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chore(Core/Misc): Change all TODO to doxygen comment (#14966)
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@@ -2299,7 +2299,7 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= nullptr*/
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Player* player = attackerOrHealer->GetCharmerOrOwnerPlayerOrPlayerItself();
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// dealing damage, send packet
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// TODO: is there any packet for healing?
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/// @todo: is there any packet for healing?
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if (player)
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{
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WorldPacket data(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, 8 + 8 + 8 + 4 + 4);
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