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fix(Core/Grids): Grid improvements (#20955)
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@@ -116,7 +116,6 @@ public:
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++_defendersKilled;
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if (_defendersKilled == DEFENDERS_COUNT)
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{
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instance->LoadGrid(-425.89f, -86.07f);
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if (Creature* jammal = instance->GetCreature(_jammalanGUID))
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jammal->AI()->Talk(0);
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if (GameObject* forcefield = instance->GetGameObject(_forcefieldGUID))
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