refactor(Scripts/Outland): World Boss model update (#16279)

* init

* check codestyle (ubuntu-20.04)
This commit is contained in:
Eddy Vega
2023-05-28 13:27:33 -06:00
committed by GitHub
parent 82538e8a5b
commit ef74da9640
2 changed files with 118 additions and 160 deletions

View File

@@ -20,11 +20,11 @@
enum Texts
{
SAY_AGGRO = 0,
SAY_EARTHQUAKE = 1,
SAY_OVERRUN = 2,
SAY_SLAY = 3,
SAY_DEATH = 4
SAY_AGGRO = 0,
SAY_EARTHQUAKE = 1,
SAY_OVERRUN = 2,
SAY_SLAY = 3,
SAY_DEATH = 4
};
enum Spells
@@ -38,15 +38,6 @@ enum Spells
SPELL_AURA_DEATH = 37131
};
enum Events
{
EVENT_ENRAGE = 1,
EVENT_ARMOR = 2,
EVENT_CHAIN = 3,
EVENT_QUAKE = 4,
EVENT_OVERRUN = 5
};
class boss_doomwalker : public CreatureScript
{
public:
@@ -54,29 +45,23 @@ public:
struct boss_doomwalkerAI : public ScriptedAI
{
boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature)
{
}
boss_doomwalkerAI(Creature* creature) : ScriptedAI(creature) {}
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_ENRAGE, 0);
_events.ScheduleEvent(EVENT_ARMOR, urand(5000, 13000));
_events.ScheduleEvent(EVENT_CHAIN, urand(10000, 30000));
_events.ScheduleEvent(EVENT_QUAKE, urand(25000, 35000));
_events.ScheduleEvent(EVENT_OVERRUN, urand(30000, 45000));
_inEnrage = false;
}
void KilledUnit(Unit* victim) override
{
victim->CastSpell(victim, SPELL_MARK_DEATH, 0);
if (urand(0, 4))
return;
Talk(SAY_SLAY);
if (victim->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_SLAY);
}
}
void JustDied(Unit* /*killer*/) override
@@ -87,13 +72,55 @@ public:
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_scheduler.Schedule(1ms, [this](TaskContext context)
{
if (!HealthAbovePct(20))
{
DoCastSelf(SPELL_ENRAGE);
context.Repeat(6s);
_inEnrage = true;
}
}).Schedule(5s, 13s, [this](TaskContext context)
{
DoCastVictim(SPELL_SUNDER_ARMOR);
context.Repeat(10s, 25s);
}).Schedule(10s, 30s, [this](TaskContext context)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
{
DoCast(target, SPELL_CHAIN_LIGHTNING);
}
context.Repeat(7s, 27s);
}).Schedule(25s, 35s, [this](TaskContext context)
{
if (urand(0, 1))
{
return;
}
Talk(SAY_EARTHQUAKE);
if (_inEnrage) // avoid enrage + earthquake
{
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
}
DoCastAOE(SPELL_EARTHQUAKE);
context.Repeat(30s, 55s);
}).Schedule(30s, 45s, [this](TaskContext context)
{
Talk(SAY_OVERRUN);
DoCastVictim(SPELL_OVERRUN);
context.Repeat(25s, 40s);
});
}
void MoveInLineOfSight(Unit* who) override
{
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
{
if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption
{
who->CastSpell(who, SPELL_AURA_DEATH, 1);
}
}
}
void UpdateAI(uint32 diff) override
@@ -101,59 +128,15 @@ public:
if (!UpdateVictim())
return;
_events.Update(diff);
_scheduler.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ENRAGE:
if (!HealthAbovePct(20))
{
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 6000);
_inEnrage = true;
}
break;
case EVENT_OVERRUN:
Talk(SAY_OVERRUN);
DoCastVictim(SPELL_OVERRUN);
_events.ScheduleEvent(EVENT_OVERRUN, urand(25000, 40000));
break;
case EVENT_QUAKE:
if (urand(0, 1))
return;
Talk(SAY_EARTHQUAKE);
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
if (_inEnrage)
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
DoCast(me, SPELL_EARTHQUAKE);
_events.ScheduleEvent(EVENT_QUAKE, urand(30000, 55000));
break;
case EVENT_CHAIN:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
DoCast(target, SPELL_CHAIN_LIGHTNING);
_events.ScheduleEvent(EVENT_CHAIN, urand(7000, 27000));
break;
case EVENT_ARMOR:
DoCastVictim(SPELL_SUNDER_ARMOR);
_events.ScheduleEvent(EVENT_ARMOR, urand(10000, 25000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
TaskScheduler _scheduler;
bool _inEnrage;
};