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Directory Structure [step 1]: moving files
working on #672 NOTE: This commit can't be compiled!!
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164
deps/g3dlite/source/format.cpp
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164
deps/g3dlite/source/format.cpp
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/**
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@file format.cpp
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@author Morgan McGuire, graphics3d.com
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@created 2000-09-09
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@edited 2006-08-14
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*/
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#include "G3D/format.h"
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#include "G3D/platform.h"
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#include "G3D/System.h"
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#ifdef _MSC_VER
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// disable: "C++ exception handler used"
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# pragma warning (push)
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# pragma warning (disable : 4530)
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#endif // _MSC_VER
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// If your platform does not have vsnprintf, you can find a
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// implementation at http://www.ijs.si/software/snprintf/
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namespace G3D {
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std::string __cdecl format(const char* fmt,...) {
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va_list argList;
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va_start(argList,fmt);
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std::string result = vformat(fmt, argList);
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va_end(argList);
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return result;
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}
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#if defined(_MSC_VER) && (_MSC_VER >= 1300)
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// Both MSVC seems to use the non-standard vsnprintf
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// so we are using vscprintf to determine buffer size, however
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// only MSVC7 and up headers include vscprintf for some reason.
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std::string vformat(const char *fmt, va_list argPtr) {
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// We draw the line at a 1MB string.
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const int maxSize = 1000000;
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// If the string is less than 161 characters,
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// allocate it on the stack because this saves
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// the malloc/free time.
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const int bufSize = 161;
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char stackBuffer[bufSize];
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// MSVC does not support va_copy
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int actualSize = _vscprintf(fmt, argPtr) + 1;
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if (actualSize > bufSize) {
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// Now use the heap.
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char* heapBuffer = NULL;
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if (actualSize < maxSize) {
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heapBuffer = (char*)System::malloc(maxSize + 1);
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_vsnprintf(heapBuffer, maxSize, fmt, argPtr);
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heapBuffer[maxSize] = '\0';
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} else {
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heapBuffer = (char*)System::malloc(actualSize);
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vsprintf(heapBuffer, fmt, argPtr);
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}
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std::string formattedString(heapBuffer);
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System::free(heapBuffer);
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return formattedString;
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} else {
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vsprintf(stackBuffer, fmt, argPtr);
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return std::string(stackBuffer);
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}
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}
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#elif defined(_MSC_VER) && (_MSC_VER < 1300)
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std::string vformat(const char *fmt, va_list argPtr) {
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// We draw the line at a 1MB string.
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const int maxSize = 1000000;
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// If the string is less than 161 characters,
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// allocate it on the stack because this saves
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// the malloc/free time.
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const int bufSize = 161;
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char stackBuffer[bufSize];
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// MSVC6 doesn't support va_copy, however it also seems to compile
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// correctly if we just pass our argument list along. Note that
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// this whole code block is only compiled if we're on MSVC6 anyway
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int actualWritten = _vsnprintf(stackBuffer, bufSize, fmt, argPtr);
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// Not a big enough buffer, bufSize characters written
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if (actualWritten == -1) {
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int heapSize = 512;
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double powSize = 1.0;
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char* heapBuffer = (char*)System::malloc(heapSize);
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while ((_vsnprintf(heapBuffer, heapSize, fmt, argPtr) == -1) &&
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(heapSize < maxSize)) {
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heapSize = iCeil(heapSize * ::pow((double)2.0, powSize++));
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heapBuffer = (char*)System::realloc(heapBuffer, heapSize);
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}
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heapBuffer[heapSize-1] = '\0';
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std::string heapString(heapBuffer);
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System::free(heapBuffer);
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return heapString;
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} else {
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return std::string(stackBuffer);
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}
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}
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#else
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// glibc 2.1 has been updated to the C99 standard
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std::string vformat(const char* fmt, va_list argPtr) {
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// If the string is less than 161 characters,
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// allocate it on the stack because this saves
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// the malloc/free time. The number 161 is chosen
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// to support two lines of text on an 80 character
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// console (plus the null terminator).
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const int bufSize = 161;
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char stackBuffer[bufSize];
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va_list argPtrCopy;
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va_copy(argPtrCopy, argPtr);
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int numChars = vsnprintf(stackBuffer, bufSize, fmt, argPtrCopy);
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va_end(argPtrCopy);
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if (numChars >= bufSize) {
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// We didn't allocate a big enough string.
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char* heapBuffer = (char*)System::malloc((numChars + 1) * sizeof(char));
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debugAssert(heapBuffer);
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int numChars2 = vsnprintf(heapBuffer, numChars + 1, fmt, argPtr);
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debugAssert(numChars2 == numChars);
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(void)numChars2;
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std::string result(heapBuffer);
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System::free(heapBuffer);
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return result;
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} else {
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return std::string(stackBuffer);
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}
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}
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#endif
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} // namespace
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#ifdef _MSC_VER
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# pragma warning (pop)
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#endif
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