Directory Structure [step 1]: moving files

working on #672

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Yehonal
2017-10-12 20:00:52 +02:00
parent 4df28fd29c
commit f06f32849f
2508 changed files with 0 additions and 1325 deletions

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/*
* Copyright (C)
*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#ifndef MAPCHUNK_H
#define MAPCHUNK_H
#include "Chunk.h"
#include "Utils.h"
#include "Constants.h"
#include <vector>
class ADT;
class MapChunk
{
public:
MapChunk(ADT* _adt, Chunk* chunk);
void GenerateTriangles();
void GenerateVertices(FILE* stream);
static bool HasHole(uint32 map, int x, int y);
ADT* Adt;
Chunk* Source;
MapChunkHeader Header;
std::vector<Vector3> Vertices;
std::vector<Triangle<uint8> > Triangles;
int32 Index;
};
#endif