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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Merge branch 'threading_rewrite' of https://github.com/ShinDarth/azerothcore-wotlk into threading_rewrite
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@@ -28,37 +28,37 @@ class gobject_commandscript : public CommandScript
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public:
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gobject_commandscript() : CommandScript("gobject_commandscript") { }
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ChatCommand* GetCommands() const
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std::vector<ChatCommand> GetCommands() const override
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{
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static ChatCommand gobjectAddCommandTable[] =
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static std::vector<ChatCommand> gobjectAddCommandTable =
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{
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{ "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "", NULL },
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{ "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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{ "temp", SEC_GAMEMASTER, false, &HandleGameObjectAddTempCommand, "" },
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{ "", SEC_GAMEMASTER, false, &HandleGameObjectAddCommand, "" },
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{ NULL, 0, false, NULL, "" }
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};
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static ChatCommand gobjectSetCommandTable[] =
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static std::vector<ChatCommand> gobjectSetCommandTable =
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{
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{ "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "", NULL },
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{ "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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{ "phase", SEC_GAMEMASTER, false, &HandleGameObjectSetPhaseCommand, "" },
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{ "state", SEC_GAMEMASTER, false, &HandleGameObjectSetStateCommand, "" },
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{ NULL, 0, false, NULL, "" }
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};
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static ChatCommand gobjectCommandTable[] =
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static std::vector<ChatCommand> gobjectCommandTable =
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{
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{ "activate", SEC_GAMEMASTER, false, &HandleGameObjectActivateCommand, "", NULL },
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{ "delete", SEC_GAMEMASTER, false, &HandleGameObjectDeleteCommand, "", NULL },
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{ "info", SEC_GAMEMASTER, false, &HandleGameObjectInfoCommand, "", NULL },
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{ "move", SEC_GAMEMASTER, false, &HandleGameObjectMoveCommand, "", NULL },
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{ "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "", NULL },
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{ "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "", NULL },
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{ "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "", NULL },
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{ "activate", SEC_GAMEMASTER, false, &HandleGameObjectActivateCommand, "" },
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{ "delete", SEC_GAMEMASTER, false, &HandleGameObjectDeleteCommand, "" },
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{ "info", SEC_GAMEMASTER, false, &HandleGameObjectInfoCommand, "" },
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{ "move", SEC_GAMEMASTER, false, &HandleGameObjectMoveCommand, "" },
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{ "near", SEC_GAMEMASTER, false, &HandleGameObjectNearCommand, "" },
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{ "target", SEC_GAMEMASTER, false, &HandleGameObjectTargetCommand, "" },
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{ "turn", SEC_GAMEMASTER, false, &HandleGameObjectTurnCommand, "" },
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{ "add", SEC_GAMEMASTER, false, NULL, "", gobjectAddCommandTable },
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{ "set", SEC_GAMEMASTER, false, NULL, "", gobjectSetCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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{ NULL, 0, false, NULL, "" }
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};
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static ChatCommand commandTable[] =
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static std::vector<ChatCommand> commandTable =
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{
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{ "gobject", SEC_GAMEMASTER, false, NULL, "", gobjectCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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{ NULL, 0, false, NULL, "" }
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};
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return commandTable;
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}
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