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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Scripts): Optimize AuctionHouseScript need#18672 (#18698)
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@@ -24,10 +24,7 @@ void ScriptMgr::OnAuctionAdd(AuctionHouseObject* ah, AuctionEntry* entry)
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ASSERT(ah);
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ASSERT(entry);
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnAuctionAdd(ah, entry);
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_AUCTION_ADD, script->OnAuctionAdd(ah, entry));
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}
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void ScriptMgr::OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry)
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@@ -35,10 +32,7 @@ void ScriptMgr::OnAuctionRemove(AuctionHouseObject* ah, AuctionEntry* entry)
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ASSERT(ah);
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ASSERT(entry);
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnAuctionRemove(ah, entry);
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_AUCTION_REMOVE, script->OnAuctionRemove(ah, entry));
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}
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void ScriptMgr::OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry)
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@@ -46,10 +40,7 @@ void ScriptMgr::OnAuctionSuccessful(AuctionHouseObject* ah, AuctionEntry* entry)
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ASSERT(ah);
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ASSERT(entry);
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnAuctionSuccessful(ah, entry);
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_AUCTION_SUCCESSFUL, script->OnAuctionSuccessful(ah, entry));
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}
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void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
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@@ -57,72 +48,53 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
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ASSERT(ah);
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ASSERT(entry);
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnAuctionExpire(ah, entry);
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_AUCTION_EXPIRE, script->OnAuctionExpire(ah, entry));
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionWonMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* bidder, uint32& bidder_accId, bool& sendNotification, bool& updateAchievementCriteria, bool& sendMail)
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{
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnBeforeAuctionHouseMgrSendAuctionWonMail(auctionHouseMgr, auction, bidder, bidder_accId, sendNotification, updateAchievementCriteria, sendMail);
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_WON_MAIL, script->OnBeforeAuctionHouseMgrSendAuctionWonMail(auctionHouseMgr, auction, bidder, bidder_accId, sendNotification, updateAchievementCriteria, sendMail));
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, bool& sendMail)
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{
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(auctionHouseMgr, auction, owner, owner_accId, sendMail);
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_SALE_PENDING_MAIL, script->OnBeforeAuctionHouseMgrSendAuctionSalePendingMail(auctionHouseMgr, auction, owner, owner_accId, sendMail));
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, uint32& profit, bool& sendNotification, bool& updateAchievementCriteria, bool& sendMail)
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{
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(auctionHouseMgr, auction, owner, owner_accId, profit, sendNotification, updateAchievementCriteria, sendMail);
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_SUCCESSFUL_MAIL, script->OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail(auctionHouseMgr, auction, owner, owner_accId, profit, sendNotification, updateAchievementCriteria, sendMail));
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionExpiredMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* owner, uint32& owner_accId, bool& sendNotification, bool& sendMail)
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{
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnBeforeAuctionHouseMgrSendAuctionExpiredMail(auctionHouseMgr, auction, owner, owner_accId, sendNotification, sendMail);
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_EXPIRED_MAIL, script->OnBeforeAuctionHouseMgrSendAuctionExpiredMail(auctionHouseMgr, auction, owner, owner_accId, sendNotification, sendMail));
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* oldBidder, uint32& oldBidder_accId, Player* newBidder, uint32& newPrice, bool& sendNotification, bool& sendMail)
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{
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(auctionHouseMgr, auction, oldBidder, oldBidder_accId, newBidder, newPrice, sendNotification, sendMail);
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_OUTBIDDED_MAIL, script->OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(auctionHouseMgr, auction, oldBidder, oldBidder_accId, newBidder, newPrice, sendNotification, sendMail));
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(AuctionHouseMgr* auctionHouseMgr, AuctionEntry* auction, Player* bidder, uint32& bidder_accId, bool& sendMail)
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{
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(auctionHouseMgr, auction, bidder, bidder_accId, sendMail);
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_CANCELLED_TO_BIDDER_MAIL, script->OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail(auctionHouseMgr, auction, bidder, bidder_accId, sendMail));
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}
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void ScriptMgr::OnBeforeAuctionHouseMgrUpdate()
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{
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ExecuteScript<AuctionHouseScript>([&](AuctionHouseScript* script)
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{
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script->OnBeforeAuctionHouseMgrUpdate();
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});
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CALL_ENABLED_HOOKS(AuctionHouseScript, AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_UPDATE, script->OnBeforeAuctionHouseMgrUpdate());
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}
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AuctionHouseScript::AuctionHouseScript(const char* name)
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: ScriptObject(name)
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AuctionHouseScript::AuctionHouseScript(const char* name, std::vector<uint16> enabledHooks)
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: ScriptObject(name, AUCTIONHOUSEHOOK_END)
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{
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ScriptRegistry<AuctionHouseScript>::AddScript(this);
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// If empty - enable all available hooks.
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if (enabledHooks.empty())
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for (uint16 i = 0; i < AUCTIONHOUSEHOOK_END; i++)
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enabledHooks.emplace_back(i);
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ScriptRegistry<AuctionHouseScript>::AddScript(this, std::move(enabledHooks));
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}
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template class AC_GAME_API ScriptRegistry<AuctionHouseScript>;
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@@ -20,10 +20,26 @@
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#include "ScriptObject.h"
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enum AuctionHouseHook
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{
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AUCTIONHOUSEHOOK_ON_AUCTION_ADD,
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AUCTIONHOUSEHOOK_ON_AUCTION_REMOVE,
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AUCTIONHOUSEHOOK_ON_AUCTION_SUCCESSFUL,
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AUCTIONHOUSEHOOK_ON_AUCTION_EXPIRE,
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AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_WON_MAIL,
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AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_SALE_PENDING_MAIL,
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AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_SUCCESSFUL_MAIL,
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AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_EXPIRED_MAIL,
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AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_OUTBIDDED_MAIL,
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AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_SEND_AUCTION_CANCELLED_TO_BIDDER_MAIL,
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AUCTIONHOUSEHOOK_ON_BEFORE_AUCTIONHOUSEMGR_UPDATE,
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AUCTIONHOUSEHOOK_END
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};
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class AuctionHouseScript : public ScriptObject
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{
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protected:
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AuctionHouseScript(const char* name);
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AuctionHouseScript(const char* name, std::vector<uint16> enabledHooks = std::vector<uint16>());
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public:
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// Called when an auction is added to an auction house.
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