mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-17 02:50:29 +00:00
chore(Core/Misc): Change all TODO to doxygen comment (#14966)
This commit is contained in:
@@ -159,7 +159,7 @@ public:
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return true;
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}
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// TODO - move item to other slot
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/// @todo - move item to other slot
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static bool HandleItemMoveCommand(ChatHandler* handler, uint8 srcSlot, uint8 dstSlot)
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{
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if (srcSlot == dstSlot)
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@@ -44,7 +44,7 @@
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#include "Tokenize.h"
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#include "WeatherMgr.h"
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// TODO: this import is not necessary for compilation and marked as unused by the IDE
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/// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
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@@ -229,7 +229,7 @@ public:
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for (ObjectGuid const& guid : EggList)
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{
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// Eggs should be destroyed instead
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// @todo: after dynamic spawns
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/// @todo: after dynamic spawns
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if (GameObject* egg = instance->GetGameObject(guid))
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{
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egg->SetPhaseMask(2, true);
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@@ -777,7 +777,7 @@ public:
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return true;
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case 16:
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SendGossipMenuFor(player, 100116, creature->GetGUID());
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// todo: we need to play these 3 emote in sequence, we play only the last one right now.
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/// @todo: we need to play these 3 emote in sequence, we play only the last one right now.
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creature->HandleEmoteCommand(274);
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creature->HandleEmoteCommand(1);
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creature->HandleEmoteCommand(397);
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@@ -28,7 +28,7 @@
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#include "SpellScript.h"
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#include "TaskScheduler.h"
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// TODO: this import is not necessary for compilation and marked as unused by the IDE
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// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
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@@ -251,7 +251,7 @@ public:
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{
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drake->AI()->Talk(0);
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}
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[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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}
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case EVENT_THRALL_REPOSITION:
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{
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@@ -200,7 +200,7 @@ public:
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break;
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case EVENT_HADRONOX_MOVE4:
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me->CastSpell(me, SPELL_WEB_FRONT_DOORS, true);
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[[fallthrough]]; // TODO: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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[[fallthrough]]; /// @todo: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
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case EVENT_HADRONOX_MOVE1:
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case EVENT_HADRONOX_MOVE2:
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case EVENT_HADRONOX_MOVE3:
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@@ -346,7 +346,7 @@ class spell_ahn_kahet_swarmer_aura : public SpellScript
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}
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else if (_targetCount)
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{
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// TODO: move spell id to enum
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/// @todo: move spell id to enum
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caster->CastCustomSpell(SPELL_SWARM, SPELLVALUE_AURA_STACK, _targetCount, caster, true);
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if (Aura *aur = caster->GetAura(SPELL_SWARM))
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{
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@@ -131,7 +131,7 @@ struct npc_taldaram_flamesphere : public NullCreatureAI
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DoCastSelf(SPELL_FLAME_SPHERE_SPAWN_EFFECT);
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DoCastSelf(SPELL_FLAME_SPHERE_VISUAL);
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// TODO: replace with DespawnOrUnsummon
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/// @todo: replace with DespawnOrUnsummon
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uiDespawnTimer = 13000;
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}
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@@ -490,7 +490,7 @@ private:
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}
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};
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// TODO: Turn into new script type when Gossips have been updated
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// @todo: Turn into new script type when Gossips have been updated
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class go_prince_taldaram_sphere : public GameObjectScript
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{
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public:
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@@ -1305,7 +1305,7 @@ public:
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if (Creature* acolyte = me->SummonCreature((isCalledBySartharion ? NPC_ACOLYTE_OF_SHADRON : NPC_DISCIPLE_OF_SHADRON), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()))
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{
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// TODO: inpect JustSummoned
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/// @todo: inpect JustSummoned
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summons.Summon(acolyte);
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acolyte->SetPhaseMask(16, true);
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}
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@@ -141,7 +141,7 @@ public:
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n2->GetMotionMaster()->MovePoint(1, NecrolytePos2);
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n2->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
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}
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// TODO This spell check is invalid
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/// @todo This spell check is invalid
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// if (SPELL_NECROLYTE_CHANNELING)
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// {
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n1->RemoveAura(SPELL_NECROLYTE_CHANNELING);
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@@ -410,7 +410,7 @@ public:
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{
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isInvincible = true;
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// TODO This spell check is invalid
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/// @todo This spell check is invalid
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// if (SPELL_NECROLYTE_CHANNELING)
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me->CastSpell(me, SPELL_NECROLYTE_CHANNELING, false);
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@@ -434,7 +434,7 @@ public:
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void EnterCombat(Unit* /*who*/) override
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{
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// TODO This spell check is invalid
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/// @todo This spell check is invalid
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// if (SPELL_NECROLYTE_CHANNELING)
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me->RemoveAura(SPELL_NECROLYTE_CHANNELING);
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events.Reset();
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@@ -63,7 +63,7 @@ enum ScriptTexts
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SAY_INTRO_ALLIANCE_1 = 0,
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SAY_INTRO_ALLIANCE_4 = 1,
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SAY_INTRO_ALLIANCE_5 = 2,
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SAY_OUTRO_ALLIANCE_1 = 3, // TODO ALLIANCE OUTRO
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SAY_OUTRO_ALLIANCE_1 = 3, /// @todo ALLIANCE OUTRO
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SAY_OUTRO_ALLIANCE_2 = 4,
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SAY_OUTRO_ALLIANCE_3 = 5,
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SAY_OUTRO_ALLIANCE_4 = 6,
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@@ -20,7 +20,7 @@
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#include "OutdoorPvP.h"
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// TODO: "sometimes" set to neutral
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// @todo: "sometimes" set to neutral
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enum OutdoorPvPNASpells
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{
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@@ -259,5 +259,5 @@ private:
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uint32 m_HordeTowersControlled;
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};
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// todo: flag carrier death/leave/mount/activitychange should give back the gossip options
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// @todo: flag carrier death/leave/mount/activitychange should give back the gossip options
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#endif
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@@ -39,7 +39,7 @@ EndContentData */
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#include "SpellInfo.h"
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#include "SpellScript.h"
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// TODO: this import is not necessary for compilation and marked as unused by the IDE
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// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
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@@ -30,7 +30,7 @@
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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// TODO: this import is not necessary for compilation and marked as unused by the IDE
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// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
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@@ -861,7 +861,7 @@ class spell_dk_anti_magic_shell_raid : public AuraScript
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
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{
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// TODO: this should absorb limited amount of damage, but no info on calculation formula
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/// @todo: this should absorb limited amount of damage, but no info on calculation formula
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amount = -1;
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}
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@@ -43,7 +43,7 @@
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#include "Vehicle.h"
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#include <array>
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// TODO: this import is not necessary for compilation and marked as unused by the IDE
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// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
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@@ -31,7 +31,7 @@
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#include "SpellMgr.h"
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#include "SpellScript.h"
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// TODO: this import is not necessary for compilation and marked as unused by the IDE
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// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
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@@ -463,7 +463,7 @@ class spell_hun_chimera_shot : public SpellScript
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// Amount of one aura tick
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basePoint = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
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int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: Caster uses unitTarget?
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int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; /// @todo: Caster uses unitTarget?
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if (basePoint > casterBasePoint)
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basePoint = casterBasePoint;
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ApplyPct(basePoint, TickCount * 60);
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@@ -591,7 +591,7 @@ class spell_mage_ice_barrier_aura : public spell_mage_incanters_absorbtion_base_
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{
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PrepareAuraScript(spell_mage_ice_barrier_aura);
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// TODO: Rework
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/// @todo: Rework
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static int32 CalculateSpellAmount(Unit* caster, int32 amount, SpellInfo const* spellInfo, const AuraEffect* aurEff)
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{
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// +80.68% from sp bonus
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@@ -627,7 +627,7 @@ class spell_mage_ice_barrier : public SpellScript
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{
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PrepareSpellScript(spell_mage_ice_barrier);
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// TODO: Rework
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/// @todo: Rework
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static int32 CalculateSpellAmount(Unit* caster, int32 amount, SpellInfo const* spellInfo, const AuraEffect* aurEff)
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{
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// +80.68% from sp bonus
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@@ -329,7 +329,7 @@ public:
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enum SentryPoint
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{
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SPELL_TELEPORT_VISUAL = 799, // TODO Find the correct spell
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SPELL_TELEPORT_VISUAL = 799, /// @todo Find the correct spell
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QUEST_MISSING_DIPLO_PT14 = 1265,
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NPC_TERVOSH = 4967
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};
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@@ -56,7 +56,7 @@ EndContentData */
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#include "WaypointMgr.h"
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#include "World.h"
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// TODO: this import is not necessary for compilation and marked as unused by the IDE
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// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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// see: https://github.com/azerothcore/azerothcore-wotlk/issues/9766
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