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refactor(Core/World): Create WorldSessionMgr to split session logic out of World (#21400)
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112
src/server/game/Server/WorldSessionMgr.h
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112
src/server/game/Server/WorldSessionMgr.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __WORLDSESSIONMGR_H
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#define __WORLDSESSIONMGR_H
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#include "Common.h"
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#include "IWorld.h"
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#include "LockedQueue.h"
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#include "ObjectGuid.h"
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#include <list>
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#include <unordered_map>
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class Player;
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class WorldPacket;
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class WorldSession;
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class WorldSessionMgr
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{
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public:
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static WorldSessionMgr* Instance();
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WorldSessionMgr();
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~WorldSessionMgr();
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WorldSession* FindSession(uint32 id) const;
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WorldSession* FindOfflineSession(uint32 id) const;
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WorldSession* FindOfflineSessionForCharacterGUID(ObjectGuid::LowType guidLow) const;
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void UpdateSessions(uint32 const diff);
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bool KickSession(uint32 id);
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void KickAll();
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void KickAllLess(AccountTypes sec);
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void AddSession(WorldSession* session);
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void AddQueuedPlayer(WorldSession* session);
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bool RemoveQueuedPlayer(WorldSession* session);
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int32 GetQueuePos(WorldSession* session);
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bool HasRecentlyDisconnected(WorldSession* session);
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typedef std::unordered_map<uint32, WorldSession*> SessionMap;
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SessionMap const& GetAllSessions() const { return _sessions; }
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/// Get the number of current active sessions
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void UpdateMaxSessionCounters();
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uint32 GetActiveAndQueuedSessionCount() const { return _sessions.size(); }
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uint32 GetActiveSessionCount() const { return _sessions.size() - _queuedPlayer.size(); }
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uint32 GetQueuedSessionCount() const { return _queuedPlayer.size(); }
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/// Get the maximum number of parallel sessions on the server since last reboot
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uint32 GetMaxQueuedSessionCount() const { return _maxQueuedSessionCount; }
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uint32 GetMaxActiveSessionCount() const { return _maxActiveSessionCount; }
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/// Get number of players
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inline uint32 GetPlayerCount() const { return _playerCount; }
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inline uint32 GetMaxPlayerCount() const { return _maxPlayerCount; }
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/// Active session server limit
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void SetPlayerAmountLimit(uint32 limit) { _playerLimit = limit; }
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uint32 GetPlayerAmountLimit() const { return _playerLimit; }
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/// Increase/Decrease number of players
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inline void IncreasePlayerCount()
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{
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_playerCount++;
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_maxPlayerCount = std::max(_maxPlayerCount, _playerCount);
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}
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inline void DecreasePlayerCount() { _playerCount--; }
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void SendGlobalMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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void SendGlobalGMMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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void SendZoneText(uint32 zone, std::string text, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL);
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void SendServerMessage(ServerMessageType messageID, std::string stringParam = "", Player* player = nullptr);
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void DoForAllOnlinePlayers(std::function<void(Player*)> exec);
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private:
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LockedQueue<WorldSession*> _addSessQueue;
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void AddSession_(WorldSession* session);
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SessionMap _sessions;
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SessionMap _offlineSessions;
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typedef std::unordered_map<uint32, time_t> DisconnectMap;
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DisconnectMap _disconnects;
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typedef std::list<WorldSession*> Queue;
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Queue _queuedPlayer;
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uint32 _playerLimit;
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uint32 _maxActiveSessionCount;
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uint32 _maxQueuedSessionCount;
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uint32 _playerCount;
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uint32 _maxPlayerCount;
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};
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#define sWorldSessionMgr WorldSessionMgr::Instance()
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#endif
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