step 1]: moving files
working on #672 NOTE: This commit can't be compiled!!
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src/tools/mesh_extractor/MapChunk.h
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31
src/tools/mesh_extractor/MapChunk.h
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/*
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* Copyright (C)
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*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#ifndef MAPCHUNK_H
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#define MAPCHUNK_H
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#include "Chunk.h"
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#include "Utils.h"
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#include "Constants.h"
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#include <vector>
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class ADT;
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class MapChunk
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{
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public:
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MapChunk(ADT* _adt, Chunk* chunk);
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void GenerateTriangles();
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void GenerateVertices(FILE* stream);
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static bool HasHole(uint32 map, int x, int y);
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ADT* Adt;
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Chunk* Source;
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MapChunkHeader Header;
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std::vector<Vector3> Vertices;
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std::vector<Triangle<uint8> > Triangles;
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int32 Index;
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};
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#endif
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