refactor(Core/Misc): ceil() to std::ceil() (#9791)

- prefer std functions over C functions
This commit is contained in:
Kitzunu
2022-01-03 14:11:39 +01:00
committed by GitHub
parent 61649b7e6d
commit f04709a326
8 changed files with 13 additions and 13 deletions

View File

@@ -3410,7 +3410,7 @@ uint32 World::GetNextWhoListUpdateDelaySecs()
uint32 t = m_timers[WUPDATE_5_SECS].GetInterval() - m_timers[WUPDATE_5_SECS].GetCurrent();
t = std::min(t, (uint32)m_timers[WUPDATE_5_SECS].GetInterval());
return uint32(ceil(t / 1000.0f));
return uint32(std::ceil(t / 1000.0f));
}
void World::FinalizePlayerWorldSession(WorldSession* session)