From efc5cd467d8f7b1538726c1c572acf1ff4690eac Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Wed, 1 Sep 2021 19:14:16 +0200 Subject: [PATCH] fix(Core): possible crashfix (#7683) --- src/server/game/DungeonFinding/LFGMgr.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index fc259e34a..9e2831407 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1634,10 +1634,7 @@ namespace lfg if (player->GetMapId() == uint32(dungeon->map)) { // Remove bind to that map - if (!sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty())) - { - sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty(), true); - } + sInstanceSaveMgr->PlayerUnbindInstance(player->GetGUID(), dungeon->map, player->GetDungeonDifficulty(), true); } // Add the cooldown spell if queued for a random dungeon