fix(Scripts/Spells): Convert some Druid spells to SpellScript (#16414)

Co-authored-by: joschiwald <736792+joschiwald@users.noreply.github.com>
This commit is contained in:
Kitzunu
2023-06-01 22:04:00 +02:00
committed by GitHub
parent a696227e8d
commit ee18f55f63
4 changed files with 38 additions and 26 deletions

View File

@@ -12465,32 +12465,6 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_DRUID:
{
// Nourish vs Idol of the Flourishing Life
if (spellProto->SpellFamilyFlags[1] & 0x02000000)
{
if (AuraEffect const* relicAurEff = GetAuraEffect(64949, EFFECT_0))
{
DoneAdvertisedBenefit += relicAurEff->GetAmount();
}
}
// Lifebloom vs Idol of Lush Moss/Increased Lifebloom Periodic
if (spellProto->SpellFamilyFlags[1] & 00000010)
{
if (AuraEffect const* relicAurEff = GetAuraEffect(60779, EFFECT_0))
{
DoneAdvertisedBenefit += relicAurEff->GetAmount();
}
if (AuraEffect const* relicAurEff = GetAuraEffect(34246, EFFECT_0))
{
DoneAdvertisedBenefit += relicAurEff->GetAmount();
}
}
break;
}
case SPELLFAMILY_DEATHKNIGHT:
{
// Impurity