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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Scripts/Scholomance): Grandmaster Gandling correctly drops threat if teleports the tank (#8455)
This commit is contained in:
@@ -0,0 +1,417 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "scholomance.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "Map.h"
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#include "Player.h"
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enum Spells
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{
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SPELL_ARCANE_MISSILES = 15790,
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SPELL_CURSE_DARKMASTER = 18702,
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SPELL_SHADOW_SHIELD = 12040,
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SPELL_SHADOW_PORTAL = 17950
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};
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enum BossData
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{
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DATA_PLAYER_KILLED,
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GANDLING_ROOM_TO_USE
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};
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enum Timers
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{
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TIMER_ARCANE_MIN = 8000,
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TIMER_ARCANE_MAX = 14000,
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TIMER_CURSE_MIN = 20000,
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TIMER_CURSE_MAX = 30000,
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TIMER_SHIELD_MIN = 30000,
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TIMER_SHIELD_MAX = 40000,
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TIMER_PORTAL = 25000
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};
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enum IdPortalSpells
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{
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SPELL_SHADOW_PORTAL_UP_NORTH = 17863,
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SPELL_SHADOW_PORTAL_UP_EAST = 17939,
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SPELL_SHADOW_PORTAL_UP_SOUTH = 17943,
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SPELL_SHADOW_PORTAL_DOWN_NORTH = 17944,
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SPELL_SHADOW_PORTAL_DOWN_EAST = 17946,
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SPELL_SHADOW_PORTAL_DOWN_SOUTH = 17948
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};
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// don't change the order of these 3 arrays. The order of the arrays should match and match also with scholomance.cpp
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const uint32 GandlingGateIds[] = {GO_GATE_GANDLING_DOWN_NORTH, GO_GATE_GANDLING_DOWN_EAST, GO_GATE_GANDLING_DOWN_SOUTH,
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GO_GATE_GANDLING_UP_NORTH, GO_GATE_GANDLING_UP_EAST, GO_GATE_GANDLING_UP_SOUTH, GO_GATE_GANDLING_ENTRANCE};
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const uint32 GandlingPortalSpells[] = {SPELL_SHADOW_PORTAL_DOWN_NORTH, SPELL_SHADOW_PORTAL_DOWN_EAST, SPELL_SHADOW_PORTAL_DOWN_SOUTH,
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SPELL_SHADOW_PORTAL_UP_NORTH, SPELL_SHADOW_PORTAL_UP_EAST, SPELL_SHADOW_PORTAL_UP_SOUTH};
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Position const SummonPos[3 * 6] =
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{
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// The Shadow Vault // down north
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{ 245.3716f, 0.628038f, 72.73877f, 0.01745329f },
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{ 240.9920f, 3.405653f, 72.73877f, 6.143559f },
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{ 240.9543f, -3.182943f, 72.73877f, 0.2268928f },
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// Barov Family Vault // down east
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{ 181.8245f, -42.58117f, 75.4812f, 4.660029f },
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{ 177.7456f, -42.74745f, 75.4812f, 4.886922f },
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{ 185.6157f, -42.91200f, 75.4812f, 4.45059f },
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// Vault of the Ravenian // down south
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{ 136.362f, 6.221f, 75.40f, 3.14f },
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{ 130.79f, -0.91f, 75.40f, 3.14f },
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{ 136.362f, -8.221f, 75.40f, 3.14f },
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// Hall of Secrets // up north
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{230.80f, 0.138f, 85.23f, 0.0f},
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{241.23f, -6.979f, 85.23f, 0.0f},
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{246.65f, 4.227f, 84.85f, 0.0f},
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// The Hall of the damned // up east
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{177.9624f, -68.23893f, 84.95197f, 3.228859f},
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{183.7705f, -61.43489f, 84.92424f, 5.148721f},
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{184.7035f, -77.74805f, 84.92424f, 4.660029f},
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// The Coven // up south
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{111.7203f, -1.105035f, 85.45985f, 3.961897f},
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{118.0079f, 6.430664f, 85.31169f, 2.408554f},
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{120.0276f, -7.496636f, 85.31169f, 2.984513f}
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};
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enum DoorState
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{
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OPEN = true,
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CLOSED = false
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};
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class boss_darkmaster_gandling : public CreatureScript
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{
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public:
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boss_darkmaster_gandling() : CreatureScript("boss_darkmaster_gandling") {}
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetScholomanceAI<boss_darkmaster_gandlingAI>(creature);
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}
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struct boss_darkmaster_gandlingAI : public BossAI
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{
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boss_darkmaster_gandlingAI(Creature* creature) : BossAI(creature, DATA_DARKMASTER_GANDLING), summons(me) { }
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SummonList summons;
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Creature* Guardians[6][3]; // 6 rooms, 3 mobs, access through GuardiansList[NORTH+EAST][1]
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uint32 current_room;
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// Only the 6 gates that gandling plays with.
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void SetGate(uint8 gate, bool open)
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{
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if (gate < 6)
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{
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instance->HandleGameObject(instance->GetGuidData(GandlingGateIds[gate]), open);
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}
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}
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// opens gates directly closed by me. Not the entrance
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void OpenAllGates()
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{
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for (uint8 i = 0; i < 6; i++)
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{
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SetGate(i, OPEN);
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}
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}
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void SummonedCreatureDespawn(Creature* cr) override
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{
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int room = -1;
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// remove the mob from the list and keep track of which room he is in.
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for (uint8 i = 0; i < 6; i++)
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{
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for (uint8 j = 0; j < 3; j++)
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{
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if (Guardians[i][j] && Guardians[i][j]->GetGUID() == cr->GetGUID())
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{
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room = i;
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Guardians[i][j] = nullptr;
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}
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}
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}
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// check if the room is now empty
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if (room >= 0)
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{
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for (uint8 i = 0; i < 3; i++)
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{
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if (Guardians[room][i])
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{
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return;
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}
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}
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// everybody is dead in there, we can open the gate.
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SetGate(room, OPEN);
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}
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}
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// add mob to the room of the last portal, that's the only place we can have added mobs.
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void JustSummoned(Creature* cr) override
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{
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summons.Summon(cr);
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uint32 room = GetData(GANDLING_ROOM_TO_USE);
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if (room < 6)
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{
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for (uint8 i = 0; i < 3; i++)
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{
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if (Guardians[room][i] == nullptr)
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{
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Guardians[room][i] = cr;
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break;
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}
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}
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}
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}
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void EnterCombat(Unit* /*who*/) override
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{
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DoZoneInCombat();
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instance->SetData(DATA_DARKMASTER_GANDLING, IN_PROGRESS);
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events.Reset();
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events.ScheduleEvent(SPELL_ARCANE_MISSILES, TIMER_ARCANE_MIN);
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events.ScheduleEvent(SPELL_CURSE_DARKMASTER, TIMER_CURSE_MIN);
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events.ScheduleEvent(SPELL_SHADOW_SHIELD, TIMER_SHIELD_MIN);
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events.ScheduleEvent(SPELL_SHADOW_PORTAL, TIMER_PORTAL);
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}
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void JustDied(Unit* /*killer*/) override
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{
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instance->SetData(DATA_DARKMASTER_GANDLING, DONE);
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OpenAllGates();
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}
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void SetData(uint32 type, uint32 data) override
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{
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switch (type)
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{
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case DATA_PLAYER_KILLED:
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if (data < 6)
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{
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SetGate(data, OPEN);
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for (int i = 0; i < 3; i++)
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{
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if (Guardians[data][i])
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{
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Guardians[data][i]->SetInCombatWithZone();
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}
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}
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}
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break;
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case GANDLING_ROOM_TO_USE:
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if (data < 6)
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{
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current_room = data;
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}
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break;
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}
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}
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uint32 GetData(uint32 type) const override
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{
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switch (type)
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{
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case GANDLING_ROOM_TO_USE:
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return current_room;
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}
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return 0;
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}
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void Reset() override
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{
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_Reset();
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instance->SetData(DATA_DARKMASTER_GANDLING, NOT_STARTED);
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if (instance->GetData(DATA_MINI_BOSSES) != 6)
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{
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me->SetVisible(false);
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me->setFaction(35);
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}
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else
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{
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me->SetVisible(true);
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me->setFaction(21);
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}
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OpenAllGates();
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summons.DespawnAll();
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for (int i = 0; i < 6; i++)
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{
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for (int j =0; j < 3; j++)
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{
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Guardians[i][j] = nullptr;
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}
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}
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}
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// Finds a random room that is not in use
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uint32 FindRoom()
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{
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uint32 attempts = 0;
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uint32 room = urand(0, 5);
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do
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{
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room = (room + 1) % 6;
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attempts++;
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} while ((Guardians[room][0] || Guardians[room][1] || Guardians[room][2]) && attempts < 7);
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if (attempts == 7)
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{
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room = 7; // used as error
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}
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return room;
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}
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// spawns the 3 mobs in a given room.
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void SpawnMobsInRoom(uint32 room)
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{
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for (uint8 i = 0; i < 3; ++i)
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{
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if (Creature* summon = me->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[room*3 + i], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
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{
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summon->GetMotionMaster()->MoveRandom(8.0f);
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}
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}
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}
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// used for shadow portal
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void SpellHitTarget(Unit* target, const SpellInfo* spellinfo) override
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{
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uint32 room = 0;
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if (spellinfo && spellinfo->Id == SPELL_SHADOW_PORTAL)
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{
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room = GetData(GANDLING_ROOM_TO_USE);
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SetGate(room, CLOSED);
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SpawnMobsInRoom(room);
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DoCast(target, GandlingPortalSpells[room], true); // needs triggered somehow.
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if (target->GetGUID() == me->GetVictim()->GetGUID())
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{
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me->AddThreat(me->GetVictim(), -1000000); // drop current player, add a ton to second. This should guarantee that we don't end up with both 1 and 2 in a cage...
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if (Unit* newTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 200.0f)) // search in whole room
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{
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me->AddThreat(newTarget, 1000000);
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}
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}
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}
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}
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void UpdateAI(uint32 diff) override
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{
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uint32 room = 0;
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if (!UpdateVictim())
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{
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return;
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}
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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{
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return;
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}
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case SPELL_ARCANE_MISSILES:
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DoCastVictim(SPELL_ARCANE_MISSILES);
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events.ScheduleEvent(SPELL_ARCANE_MISSILES, urand(TIMER_ARCANE_MIN, TIMER_ARCANE_MAX));
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break;
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case SPELL_CURSE_DARKMASTER:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
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{
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DoCast(target, SPELL_CURSE_DARKMASTER);
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}
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events.ScheduleEvent(SPELL_ARCANE_MISSILES, urand(TIMER_ARCANE_MIN, TIMER_ARCANE_MAX));
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break;
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case SPELL_SHADOW_SHIELD:
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DoCastSelf(SPELL_SHADOW_SHIELD);
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events.ScheduleEvent(SPELL_ARCANE_MISSILES, urand(TIMER_ARCANE_MIN, TIMER_ARCANE_MAX));
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break;
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case SPELL_SHADOW_PORTAL:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 15.0, true))
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{
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room = FindRoom();
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if (room < 6)
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{
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SetData(GANDLING_ROOM_TO_USE, room);
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DoCast(target, SPELL_SHADOW_PORTAL); // don't use triggered here
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}
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}
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events.ScheduleEvent(SPELL_SHADOW_PORTAL, TIMER_PORTAL);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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};
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class npc_risen_guardian : public CreatureScript
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{
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public:
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npc_risen_guardian() : CreatureScript("npc_risen_guardian") {}
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struct npc_risen_guardianAI : public ScriptedAI
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{
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npc_risen_guardianAI(Creature* creature) : ScriptedAI(creature)
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{
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instance = me->GetInstanceScript();
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room = -1;
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}
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InstanceScript* instance;
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int room;
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Unit* Gandling;
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void IsSummonedBy(Unit* summoner) override
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{
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Gandling = summoner;
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if (instance)
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{
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room = Gandling->GetAI()->GetData(GANDLING_ROOM_TO_USE); // it's set just before my spawn
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}
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}
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void KilledUnit(Unit* /* target */) override
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{
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if (Gandling)
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{
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Gandling->GetAI()->SetData(DATA_PLAYER_KILLED, room);
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetScholomanceAI<npc_risen_guardianAI>(creature);
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}
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};
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void AddSC_boss_darkmaster_gandling()
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{
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new boss_darkmaster_gandling();
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new npc_risen_guardian();
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}
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@@ -36,11 +36,22 @@ public:
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struct instance_scholomance_InstanceMapScript : public InstanceScript
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{
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instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map),
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_kirtonosState { 0 },
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_miniBosses { 0 },
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_rasHuman { 0 }
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{ }
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instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map)
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{
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_miniBosses = 0;
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_kirtonosState = 0;
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_rasHuman = 0;
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}
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void OnCreatureCreate(Creature* cr) override
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{
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switch (cr->GetEntry())
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{
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case NPC_DARKMASTER_GANDLING:
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GandlingGUID = cr->GetGUID();
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break;
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}
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}
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void OnGameObjectCreate(GameObject* go) override
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{
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@@ -49,23 +60,26 @@ public:
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case GO_GATE_KIRTONOS:
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GateKirtonosGUID = go->GetGUID();
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break;
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case GO_GATE_MALICIA:
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GateMiliciaGUID = go->GetGUID();
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case GO_GATE_GANDLING_DOWN_NORTH:
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GandlingGatesGUID[0] = go->GetGUID();
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break;
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case GO_GATE_THEOLEN:
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GateTheolenGUID = go->GetGUID();
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case GO_GATE_GANDLING_DOWN_EAST:
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GandlingGatesGUID[1] = go->GetGUID();
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break;
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case GO_GATE_POLKELT:
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GatePolkeltGUID = go->GetGUID();
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case GO_GATE_GANDLING_DOWN_SOUTH:
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GandlingGatesGUID[2] = go->GetGUID();
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break;
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case GO_GATE_RAVENIAN:
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GateRavenianGUID = go->GetGUID();
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case GO_GATE_GANDLING_UP_NORTH:
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GandlingGatesGUID[3] = go->GetGUID();
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break;
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case GO_GATE_BAROV:
|
||||
GateBarovGUID = go->GetGUID();
|
||||
case GO_GATE_GANDLING_UP_EAST:
|
||||
GandlingGatesGUID[4] = go->GetGUID();
|
||||
break;
|
||||
case GO_GATE_ILLUCIA:
|
||||
GateIlluciaGUID = go->GetGUID();
|
||||
case GO_GATE_GANDLING_UP_SOUTH:
|
||||
GandlingGatesGUID[5] = go->GetGUID();
|
||||
break;
|
||||
case GO_GATE_GANDLING_ENTRANCE:
|
||||
GandlingGatesGUID[6] = go->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -76,20 +90,23 @@ public:
|
||||
{
|
||||
case GO_GATE_KIRTONOS:
|
||||
return GateKirtonosGUID;
|
||||
case GO_GATE_MALICIA:
|
||||
return GateMiliciaGUID;
|
||||
case GO_GATE_THEOLEN:
|
||||
return GateTheolenGUID;
|
||||
case GO_GATE_POLKELT:
|
||||
return GatePolkeltGUID;
|
||||
case GO_GATE_RAVENIAN:
|
||||
return GateRavenianGUID;
|
||||
case GO_GATE_BAROV:
|
||||
return GateBarovGUID;
|
||||
case GO_GATE_ILLUCIA:
|
||||
return GateIlluciaGUID;
|
||||
case GO_GATE_GANDLING_DOWN_NORTH:
|
||||
return GandlingGatesGUID[0];
|
||||
case GO_GATE_GANDLING_DOWN_EAST:
|
||||
return GandlingGatesGUID[1];
|
||||
case GO_GATE_GANDLING_DOWN_SOUTH:
|
||||
return GandlingGatesGUID[2];
|
||||
case GO_GATE_GANDLING_UP_NORTH:
|
||||
return GandlingGatesGUID[3];
|
||||
case GO_GATE_GANDLING_UP_EAST:
|
||||
return GandlingGatesGUID[4];
|
||||
case GO_GATE_GANDLING_UP_SOUTH:
|
||||
return GandlingGatesGUID[5];
|
||||
case GO_GATE_GANDLING_ENTRANCE:
|
||||
return GandlingGatesGUID[6];
|
||||
case NPC_DARKMASTER_GANDLING:
|
||||
return GandlingGUID;
|
||||
}
|
||||
|
||||
return ObjectGuid::Empty;
|
||||
}
|
||||
|
||||
@@ -102,6 +119,27 @@ public:
|
||||
break;
|
||||
case DATA_MINI_BOSSES:
|
||||
++_miniBosses;
|
||||
if (_miniBosses == 6)
|
||||
{
|
||||
if (Creature* Gandling = instance->GetCreature(GandlingGUID))
|
||||
{
|
||||
Gandling->AI()->Talk(0);
|
||||
Gandling->AI()->Reset();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case DATA_DARKMASTER_GANDLING:
|
||||
switch (data)
|
||||
{
|
||||
case DONE:
|
||||
case NOT_STARTED:
|
||||
case FAIL:
|
||||
HandleGameObject(GandlingGatesGUID[6], true);
|
||||
break;
|
||||
case IN_PROGRESS:
|
||||
HandleGameObject(GandlingGatesGUID[6], false);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DATA_RAS_HUMAN:
|
||||
_rasHuman = data;
|
||||
@@ -160,6 +198,9 @@ public:
|
||||
ObjectGuid GateBarovGUID;
|
||||
ObjectGuid GateIlluciaGUID;
|
||||
|
||||
ObjectGuid GandlingGatesGUID[7]; // 6 is the entrance
|
||||
ObjectGuid GandlingGUID; // boss
|
||||
|
||||
uint32 _kirtonosState;
|
||||
uint32 _miniBosses;
|
||||
uint32 _rasHuman;
|
||||
@@ -259,215 +300,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
enum Rooms
|
||||
{
|
||||
ROOM_HALL_OF_SECRETS = 0,
|
||||
ROOM_HALL_OF_THE_DAMNED = 1,
|
||||
ROOM_THE_COVEN = 2,
|
||||
ROOM_THE_SHADOW_VAULT = 3,
|
||||
ROOM_BAROV_FAMILY_VAULT = 4,
|
||||
ROOM_VAULT_OF_THE_RAVENIAN = 5,
|
||||
ROOM_MAX = 6
|
||||
};
|
||||
|
||||
class spell_scholomance_shadow_portal : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_scholomance_shadow_portal() : SpellScriptLoader("spell_scholomance_shadow_portal") { }
|
||||
|
||||
class spell_scholomance_shadow_portal_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_scholomance_shadow_portal_SpellScript);
|
||||
|
||||
bool Load() override
|
||||
{
|
||||
return GetCaster()->GetTypeId() == TYPEID_UNIT;
|
||||
}
|
||||
|
||||
void HandleDummy(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
Creature* caster = GetCaster()->ToCreature();
|
||||
uint8 attempts = 0;
|
||||
uint8 room = urand(ROOM_HALL_OF_SECRETS, ROOM_VAULT_OF_THE_RAVENIAN);
|
||||
uint32 spellId = 0;
|
||||
|
||||
while (attempts < ROOM_MAX)
|
||||
{
|
||||
switch (room)
|
||||
{
|
||||
case ROOM_HALL_OF_SECRETS:
|
||||
if (InstanceScript* instance = caster->GetInstanceScript())
|
||||
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_RAVENIAN)))
|
||||
if (gate->GetGoState() == GO_STATE_ACTIVE)
|
||||
spellId = SPELL_SHADOW_PORTAL_HALLOFSECRETS;
|
||||
break;
|
||||
case ROOM_HALL_OF_THE_DAMNED:
|
||||
if (InstanceScript* instance = caster->GetInstanceScript())
|
||||
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_THEOLEN)))
|
||||
if (gate->GetGoState() == GO_STATE_ACTIVE)
|
||||
spellId = SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED;
|
||||
break;
|
||||
case ROOM_THE_COVEN:
|
||||
if (InstanceScript* instance = caster->GetInstanceScript())
|
||||
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_MALICIA)))
|
||||
if (gate->GetGoState() == GO_STATE_ACTIVE)
|
||||
spellId = SPELL_SHADOW_PORTAL_THECOVEN;
|
||||
break;
|
||||
case ROOM_THE_SHADOW_VAULT:
|
||||
if (InstanceScript* instance = caster->GetInstanceScript())
|
||||
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_ILLUCIA)))
|
||||
if (gate->GetGoState() == GO_STATE_ACTIVE)
|
||||
spellId = SPELL_SHADOW_PORTAL_THESHADOWVAULT;
|
||||
break;
|
||||
case ROOM_BAROV_FAMILY_VAULT:
|
||||
if (InstanceScript* instance = caster->GetInstanceScript())
|
||||
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_BAROV)))
|
||||
if (gate->GetGoState() == GO_STATE_ACTIVE)
|
||||
spellId = SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT;
|
||||
break;
|
||||
case ROOM_VAULT_OF_THE_RAVENIAN:
|
||||
if (InstanceScript* instance = caster->GetInstanceScript())
|
||||
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_POLKELT)))
|
||||
if (gate->GetGoState() == GO_STATE_ACTIVE)
|
||||
spellId = SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN;
|
||||
break;
|
||||
}
|
||||
|
||||
if (spellId)
|
||||
{
|
||||
caster->CastSpell(GetHitUnit(), spellId, true);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
room = (room + 1) % ROOM_MAX;
|
||||
++attempts;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_scholomance_shadow_portal_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_scholomance_shadow_portal_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
Position const SummonPos[3 * ROOM_MAX] =
|
||||
{
|
||||
// Hall of Secrects
|
||||
{ 230.80f, 0.138f, 85.23f, 0.0f },
|
||||
{ 241.23f, -6.979f, 85.23f, 0.0f },
|
||||
{ 246.65f, 4.227f, 84.85f, 0.0f },
|
||||
// The Hall of the damned
|
||||
{ 177.9624f, -68.23893f, 84.95197f, 3.228859f },
|
||||
{ 183.7705f, -61.43489f, 84.92424f, 5.148721f },
|
||||
{ 184.7035f, -77.74805f, 84.92424f, 4.660029f },
|
||||
// The Coven
|
||||
{ 111.7203f, -1.105035f, 85.45985f, 3.961897f },
|
||||
{ 118.0079f, 6.430664f, 85.31169f, 2.408554f },
|
||||
{ 120.0276f, -7.496636f, 85.31169f, 2.984513f },
|
||||
// The Shadow Vault
|
||||
{ 245.3716f, 0.628038f, 72.73877f, 0.01745329f },
|
||||
{ 240.9920f, 3.405653f, 72.73877f, 6.143559f },
|
||||
{ 240.9543f, -3.182943f, 72.73877f, 0.2268928f },
|
||||
// Barov Family Vault
|
||||
{ 181.8245f, -42.58117f, 75.4812f, 4.660029f },
|
||||
{ 177.7456f, -42.74745f, 75.4812f, 4.886922f },
|
||||
{ 185.6157f, -42.91200f, 75.4812f, 4.45059f },
|
||||
// Vault of the Ravenian
|
||||
{ 136.362f, 6.221f, 75.40f, 3.14f },
|
||||
{ 130.79f, -0.91f, 75.40f, 3.14f },
|
||||
{ 136.362f, -8.221f, 75.40f, 3.14f },
|
||||
};
|
||||
|
||||
class spell_scholomance_shadow_portal_rooms : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_scholomance_shadow_portal_rooms() : SpellScriptLoader("spell_scholomance_shadow_portal_rooms") { }
|
||||
|
||||
class spell_scholomance_shadow_portal_rooms_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_scholomance_shadow_portal_rooms_SpellScript);
|
||||
|
||||
bool Load() override
|
||||
{
|
||||
return GetCaster()->GetTypeId() == TYPEID_UNIT;
|
||||
}
|
||||
|
||||
void HandleSendEvent(SpellEffIndex effIndex)
|
||||
{
|
||||
PreventHitEffect(effIndex);
|
||||
Creature* caster = GetCaster()->ToCreature();
|
||||
|
||||
uint8 summonPos = 0;
|
||||
uint32 gateId = 0;
|
||||
|
||||
switch (GetSpellInfo()->Id)
|
||||
{
|
||||
case SPELL_SHADOW_PORTAL_HALLOFSECRETS:
|
||||
summonPos = ROOM_HALL_OF_SECRETS * 3;
|
||||
gateId = GO_GATE_POLKELT;
|
||||
break;
|
||||
case SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED:
|
||||
summonPos = ROOM_HALL_OF_THE_DAMNED * 3;
|
||||
gateId = GO_GATE_THEOLEN;
|
||||
break;
|
||||
case SPELL_SHADOW_PORTAL_THECOVEN:
|
||||
summonPos = ROOM_THE_COVEN * 3;
|
||||
gateId = GO_GATE_MALICIA;
|
||||
break;
|
||||
case SPELL_SHADOW_PORTAL_THESHADOWVAULT:
|
||||
summonPos = ROOM_THE_SHADOW_VAULT * 3;
|
||||
gateId = GO_GATE_ILLUCIA;
|
||||
break;
|
||||
case SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT:
|
||||
summonPos = ROOM_BAROV_FAMILY_VAULT * 3;
|
||||
gateId = GO_GATE_BAROV;
|
||||
break;
|
||||
case SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN:
|
||||
summonPos = ROOM_VAULT_OF_THE_RAVENIAN * 3;
|
||||
gateId = GO_GATE_RAVENIAN;
|
||||
break;
|
||||
}
|
||||
|
||||
if (gateId && (GetCaster()->GetMap()->GetId() == 289))
|
||||
{
|
||||
for (uint8 i = 0; i < 3; ++i)
|
||||
{
|
||||
if (Creature* summon = GetCaster()->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[summonPos + i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
|
||||
{
|
||||
summon->GetMotionMaster()->MoveRandom(8.0f);
|
||||
summon->AI()->SetData(0, summonPos / 3 + 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
|
||||
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(gateId)))
|
||||
{
|
||||
gate->SetGoState(GO_STATE_READY);
|
||||
gate->AI()->SetData(1, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHit += SpellEffectFn(spell_scholomance_shadow_portal_rooms_SpellScript::HandleSendEvent, EFFECT_1, SPELL_EFFECT_SEND_EVENT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_scholomance_shadow_portal_rooms_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_scholomance_boon_of_life : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
@@ -648,8 +480,6 @@ void AddSC_instance_scholomance()
|
||||
new spell_scholomance_fixate();
|
||||
new spell_kormok_summon_bone_mages();
|
||||
new spell_kormok_summon_bone_minions();
|
||||
new spell_scholomance_shadow_portal();
|
||||
new spell_scholomance_shadow_portal_rooms();
|
||||
new spell_scholomance_boon_of_life();
|
||||
new npc_scholomance_occultist();
|
||||
}
|
||||
|
||||
@@ -26,33 +26,38 @@ enum DataTypes
|
||||
{
|
||||
DATA_KIRTONOS_THE_HERALD = 0,
|
||||
DATA_MINI_BOSSES = 1,
|
||||
DATA_RAS_HUMAN = 2
|
||||
DATA_RAS_HUMAN = 2,
|
||||
DATA_DARKMASTER_GANDLING = 3
|
||||
};
|
||||
|
||||
enum ModelIds
|
||||
{
|
||||
MODEL_RAS_HUMAN = 3975
|
||||
MODEL_RAS_HUMAN = 3975
|
||||
};
|
||||
|
||||
enum TalkGroupIds
|
||||
{
|
||||
TALK_RAS_HUMAN = 0
|
||||
TALK_RAS_HUMAN = 0
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_RISEN_GUARDIAN = 11598
|
||||
NPC_RISEN_GUARDIAN = 11598,
|
||||
NPC_DARKMASTER_GANDLING = 1853
|
||||
};
|
||||
|
||||
enum GameobjectIds
|
||||
{
|
||||
GO_GATE_KIRTONOS = 175570,
|
||||
GO_GATE_RAVENIAN = 177372,
|
||||
GO_GATE_THEOLEN = 177377,
|
||||
GO_GATE_ILLUCIA = 177371,
|
||||
GO_GATE_MALICIA = 177375,
|
||||
GO_GATE_BAROV = 177373,
|
||||
GO_GATE_POLKELT = 177376
|
||||
GO_GATE_KIRTONOS = 175570,
|
||||
|
||||
GO_GATE_GANDLING_ENTRANCE = 177374,
|
||||
|
||||
GO_GATE_GANDLING_DOWN_NORTH = 177371,
|
||||
GO_GATE_GANDLING_DOWN_EAST = 177373,
|
||||
GO_GATE_GANDLING_DOWN_SOUTH = 177372,
|
||||
GO_GATE_GANDLING_UP_NORTH = 177376,
|
||||
GO_GATE_GANDLING_UP_EAST = 177377,
|
||||
GO_GATE_GANDLING_UP_SOUTH = 177375
|
||||
};
|
||||
|
||||
enum SpellIds
|
||||
@@ -65,14 +70,7 @@ enum SpellIds
|
||||
SPELL_SUMMON_BONE_MINION1 = 27690,
|
||||
SPELL_SUMMON_BONE_MINION2 = 27691,
|
||||
SPELL_SUMMON_BONE_MINION3 = 27692,
|
||||
SPELL_SUMMON_BONE_MINION4 = 27693,
|
||||
|
||||
SPELL_SHADOW_PORTAL_HALLOFSECRETS = 17863,
|
||||
SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED = 17939,
|
||||
SPELL_SHADOW_PORTAL_THECOVEN = 17943,
|
||||
SPELL_SHADOW_PORTAL_THESHADOWVAULT = 17944,
|
||||
SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT = 17946,
|
||||
SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN = 17948
|
||||
SPELL_SUMMON_BONE_MINION4 = 27693
|
||||
};
|
||||
|
||||
template <class AI, class T>
|
||||
|
||||
@@ -91,6 +91,7 @@ void AddSC_the_scarlet_enclave_c2();
|
||||
void AddSC_the_scarlet_enclave_c5();
|
||||
void AddSC_instance_scarlet_monastery(); //Scarlet Monastery
|
||||
void AddSC_boss_kirtonos_the_herald();
|
||||
void AddSC_boss_darkmaster_gandling();
|
||||
void AddSC_instance_scholomance(); //Scholomance
|
||||
void AddSC_instance_shadowfang_keep(); //Shadowfang keep
|
||||
void AddSC_boss_baroness_anastari();
|
||||
@@ -226,6 +227,7 @@ void AddEasternKingdomsScripts()
|
||||
AddSC_the_scarlet_enclave_c5();
|
||||
AddSC_instance_scarlet_monastery(); //Scarlet Monastery
|
||||
AddSC_boss_kirtonos_the_herald();
|
||||
AddSC_boss_darkmaster_gandling();
|
||||
AddSC_instance_scholomance(); //Scholomance
|
||||
AddSC_instance_shadowfang_keep(); //Shadowfang keep
|
||||
AddSC_boss_baroness_anastari();
|
||||
|
||||
Reference in New Issue
Block a user