fix(Scripts/Scholomance): Grandmaster Gandling correctly drops threat if teleports the tank (#8455)

This commit is contained in:
patou01
2021-11-01 09:55:01 +01:00
committed by GitHub
parent 192360a3a5
commit ee0bc7d592
5 changed files with 522 additions and 260 deletions

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@@ -0,0 +1,417 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "scholomance.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "Map.h"
#include "Player.h"
enum Spells
{
SPELL_ARCANE_MISSILES = 15790,
SPELL_CURSE_DARKMASTER = 18702,
SPELL_SHADOW_SHIELD = 12040,
SPELL_SHADOW_PORTAL = 17950
};
enum BossData
{
DATA_PLAYER_KILLED,
GANDLING_ROOM_TO_USE
};
enum Timers
{
TIMER_ARCANE_MIN = 8000,
TIMER_ARCANE_MAX = 14000,
TIMER_CURSE_MIN = 20000,
TIMER_CURSE_MAX = 30000,
TIMER_SHIELD_MIN = 30000,
TIMER_SHIELD_MAX = 40000,
TIMER_PORTAL = 25000
};
enum IdPortalSpells
{
SPELL_SHADOW_PORTAL_UP_NORTH = 17863,
SPELL_SHADOW_PORTAL_UP_EAST = 17939,
SPELL_SHADOW_PORTAL_UP_SOUTH = 17943,
SPELL_SHADOW_PORTAL_DOWN_NORTH = 17944,
SPELL_SHADOW_PORTAL_DOWN_EAST = 17946,
SPELL_SHADOW_PORTAL_DOWN_SOUTH = 17948
};
// don't change the order of these 3 arrays. The order of the arrays should match and match also with scholomance.cpp
const uint32 GandlingGateIds[] = {GO_GATE_GANDLING_DOWN_NORTH, GO_GATE_GANDLING_DOWN_EAST, GO_GATE_GANDLING_DOWN_SOUTH,
GO_GATE_GANDLING_UP_NORTH, GO_GATE_GANDLING_UP_EAST, GO_GATE_GANDLING_UP_SOUTH, GO_GATE_GANDLING_ENTRANCE};
const uint32 GandlingPortalSpells[] = {SPELL_SHADOW_PORTAL_DOWN_NORTH, SPELL_SHADOW_PORTAL_DOWN_EAST, SPELL_SHADOW_PORTAL_DOWN_SOUTH,
SPELL_SHADOW_PORTAL_UP_NORTH, SPELL_SHADOW_PORTAL_UP_EAST, SPELL_SHADOW_PORTAL_UP_SOUTH};
Position const SummonPos[3 * 6] =
{
// The Shadow Vault // down north
{ 245.3716f, 0.628038f, 72.73877f, 0.01745329f },
{ 240.9920f, 3.405653f, 72.73877f, 6.143559f },
{ 240.9543f, -3.182943f, 72.73877f, 0.2268928f },
// Barov Family Vault // down east
{ 181.8245f, -42.58117f, 75.4812f, 4.660029f },
{ 177.7456f, -42.74745f, 75.4812f, 4.886922f },
{ 185.6157f, -42.91200f, 75.4812f, 4.45059f },
// Vault of the Ravenian // down south
{ 136.362f, 6.221f, 75.40f, 3.14f },
{ 130.79f, -0.91f, 75.40f, 3.14f },
{ 136.362f, -8.221f, 75.40f, 3.14f },
// Hall of Secrets // up north
{230.80f, 0.138f, 85.23f, 0.0f},
{241.23f, -6.979f, 85.23f, 0.0f},
{246.65f, 4.227f, 84.85f, 0.0f},
// The Hall of the damned // up east
{177.9624f, -68.23893f, 84.95197f, 3.228859f},
{183.7705f, -61.43489f, 84.92424f, 5.148721f},
{184.7035f, -77.74805f, 84.92424f, 4.660029f},
// The Coven // up south
{111.7203f, -1.105035f, 85.45985f, 3.961897f},
{118.0079f, 6.430664f, 85.31169f, 2.408554f},
{120.0276f, -7.496636f, 85.31169f, 2.984513f}
};
enum DoorState
{
OPEN = true,
CLOSED = false
};
class boss_darkmaster_gandling : public CreatureScript
{
public:
boss_darkmaster_gandling() : CreatureScript("boss_darkmaster_gandling") {}
CreatureAI* GetAI(Creature* creature) const override
{
return GetScholomanceAI<boss_darkmaster_gandlingAI>(creature);
}
struct boss_darkmaster_gandlingAI : public BossAI
{
boss_darkmaster_gandlingAI(Creature* creature) : BossAI(creature, DATA_DARKMASTER_GANDLING), summons(me) { }
SummonList summons;
Creature* Guardians[6][3]; // 6 rooms, 3 mobs, access through GuardiansList[NORTH+EAST][1]
uint32 current_room;
// Only the 6 gates that gandling plays with.
void SetGate(uint8 gate, bool open)
{
if (gate < 6)
{
instance->HandleGameObject(instance->GetGuidData(GandlingGateIds[gate]), open);
}
}
// opens gates directly closed by me. Not the entrance
void OpenAllGates()
{
for (uint8 i = 0; i < 6; i++)
{
SetGate(i, OPEN);
}
}
void SummonedCreatureDespawn(Creature* cr) override
{
int room = -1;
// remove the mob from the list and keep track of which room he is in.
for (uint8 i = 0; i < 6; i++)
{
for (uint8 j = 0; j < 3; j++)
{
if (Guardians[i][j] && Guardians[i][j]->GetGUID() == cr->GetGUID())
{
room = i;
Guardians[i][j] = nullptr;
}
}
}
// check if the room is now empty
if (room >= 0)
{
for (uint8 i = 0; i < 3; i++)
{
if (Guardians[room][i])
{
return;
}
}
// everybody is dead in there, we can open the gate.
SetGate(room, OPEN);
}
}
// add mob to the room of the last portal, that's the only place we can have added mobs.
void JustSummoned(Creature* cr) override
{
summons.Summon(cr);
uint32 room = GetData(GANDLING_ROOM_TO_USE);
if (room < 6)
{
for (uint8 i = 0; i < 3; i++)
{
if (Guardians[room][i] == nullptr)
{
Guardians[room][i] = cr;
break;
}
}
}
}
void EnterCombat(Unit* /*who*/) override
{
DoZoneInCombat();
instance->SetData(DATA_DARKMASTER_GANDLING, IN_PROGRESS);
events.Reset();
events.ScheduleEvent(SPELL_ARCANE_MISSILES, TIMER_ARCANE_MIN);
events.ScheduleEvent(SPELL_CURSE_DARKMASTER, TIMER_CURSE_MIN);
events.ScheduleEvent(SPELL_SHADOW_SHIELD, TIMER_SHIELD_MIN);
events.ScheduleEvent(SPELL_SHADOW_PORTAL, TIMER_PORTAL);
}
void JustDied(Unit* /*killer*/) override
{
instance->SetData(DATA_DARKMASTER_GANDLING, DONE);
OpenAllGates();
}
void SetData(uint32 type, uint32 data) override
{
switch (type)
{
case DATA_PLAYER_KILLED:
if (data < 6)
{
SetGate(data, OPEN);
for (int i = 0; i < 3; i++)
{
if (Guardians[data][i])
{
Guardians[data][i]->SetInCombatWithZone();
}
}
}
break;
case GANDLING_ROOM_TO_USE:
if (data < 6)
{
current_room = data;
}
break;
}
}
uint32 GetData(uint32 type) const override
{
switch (type)
{
case GANDLING_ROOM_TO_USE:
return current_room;
}
return 0;
}
void Reset() override
{
_Reset();
instance->SetData(DATA_DARKMASTER_GANDLING, NOT_STARTED);
if (instance->GetData(DATA_MINI_BOSSES) != 6)
{
me->SetVisible(false);
me->setFaction(35);
}
else
{
me->SetVisible(true);
me->setFaction(21);
}
OpenAllGates();
summons.DespawnAll();
for (int i = 0; i < 6; i++)
{
for (int j =0; j < 3; j++)
{
Guardians[i][j] = nullptr;
}
}
}
// Finds a random room that is not in use
uint32 FindRoom()
{
uint32 attempts = 0;
uint32 room = urand(0, 5);
do
{
room = (room + 1) % 6;
attempts++;
} while ((Guardians[room][0] || Guardians[room][1] || Guardians[room][2]) && attempts < 7);
if (attempts == 7)
{
room = 7; // used as error
}
return room;
}
// spawns the 3 mobs in a given room.
void SpawnMobsInRoom(uint32 room)
{
for (uint8 i = 0; i < 3; ++i)
{
if (Creature* summon = me->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[room*3 + i], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
{
summon->GetMotionMaster()->MoveRandom(8.0f);
}
}
}
// used for shadow portal
void SpellHitTarget(Unit* target, const SpellInfo* spellinfo) override
{
uint32 room = 0;
if (spellinfo && spellinfo->Id == SPELL_SHADOW_PORTAL)
{
room = GetData(GANDLING_ROOM_TO_USE);
SetGate(room, CLOSED);
SpawnMobsInRoom(room);
DoCast(target, GandlingPortalSpells[room], true); // needs triggered somehow.
if (target->GetGUID() == me->GetVictim()->GetGUID())
{
me->AddThreat(me->GetVictim(), -1000000); // drop current player, add a ton to second. This should guarantee that we don't end up with both 1 and 2 in a cage...
if (Unit* newTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 200.0f)) // search in whole room
{
me->AddThreat(newTarget, 1000000);
}
}
}
}
void UpdateAI(uint32 diff) override
{
uint32 room = 0;
if (!UpdateVictim())
{
return;
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
{
return;
}
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case SPELL_ARCANE_MISSILES:
DoCastVictim(SPELL_ARCANE_MISSILES);
events.ScheduleEvent(SPELL_ARCANE_MISSILES, urand(TIMER_ARCANE_MIN, TIMER_ARCANE_MAX));
break;
case SPELL_CURSE_DARKMASTER:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
DoCast(target, SPELL_CURSE_DARKMASTER);
}
events.ScheduleEvent(SPELL_ARCANE_MISSILES, urand(TIMER_ARCANE_MIN, TIMER_ARCANE_MAX));
break;
case SPELL_SHADOW_SHIELD:
DoCastSelf(SPELL_SHADOW_SHIELD);
events.ScheduleEvent(SPELL_ARCANE_MISSILES, urand(TIMER_ARCANE_MIN, TIMER_ARCANE_MAX));
break;
case SPELL_SHADOW_PORTAL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 15.0, true))
{
room = FindRoom();
if (room < 6)
{
SetData(GANDLING_ROOM_TO_USE, room);
DoCast(target, SPELL_SHADOW_PORTAL); // don't use triggered here
}
}
events.ScheduleEvent(SPELL_SHADOW_PORTAL, TIMER_PORTAL);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
};
class npc_risen_guardian : public CreatureScript
{
public:
npc_risen_guardian() : CreatureScript("npc_risen_guardian") {}
struct npc_risen_guardianAI : public ScriptedAI
{
npc_risen_guardianAI(Creature* creature) : ScriptedAI(creature)
{
instance = me->GetInstanceScript();
room = -1;
}
InstanceScript* instance;
int room;
Unit* Gandling;
void IsSummonedBy(Unit* summoner) override
{
Gandling = summoner;
if (instance)
{
room = Gandling->GetAI()->GetData(GANDLING_ROOM_TO_USE); // it's set just before my spawn
}
}
void KilledUnit(Unit* /* target */) override
{
if (Gandling)
{
Gandling->GetAI()->SetData(DATA_PLAYER_KILLED, room);
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetScholomanceAI<npc_risen_guardianAI>(creature);
}
};
void AddSC_boss_darkmaster_gandling()
{
new boss_darkmaster_gandling();
new npc_risen_guardian();
}

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@@ -36,11 +36,22 @@ public:
struct instance_scholomance_InstanceMapScript : public InstanceScript
{
instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map),
_kirtonosState { 0 },
_miniBosses { 0 },
_rasHuman { 0 }
{ }
instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map)
{
_miniBosses = 0;
_kirtonosState = 0;
_rasHuman = 0;
}
void OnCreatureCreate(Creature* cr) override
{
switch (cr->GetEntry())
{
case NPC_DARKMASTER_GANDLING:
GandlingGUID = cr->GetGUID();
break;
}
}
void OnGameObjectCreate(GameObject* go) override
{
@@ -49,23 +60,26 @@ public:
case GO_GATE_KIRTONOS:
GateKirtonosGUID = go->GetGUID();
break;
case GO_GATE_MALICIA:
GateMiliciaGUID = go->GetGUID();
case GO_GATE_GANDLING_DOWN_NORTH:
GandlingGatesGUID[0] = go->GetGUID();
break;
case GO_GATE_THEOLEN:
GateTheolenGUID = go->GetGUID();
case GO_GATE_GANDLING_DOWN_EAST:
GandlingGatesGUID[1] = go->GetGUID();
break;
case GO_GATE_POLKELT:
GatePolkeltGUID = go->GetGUID();
case GO_GATE_GANDLING_DOWN_SOUTH:
GandlingGatesGUID[2] = go->GetGUID();
break;
case GO_GATE_RAVENIAN:
GateRavenianGUID = go->GetGUID();
case GO_GATE_GANDLING_UP_NORTH:
GandlingGatesGUID[3] = go->GetGUID();
break;
case GO_GATE_BAROV:
GateBarovGUID = go->GetGUID();
case GO_GATE_GANDLING_UP_EAST:
GandlingGatesGUID[4] = go->GetGUID();
break;
case GO_GATE_ILLUCIA:
GateIlluciaGUID = go->GetGUID();
case GO_GATE_GANDLING_UP_SOUTH:
GandlingGatesGUID[5] = go->GetGUID();
break;
case GO_GATE_GANDLING_ENTRANCE:
GandlingGatesGUID[6] = go->GetGUID();
break;
}
}
@@ -76,20 +90,23 @@ public:
{
case GO_GATE_KIRTONOS:
return GateKirtonosGUID;
case GO_GATE_MALICIA:
return GateMiliciaGUID;
case GO_GATE_THEOLEN:
return GateTheolenGUID;
case GO_GATE_POLKELT:
return GatePolkeltGUID;
case GO_GATE_RAVENIAN:
return GateRavenianGUID;
case GO_GATE_BAROV:
return GateBarovGUID;
case GO_GATE_ILLUCIA:
return GateIlluciaGUID;
case GO_GATE_GANDLING_DOWN_NORTH:
return GandlingGatesGUID[0];
case GO_GATE_GANDLING_DOWN_EAST:
return GandlingGatesGUID[1];
case GO_GATE_GANDLING_DOWN_SOUTH:
return GandlingGatesGUID[2];
case GO_GATE_GANDLING_UP_NORTH:
return GandlingGatesGUID[3];
case GO_GATE_GANDLING_UP_EAST:
return GandlingGatesGUID[4];
case GO_GATE_GANDLING_UP_SOUTH:
return GandlingGatesGUID[5];
case GO_GATE_GANDLING_ENTRANCE:
return GandlingGatesGUID[6];
case NPC_DARKMASTER_GANDLING:
return GandlingGUID;
}
return ObjectGuid::Empty;
}
@@ -102,6 +119,27 @@ public:
break;
case DATA_MINI_BOSSES:
++_miniBosses;
if (_miniBosses == 6)
{
if (Creature* Gandling = instance->GetCreature(GandlingGUID))
{
Gandling->AI()->Talk(0);
Gandling->AI()->Reset();
}
}
break;
case DATA_DARKMASTER_GANDLING:
switch (data)
{
case DONE:
case NOT_STARTED:
case FAIL:
HandleGameObject(GandlingGatesGUID[6], true);
break;
case IN_PROGRESS:
HandleGameObject(GandlingGatesGUID[6], false);
break;
}
break;
case DATA_RAS_HUMAN:
_rasHuman = data;
@@ -160,6 +198,9 @@ public:
ObjectGuid GateBarovGUID;
ObjectGuid GateIlluciaGUID;
ObjectGuid GandlingGatesGUID[7]; // 6 is the entrance
ObjectGuid GandlingGUID; // boss
uint32 _kirtonosState;
uint32 _miniBosses;
uint32 _rasHuman;
@@ -259,215 +300,6 @@ public:
}
};
enum Rooms
{
ROOM_HALL_OF_SECRETS = 0,
ROOM_HALL_OF_THE_DAMNED = 1,
ROOM_THE_COVEN = 2,
ROOM_THE_SHADOW_VAULT = 3,
ROOM_BAROV_FAMILY_VAULT = 4,
ROOM_VAULT_OF_THE_RAVENIAN = 5,
ROOM_MAX = 6
};
class spell_scholomance_shadow_portal : public SpellScriptLoader
{
public:
spell_scholomance_shadow_portal() : SpellScriptLoader("spell_scholomance_shadow_portal") { }
class spell_scholomance_shadow_portal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_scholomance_shadow_portal_SpellScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Creature* caster = GetCaster()->ToCreature();
uint8 attempts = 0;
uint8 room = urand(ROOM_HALL_OF_SECRETS, ROOM_VAULT_OF_THE_RAVENIAN);
uint32 spellId = 0;
while (attempts < ROOM_MAX)
{
switch (room)
{
case ROOM_HALL_OF_SECRETS:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_RAVENIAN)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_HALLOFSECRETS;
break;
case ROOM_HALL_OF_THE_DAMNED:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_THEOLEN)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED;
break;
case ROOM_THE_COVEN:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_MALICIA)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_THECOVEN;
break;
case ROOM_THE_SHADOW_VAULT:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_ILLUCIA)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_THESHADOWVAULT;
break;
case ROOM_BAROV_FAMILY_VAULT:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_BAROV)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT;
break;
case ROOM_VAULT_OF_THE_RAVENIAN:
if (InstanceScript* instance = caster->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(GO_GATE_POLKELT)))
if (gate->GetGoState() == GO_STATE_ACTIVE)
spellId = SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN;
break;
}
if (spellId)
{
caster->CastSpell(GetHitUnit(), spellId, true);
break;
}
else
{
room = (room + 1) % ROOM_MAX;
++attempts;
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_scholomance_shadow_portal_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_scholomance_shadow_portal_SpellScript();
}
};
Position const SummonPos[3 * ROOM_MAX] =
{
// Hall of Secrects
{ 230.80f, 0.138f, 85.23f, 0.0f },
{ 241.23f, -6.979f, 85.23f, 0.0f },
{ 246.65f, 4.227f, 84.85f, 0.0f },
// The Hall of the damned
{ 177.9624f, -68.23893f, 84.95197f, 3.228859f },
{ 183.7705f, -61.43489f, 84.92424f, 5.148721f },
{ 184.7035f, -77.74805f, 84.92424f, 4.660029f },
// The Coven
{ 111.7203f, -1.105035f, 85.45985f, 3.961897f },
{ 118.0079f, 6.430664f, 85.31169f, 2.408554f },
{ 120.0276f, -7.496636f, 85.31169f, 2.984513f },
// The Shadow Vault
{ 245.3716f, 0.628038f, 72.73877f, 0.01745329f },
{ 240.9920f, 3.405653f, 72.73877f, 6.143559f },
{ 240.9543f, -3.182943f, 72.73877f, 0.2268928f },
// Barov Family Vault
{ 181.8245f, -42.58117f, 75.4812f, 4.660029f },
{ 177.7456f, -42.74745f, 75.4812f, 4.886922f },
{ 185.6157f, -42.91200f, 75.4812f, 4.45059f },
// Vault of the Ravenian
{ 136.362f, 6.221f, 75.40f, 3.14f },
{ 130.79f, -0.91f, 75.40f, 3.14f },
{ 136.362f, -8.221f, 75.40f, 3.14f },
};
class spell_scholomance_shadow_portal_rooms : public SpellScriptLoader
{
public:
spell_scholomance_shadow_portal_rooms() : SpellScriptLoader("spell_scholomance_shadow_portal_rooms") { }
class spell_scholomance_shadow_portal_rooms_SpellScript : public SpellScript
{
PrepareSpellScript(spell_scholomance_shadow_portal_rooms_SpellScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_UNIT;
}
void HandleSendEvent(SpellEffIndex effIndex)
{
PreventHitEffect(effIndex);
Creature* caster = GetCaster()->ToCreature();
uint8 summonPos = 0;
uint32 gateId = 0;
switch (GetSpellInfo()->Id)
{
case SPELL_SHADOW_PORTAL_HALLOFSECRETS:
summonPos = ROOM_HALL_OF_SECRETS * 3;
gateId = GO_GATE_POLKELT;
break;
case SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED:
summonPos = ROOM_HALL_OF_THE_DAMNED * 3;
gateId = GO_GATE_THEOLEN;
break;
case SPELL_SHADOW_PORTAL_THECOVEN:
summonPos = ROOM_THE_COVEN * 3;
gateId = GO_GATE_MALICIA;
break;
case SPELL_SHADOW_PORTAL_THESHADOWVAULT:
summonPos = ROOM_THE_SHADOW_VAULT * 3;
gateId = GO_GATE_ILLUCIA;
break;
case SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT:
summonPos = ROOM_BAROV_FAMILY_VAULT * 3;
gateId = GO_GATE_BAROV;
break;
case SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN:
summonPos = ROOM_VAULT_OF_THE_RAVENIAN * 3;
gateId = GO_GATE_RAVENIAN;
break;
}
if (gateId && (GetCaster()->GetMap()->GetId() == 289))
{
for (uint8 i = 0; i < 3; ++i)
{
if (Creature* summon = GetCaster()->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[summonPos + i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
{
summon->GetMotionMaster()->MoveRandom(8.0f);
summon->AI()->SetData(0, summonPos / 3 + 1);
}
}
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
if (GameObject* gate = ObjectAccessor::GetGameObject(*caster, instance->GetGuidData(gateId)))
{
gate->SetGoState(GO_STATE_READY);
gate->AI()->SetData(1, 1);
}
}
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_scholomance_shadow_portal_rooms_SpellScript::HandleSendEvent, EFFECT_1, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_scholomance_shadow_portal_rooms_SpellScript();
}
};
class spell_scholomance_boon_of_life : public SpellScriptLoader
{
public:
@@ -648,8 +480,6 @@ void AddSC_instance_scholomance()
new spell_scholomance_fixate();
new spell_kormok_summon_bone_mages();
new spell_kormok_summon_bone_minions();
new spell_scholomance_shadow_portal();
new spell_scholomance_shadow_portal_rooms();
new spell_scholomance_boon_of_life();
new npc_scholomance_occultist();
}

View File

@@ -26,33 +26,38 @@ enum DataTypes
{
DATA_KIRTONOS_THE_HERALD = 0,
DATA_MINI_BOSSES = 1,
DATA_RAS_HUMAN = 2
DATA_RAS_HUMAN = 2,
DATA_DARKMASTER_GANDLING = 3
};
enum ModelIds
{
MODEL_RAS_HUMAN = 3975
MODEL_RAS_HUMAN = 3975
};
enum TalkGroupIds
{
TALK_RAS_HUMAN = 0
TALK_RAS_HUMAN = 0
};
enum CreatureIds
{
NPC_RISEN_GUARDIAN = 11598
NPC_RISEN_GUARDIAN = 11598,
NPC_DARKMASTER_GANDLING = 1853
};
enum GameobjectIds
{
GO_GATE_KIRTONOS = 175570,
GO_GATE_RAVENIAN = 177372,
GO_GATE_THEOLEN = 177377,
GO_GATE_ILLUCIA = 177371,
GO_GATE_MALICIA = 177375,
GO_GATE_BAROV = 177373,
GO_GATE_POLKELT = 177376
GO_GATE_KIRTONOS = 175570,
GO_GATE_GANDLING_ENTRANCE = 177374,
GO_GATE_GANDLING_DOWN_NORTH = 177371,
GO_GATE_GANDLING_DOWN_EAST = 177373,
GO_GATE_GANDLING_DOWN_SOUTH = 177372,
GO_GATE_GANDLING_UP_NORTH = 177376,
GO_GATE_GANDLING_UP_EAST = 177377,
GO_GATE_GANDLING_UP_SOUTH = 177375
};
enum SpellIds
@@ -65,14 +70,7 @@ enum SpellIds
SPELL_SUMMON_BONE_MINION1 = 27690,
SPELL_SUMMON_BONE_MINION2 = 27691,
SPELL_SUMMON_BONE_MINION3 = 27692,
SPELL_SUMMON_BONE_MINION4 = 27693,
SPELL_SHADOW_PORTAL_HALLOFSECRETS = 17863,
SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED = 17939,
SPELL_SHADOW_PORTAL_THECOVEN = 17943,
SPELL_SHADOW_PORTAL_THESHADOWVAULT = 17944,
SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT = 17946,
SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN = 17948
SPELL_SUMMON_BONE_MINION4 = 27693
};
template <class AI, class T>

View File

@@ -91,6 +91,7 @@ void AddSC_the_scarlet_enclave_c2();
void AddSC_the_scarlet_enclave_c5();
void AddSC_instance_scarlet_monastery(); //Scarlet Monastery
void AddSC_boss_kirtonos_the_herald();
void AddSC_boss_darkmaster_gandling();
void AddSC_instance_scholomance(); //Scholomance
void AddSC_instance_shadowfang_keep(); //Shadowfang keep
void AddSC_boss_baroness_anastari();
@@ -226,6 +227,7 @@ void AddEasternKingdomsScripts()
AddSC_the_scarlet_enclave_c5();
AddSC_instance_scarlet_monastery(); //Scarlet Monastery
AddSC_boss_kirtonos_the_herald();
AddSC_boss_darkmaster_gandling();
AddSC_instance_scholomance(); //Scholomance
AddSC_instance_shadowfang_keep(); //Shadowfang keep
AddSC_boss_baroness_anastari();