mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-19 03:45:43 +00:00
fix(Core): increase visibility distance of large game objects (#1788)
This commit is contained in:
@@ -974,6 +974,8 @@ class WorldObject : public Object, public WorldLocation
|
||||
|
||||
bool isActiveObject() const { return m_isActive; }
|
||||
void setActive(bool isActiveObject);
|
||||
bool IsVisibilityOverridden() const { return m_isVisibilityDistanceOverride; }
|
||||
void SetVisibilityDistanceOverride(bool isVisibilityDistanceOverride);
|
||||
void SetWorldObject(bool apply);
|
||||
bool IsPermanentWorldObject() const { return m_isWorldObject; }
|
||||
bool IsWorldObject() const;
|
||||
@@ -1018,6 +1020,7 @@ class WorldObject : public Object, public WorldLocation
|
||||
protected:
|
||||
std::string m_name;
|
||||
bool m_isActive;
|
||||
bool m_isVisibilityDistanceOverride;
|
||||
const bool m_isWorldObject;
|
||||
ZoneScript* m_zoneScript;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user