fix(Core): increase visibility distance of large game objects (#1788)

This commit is contained in:
Stoabrogga
2019-05-08 08:01:40 +02:00
committed by GitHub
parent a68c13488e
commit eee8e965e7
4 changed files with 48 additions and 3 deletions

View File

@@ -974,6 +974,8 @@ class WorldObject : public Object, public WorldLocation
bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
bool IsVisibilityOverridden() const { return m_isVisibilityDistanceOverride; }
void SetVisibilityDistanceOverride(bool isVisibilityDistanceOverride);
void SetWorldObject(bool apply);
bool IsPermanentWorldObject() const { return m_isWorldObject; }
bool IsWorldObject() const;
@@ -1018,6 +1020,7 @@ class WorldObject : public Object, public WorldLocation
protected:
std::string m_name;
bool m_isActive;
bool m_isVisibilityDistanceOverride;
const bool m_isWorldObject;
ZoneScript* m_zoneScript;