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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Grids): Grid improvements (#20955)
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62
src/server/game/Grids/MapGridManager.h
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62
src/server/game/Grids/MapGridManager.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MAP_GRID_MANAGER_H
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#define MAP_GRID_MANAGER_H
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#include "Common.h"
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#include "GridDefines.h"
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#include "MapDefines.h"
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#include "MapGrid.h"
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#include <mutex>
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class Map;
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class MapGridManager
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{
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public:
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MapGridManager(Map* map) : _map(map), _createdGridsCount(0), _loadedGridsCount(0) { }
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void CreateGrid(uint16 const x, uint16 const y);
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bool LoadGrid(uint16 const x, uint16 const y);
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void UnloadGrid(uint16 const x, uint16 const y);
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bool IsGridCreated(uint16 const x, uint16 const y) const;
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bool IsGridLoaded(uint16 const x, uint16 const y) const;
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MapGridType* GetGrid(uint16 const x, uint16 const y);
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static bool IsValidGridCoordinates(uint16 const x, uint16 const y) { return (x < MAX_NUMBER_OF_GRIDS && y < MAX_NUMBER_OF_GRIDS); }
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uint32 GetCreatedGridsCount();
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uint32 GetLoadedGridsCount();
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uint32 GetCreatedCellsInGridCount(uint16 const x, uint16 const y);
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uint32 GetCreatedCellsInMapCount();
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bool IsGridsFullyCreated() const;
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bool IsGridsFullyLoaded() const;
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private:
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Map* _map;
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uint32 _createdGridsCount;
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uint32 _loadedGridsCount;
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std::mutex _gridLock;
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std::unique_ptr<MapGridType> _mapGrid[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
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};
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#endif
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