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feat(Core/Creatures): implement a sparring system (#19824)
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@@ -1760,6 +1760,9 @@ void World::SetInitialWorldSettings()
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LOG_INFO("server.loading", "Loading Creature Data...");
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sObjectMgr->LoadCreatures();
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LOG_INFO("server.loading", "Loading Creature sparring...");
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sObjectMgr->LoadCreatureSparring();
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LOG_INFO("server.loading", "Loading Temporary Summon Data...");
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sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
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