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https://github.com/mod-playerbots/azerothcore-wotlk.git
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chore(Core/Misc): Change all TODO to doxygen comment (#14966)
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@@ -384,7 +384,7 @@ namespace MMAP
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return;
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}
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// ToDo: delete the old tile as the user clearly wants to rebuild it
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/// @todo: delete the old tile as the user clearly wants to rebuild it
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TileBuilder tileBuilder = TileBuilder(this, m_skipLiquid, m_bigBaseUnit, m_debugOutput);
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tileBuilder.buildTile(mapID, tileX, tileY, navMesh);
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@@ -763,7 +763,7 @@ namespace MMAP
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delete[] tiles;
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// set polygons as walkable
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// TODO: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
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/// @todo: special flags for DYNAMIC polygons, ie surfaces that can be turned on and off
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for (int i = 0; i < iv.polyMesh->npolys; ++i)
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if (iv.polyMesh->areas[i] & RC_WALKABLE_AREA)
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iv.polyMesh->flags[i] = iv.polyMesh->areas[i];
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@@ -104,7 +104,7 @@ namespace MMAP
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dtNavMeshParams m_navMeshParams;
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};
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// ToDo: move this to its own file. For now it will stay here to keep the changes to a minimum, especially in the cpp file
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/// @todo: move this to its own file. For now it will stay here to keep the changes to a minimum, especially in the cpp file
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class MapBuilder;
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class TileBuilder
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{
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@@ -31,7 +31,7 @@ public:
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// Open database. It must be openened before it can be used.
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bool open();
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// TODO: Add a close function?
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/// @todo: Add a close function?
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// Database exceptions
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class Exception
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@@ -107,7 +107,7 @@ void ExtractGameobjectModels()
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}
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else if (!strcmp(ch_ext, ".mdl"))
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{
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// TODO: extract .mdl files, if needed
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/// @todo: extract .mdl files, if needed
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continue;
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}
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else //if (!strcmp(ch_ext, ".mdx") || !strcmp(ch_ext, ".m2"))
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@@ -472,7 +472,7 @@ int WMOGroup::ConvertToVMAPGroupWmo(FILE* output, bool preciseVectorData)
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// only need height values, the other values are unknown anyway
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for (uint32 i = 0; i < LiquEx_size / sizeof(WMOLiquidVert); ++i)
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fwrite(&LiquEx[i].height, sizeof(float), 1, output);
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// todo: compress to bit field
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/// @todo: compress to bit field
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fwrite(LiquBytes, 1, hlq->xtiles * hlq->ytiles, output);
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}
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}
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