feat(Core/Unit): NPCFlags helpers (#11286)

* cherry-pick commit (TrinityCore/TrinityCore@d611925)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
Kitzunu
2022-04-05 13:52:42 +02:00
committed by GitHub
parent e2370446a5
commit edb7cac19b
75 changed files with 293 additions and 285 deletions

View File

@@ -377,7 +377,7 @@ public:
void Reset() override
{
_events.Reset();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
// Xinef: after soft reset npc is no longer present
if (me->GetInstanceScript()->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
@@ -439,7 +439,7 @@ public:
Talk(SAY_XERESTRASZA_EVENT_6);
break;
case EVENT_XERESTRASZA_EVENT_7:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
Talk(SAY_XERESTRASZA_EVENT_7);
me->setActive(false);
break;

View File

@@ -316,7 +316,7 @@ public:
c->SetHomePosition(748.309f, 619.488f, 411.172f, 4.71239f);
c->SetPosition(748.309f, 619.488f, 411.172f, 4.71239f);
c->SetRespawnTime(3);
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
InstanceProgress = INSTANCE_PROGRESS_INITIAL;
}
@@ -329,7 +329,7 @@ public:
announcer->SetHomePosition(735.81f, 661.92f, 412.39f, 4.714f);
announcer->SetPosition(735.81f, 661.92f, 412.39f, 4.714f);
announcer->SetRespawnTime(3);
announcer->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
announcer->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
for( uint8 i = 0; i < 3; ++i )
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
@@ -387,7 +387,7 @@ public:
c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
c->SetPosition(743.14f, 628.77f, 411.2f, 4.71239f);
c->SetRespawnTime(3);
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
NPC_MemoryEntry = 0;
InstanceProgress = INSTANCE_PROGRESS_CHAMPIONS_DEAD;
@@ -411,7 +411,7 @@ public:
c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
c->SetPosition(743.14f, 628.77f, 411.2f, 4.71239f);
c->SetRespawnTime(3);
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
InstanceProgress = INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED;
}
@@ -968,7 +968,7 @@ public:
case EVENT_RESTORE_ANNOUNCER_GOSSIP:
{
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
announcer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
announcer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
break;
case EVENT_START_ARGENT_CHALLENGE_INTRO:

View File

@@ -33,7 +33,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -76,7 +76,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) override
{
if(!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if(!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -86,7 +86,7 @@ public:
if(uiAction == GOSSIP_ACTION_INFO_DEF + 1338 || uiAction == GOSSIP_ACTION_INFO_DEF + 1341 || uiAction == GOSSIP_ACTION_INFO_DEF + 1339 || uiAction == GOSSIP_ACTION_INFO_DEF + 1340)
{
pInstance->SetData(DATA_ANNOUNCER_GOSSIP_SELECT, (uiAction == GOSSIP_ACTION_INFO_DEF + 1341 ? 1 : 0));
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
CloseGossipMenuFor(player);

View File

@@ -767,7 +767,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
c->AI()->Talk(SAY_STAGE_0_06);
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
case EVENT_SCENE_101:
@@ -946,7 +946,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
c->AI()->Talk(SAY_STAGE_1_11);
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
case EVENT_SCENE_201:
@@ -1120,7 +1120,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
c->AI()->Talk(SAY_STAGE_2_06);
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
case EVENT_SCENE_301:
@@ -1435,11 +1435,11 @@ public:
{
case INSTANCE_PROGRESS_INITIAL:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case INSTANCE_PROGRESS_INTRO_DONE:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if( Creature* c = instance->GetCreature(NPC_GormokGUID) )
{
c->AI()->DoAction(-1); // despawn summons
@@ -1459,7 +1459,7 @@ public:
break;
case INSTANCE_PROGRESS_BEASTS_DEAD:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if( Creature* c = instance->GetCreature(NPC_FizzlebangGUID) )
c->DespawnOrUnsummon();
NPC_FizzlebangGUID.Clear();
@@ -1478,7 +1478,7 @@ public:
c->DespawnOrUnsummon();
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
{
c->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if( Creature* jaraxxus = c->SummonCreature(NPC_JARAXXUS, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY(), Locs[LOC_CENTER].GetPositionZ(), Locs[LOC_CENTER].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000) )
{
jaraxxus->CastSpell(jaraxxus, 67924, true);
@@ -1490,7 +1490,7 @@ public:
break;
case INSTANCE_PROGRESS_JARAXXUS_DEAD:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
for (ObjectGuid const& guid : NPC_ChampionGUIDs)
if (Creature* c = instance->GetCreature(guid))
c->DespawnOrUnsummon();
@@ -1498,7 +1498,7 @@ public:
break;
case INSTANCE_PROGRESS_FACTION_CHAMPIONS_DEAD:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if( Creature* c = instance->GetCreature(NPC_DarkbaneGUID) )
{
c->AI()->DoAction(-1);
@@ -1521,11 +1521,11 @@ public:
if (InstanceProgress == INSTANCE_PROGRESS_ANUB_ARAK)
{
c->SetVisible(false);
c->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
else
{
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
c->SetVisible(true);
c->SetFacingTo(c->GetOrientation());
}
@@ -1550,7 +1550,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
{
c->SetVisible(false);
c->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
break;
}
@@ -1566,7 +1566,7 @@ public:
if( instance->IsHeroic() && AttemptsLeft == 0 )
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
HandleGameObject(GO_MainGateGUID, false);
HandleGameObject(GO_EnterGateGUID, true);

View File

@@ -36,7 +36,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if(!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if(!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -59,7 +59,7 @@ public:
gossipTextId = MSG_CRUSADERS;
break;
case INSTANCE_PROGRESS_DONE:
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
return true;
default:
return true;
@@ -72,7 +72,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 uiAction) override
{
if( !creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP) )
if( !creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) )
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -82,7 +82,7 @@ public:
if( uiAction == GOSSIP_ACTION_INFO_DEF + 1337 )
{
pInstance->SetData(TYPE_ANNOUNCER_GOSSIP_SELECT, 0);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
CloseGossipMenuFor(player);

View File

@@ -69,9 +69,9 @@ public:
void DoAction(int32 a) override
{
if (a == 1)
if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
events.Reset();
events.ScheduleEvent(1, 1000);
}
@@ -190,7 +190,7 @@ public:
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
{
if (creature->GetEntry() == NPC_JAINA_PART1)
AddGossipItemFor(player, GOSSIP_JAINA_INTRO, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -232,14 +232,14 @@ public:
{
npc_fos_leader_secondAI(Creature* creature) : ScriptedAI(creature)
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == 1)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (me->GetEntry() == NPC_JAINA_PART1)
Talk(SAY_JAINA_OUTRO);
else

View File

@@ -91,7 +91,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
if (creature->IsQuestGiver())
@@ -134,7 +134,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) override
{
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* instance = creature->GetInstanceScript();
@@ -154,13 +154,13 @@ public:
CloseGossipMenuFor(player);
if (creature->AI())
creature->AI()->DoAction(ACTION_START_INTRO);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
case GOSSIP_ACTION_INFO_DEF+2:
CloseGossipMenuFor(player);
if (creature->AI())
creature->AI()->DoAction(ACTION_SKIP_INTRO);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
}
@@ -233,7 +233,7 @@ public:
me->GetMotionMaster()->MovePoint(0, SpawnPos);
break;
case EVENT_PRE_INTRO_3:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
Talk(me->GetEntry() == NPC_JAINA_PART1 ? SAY_JAINA_INTRO_2 : SAY_SYLVANAS_INTRO_1);
me->SetFacingTo(0.89f);
break;
@@ -1619,7 +1619,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 /*uiAction*/) override
{
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
ClearGossipMenuFor(player);
@@ -1627,7 +1627,7 @@ public:
if (InstanceScript* pInstance = creature->GetInstanceScript())
if (!pInstance->GetData(DATA_LICH_KING))
{
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->AI()->DoAction(ACTION_START_LK_FIGHT_REAL);
return true;
}
@@ -1748,7 +1748,7 @@ public:
case EVENT_ADD_GOSSIP:
me->RemoveAura(me->GetEntry() == NPC_JAINA_PART2 ? SPELL_JAINA_ICE_BARRIER : SPELL_SYLVANAS_CLOAK_OF_DARKNESS);
me->SetFacingTo(LeaderEscapePos.GetOrientation());
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case EVENT_START_RUN:
{

View File

@@ -221,7 +221,7 @@ public:
NPC_LeaderIntroGUID = creature->GetGUID();
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_JAINA_PART1);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
case NPC_DARK_RANGER_LORALEN:
@@ -313,7 +313,7 @@ public:
if (!(EncounterMask & (1 << DATA_LK_INTRO)))
{
creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, TeamIdInInstance == TEAM_ALLIANCE ? EMOTE_ONESHOT_ATTACK2HTIGHT : EMOTE_ONESHOT_ATTACK1H);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->CastSpell(creature, TeamIdInInstance == TEAM_ALLIANCE ? SPELL_JAINA_ICE_BARRIER : SPELL_SYLVANAS_CLOAK_OF_DARKNESS, true);
if (TeamIdInInstance != TEAM_ALLIANCE)
{
@@ -323,8 +323,8 @@ public:
}
else if (!(EncounterMask & (1 << DATA_LICH_KING)))
{
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->UpdatePosition(LeaderEscapePos, true);
creature->StopMovingOnCurrentPos();
}
@@ -530,8 +530,8 @@ public:
c->GetMotionMaster()->MoveIdle();
c->UpdatePosition(LeaderEscapePos, true);
c->StopMovingOnCurrentPos();
c->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
c->SetHealth(c->GetMaxHealth() / 20);
c->AI()->Reset();
c->setActive(false);
@@ -1196,7 +1196,7 @@ public:
break;
case 11:
if (Creature* c = instance->GetCreature(NPC_LeaderGUID))
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
c->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
++outroStep;
outroTimer = 300 * 1000;
break;

View File

@@ -1150,7 +1150,7 @@ public:
pInstance = me->GetInstanceScript();
barrierGUID.Clear();
events.Reset();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (pInstance)
{
@@ -1206,7 +1206,7 @@ public:
Talk(SAY_JAINA_OUTRO_3);
break;
case 6:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (GameObject* g = me->FindNearestGameObject(GO_HOR_PORTCULLIS, 50.0f))
g->SetGoState(GO_STATE_ACTIVE);
break;

View File

@@ -531,7 +531,7 @@ public:
void Reset() override
{
_events.Reset();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetReactState(REACT_PASSIVE);
}
@@ -558,7 +558,7 @@ public:
for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
(*itr)->AI()->SetData(0, x++);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_INTRO_HORDE_1);
_events.SetPhase(PHASE_INTRO_H);
_events.ScheduleEvent(EVENT_INTRO_HORDE_2, 5000, 0, PHASE_INTRO_H);
@@ -792,7 +792,7 @@ public:
void Reset() override
{
_events.Reset();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetReactState(REACT_PASSIVE);
}
@@ -819,7 +819,7 @@ public:
for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
(*itr)->AI()->SetData(0, x++);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_INTRO_ALLIANCE_1);
_events.SetPhase(PHASE_INTRO_A);
_events.ScheduleEvent(EVENT_INTRO_ALLIANCE_2, 2500, 0, PHASE_INTRO_A);

View File

@@ -758,9 +758,9 @@ public:
void sGossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) override
{
if (!me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetTransport()->setActive(true);
me->GetTransport()->ToMotionTransport()->EnableMovement(true);
_events.ScheduleEvent(EVENT_INTRO_H_1, 5000);
@@ -1093,9 +1093,9 @@ public:
void sGossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) override
{
if (!me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetTransport()->setActive(true);
me->GetTransport()->ToMotionTransport()->EnableMovement(true);
_events.ScheduleEvent(EVENT_INTRO_A_1, 5000);

View File

@@ -1285,7 +1285,7 @@ public:
{
_events.Reset();
if (_instance->GetBossState(DATA_THE_LICH_KING) == DONE || (me->GetMap()->IsHeroic() && !_instance->GetData(DATA_LK_HC_AVAILABLE)))
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetReactState(REACT_PASSIVE);
}
@@ -1357,18 +1357,18 @@ public:
{
ScriptedAI::JustReachedHome();
if (!(_instance->GetBossState(DATA_THE_LICH_KING) == DONE || (me->GetMap()->IsHeroic() && !_instance->GetData(DATA_LK_HC_AVAILABLE))))
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
}
void sGossipSelect(Player* /*player*/, uint32 sender, uint32 action) override
{
Creature* theLichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING));
if (me->GetCreatureTemplate()->GossipMenuId == sender && !action && me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP) && theLichKing && !theLichKing->IsInEvadeMode())
if (me->GetCreatureTemplate()->GossipMenuId == sender && !action && me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) && theLichKing && !theLichKing->IsInEvadeMode())
{
if (me->GetMap()->IsHeroic() && !_instance->GetData(DATA_LK_HC_AVAILABLE))
return;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_TIRION_INTRO, TirionIntro);
}

View File

@@ -132,7 +132,7 @@ public:
}
if (resetPosition)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
switch (me->GetEntry())
{
case NPC_VERDISA:
@@ -161,7 +161,7 @@ public:
{
Talk(SAY_BELGARISTRASZ);
}
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
}
};

View File

@@ -316,7 +316,7 @@ public:
me->SetFaction(FACTION_FRIENDLY);
me->SetReactState(REACT_PASSIVE);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if(pInstance)
{
@@ -347,13 +347,13 @@ public:
SetEscortPaused(false);
InitializeEvent();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
break;
}
case ACTION_GO_TO_SJONNIR:
SetEscortPaused(false);
ResetEvent();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
break;
case ACTION_START_SJONNIR_FIGHT:
me->SetFaction(FACTION_FRIENDLY);
@@ -377,7 +377,7 @@ public:
Start(false, true, ObjectGuid::Empty, 0, true, false);
SetNextWaypoint(20, false);
ResetEvent();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
break;
case ACTION_OPEN_DOOR:
if (GameObject* door = ObjectAccessor::GetGameObject(*me, pInstance->GetGuidData(GO_SJONNIR_DOOR)))
@@ -504,7 +504,7 @@ public:
me->CastSpell(me, 59046, true); // credit
}
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
// Spawn Chest and quest credit
if (Player* plr = SelectTargetFromPlayerList(200.0f))
@@ -528,7 +528,7 @@ public:
door->SetGoState(GO_STATE_ACTIVE);
SetEscortPaused(false);
ResetEvent();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
break;
}
case EVENT_END:
@@ -537,7 +537,7 @@ public:
if (pInstance)
pInstance->SetData(BRANN_BRONZEBEARD, 6);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->Yell("I'll use the forge to make batches o' earthen to stand guard... But our greatest challenge still remains: find and stop Loken!", LANG_UNIVERSAL);
me->PlayDirectSound(14279);
break;
@@ -653,7 +653,7 @@ void brann_bronzebeard::brann_bronzebeardAI::WaypointReached(uint32 id)
// Stop before stairs and ask to start
case 9:
SetEscortPaused(true);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if (pInstance)
pInstance->SetData(BRANN_BRONZEBEARD, 2);
@@ -674,7 +674,7 @@ void brann_bronzebeard::brann_bronzebeardAI::WaypointReached(uint32 id)
if(pInstance)
{
pInstance->SetData(BRANN_BRONZEBEARD, 5);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_SJONNIR)))
cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetOrientation(3.132660f);

View File

@@ -873,7 +873,7 @@ public:
if (me->GetVehicle())
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER))

View File

@@ -39,7 +39,7 @@ public:
bool OnGossipSelect(Player* /*player*/, Creature* creature, uint32 /*uiSender*/, uint32 /*uiAction*/) override
{
creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
uint8 _keeper = 0;
switch (creature->GetEntry())
{
@@ -285,7 +285,7 @@ public:
me->SetReactState(REACT_PASSIVE);
me->SetRegeneratingHealth(false);
me->SetFaction(FACTION_PREY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
me->CastSpell(me, 64770, true);
}
}

View File

@@ -49,7 +49,7 @@ public:
me->Respawn();
me->UpdateEntry(NPC_BROKEN_KEEP_CANNON, nullptr, false);
me->RemoveVehicleKit();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
}
}
@@ -61,7 +61,7 @@ public:
if (faction)
me->SetFaction(faction);
me->CreateVehicleKit(510, NPC_KEEP_CANNON);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
events.ScheduleEvent(EVENT_RESTORE_FLAG, 4000);
}
}
@@ -72,7 +72,7 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_RESTORE_FLAG:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
break;
}

View File

@@ -1181,7 +1181,7 @@ public:
{
Initialize();
_emoteState = creature->GetUInt32Value(UNIT_NPC_EMOTESTATE);
_npcFlags = creature->GetUInt32Value(UNIT_NPC_FLAGS);
_npcFlags = creature->GetNpcFlags();
}
void Initialize()
@@ -1198,7 +1198,7 @@ public:
if (_npcFlags)
{
me->SetUInt32Value(UNIT_NPC_FLAGS, _npcFlags);
me->ReplaceAllNpcFlags(_npcFlags);
}
Initialize();
@@ -1209,7 +1209,7 @@ public:
void PreScript()
{
me->StopMoving();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
@@ -1309,7 +1309,7 @@ public:
private:
EventMap _events;
uint32 _emoteState;
uint32 _npcFlags;
NPCFlags _npcFlags;
ObjectGuid _playerGUID;
};
@@ -1562,8 +1562,8 @@ public:
me->SetFaction(FACTION_VALIANCE_EXPEDITION_7);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Initialize();
}
@@ -1674,7 +1674,7 @@ public:
_arlosGUID = arlos->GetGUID();
arlos->SetWalk(true);
arlos->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
arlos->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
arlos->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
arlos->GetMotionMaster()->MovePath(PATH_ARLOS, false);
}
if (Creature* leryssa = me->SummonCreature(NPC_LERYSSA, 3751.0986f, 3614.9219f, 473.4048f, 4.5029f, TEMPSUMMON_CORPSE_TIMED_DESPAWN))
@@ -1682,7 +1682,7 @@ public:
_leryssaGUID = leryssa->GetGUID();
leryssa->SetWalk(true);
leryssa->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
leryssa->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
leryssa->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
leryssa->GetMotionMaster()->MovePath(PATH_LERYSSA, false);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_7, 7000);
@@ -1798,8 +1798,8 @@ public:
break;
case EVENT_THASSARIAN_SCRIPT_19:
// Leryssa set facing to me
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* leryssa = me->FindNearestCreature(NPC_LERYSSA, 50.0f, true))
{
_leryssaGUID = leryssa->GetGUID();
@@ -1937,7 +1937,7 @@ public:
{
_playerGUID = player->GetGUID();
CloseGossipMenuFor(player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetMotionMaster()->MovePath(PATH_THASSARIAN, false);
}
}

View File

@@ -222,7 +222,7 @@ public:
break;
case EVENT_OUTRO_DH:
me->GetMotionMaster()->MoveTargetedHome();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_events.Reset();
break;
}
@@ -261,7 +261,7 @@ public:
{
case GOSSIP_ACTION_INFO_DEF:
CloseGossipMenuFor(player);
creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
creature->AI()->SetData(ACTION_SHANDY_INTRO, 0);
break;
}

View File

@@ -1791,7 +1791,7 @@ public:
if (!tree || !player)
return;
tree->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
tree->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
if (roll == 1) // friendly version
{

View File

@@ -859,7 +859,7 @@ public:
_following = false;
_runningScript = false;
if (me->GetEntry() == NPC_LAKE_FROG_QUEST)
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void UpdateAI(uint32 diff) override
@@ -884,11 +884,11 @@ public:
_events.ScheduleEvent(EVENT_LAKEFROG_3, 3000);
break;
case EVENT_LAKEFROG_3:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_events.ScheduleEvent(EVENT_LAKEFROG_4, 25000);
break;
case EVENT_LAKEFROG_4:
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_events.ScheduleEvent(EVENT_LAKEFROG_5, 2000);
break;
case EVENT_LAKEFROG_5:

View File

@@ -135,7 +135,7 @@ public:
summons.DespawnAll();
playerGUID.Clear();
currentQuest = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
}
void JustSummoned(Creature* creature) override
@@ -340,7 +340,7 @@ public:
npc_battle_at_valhalasAI* vAI = CAST_AI(npc_battle_at_valhalas::npc_battle_at_valhalasAI, creature->AI());
vAI->ResetData();
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (vAI)
vAI->StartBattle(player->GetGUID(), quest->GetQuestId());
@@ -487,7 +487,7 @@ public:
events.Reset();
events.RescheduleEvent(EVENT_START, 1000);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->SetWalk(true);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->setActive(true);
@@ -595,7 +595,7 @@ public:
events.ScheduleEvent(EVENT_SCENE_10, 3000);
break;
case EVENT_SCENE_10:
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_QUESTGIVER);
Talk(SAY_ARETE_6);
me->DespawnOrUnsummon(60000);
break;

View File

@@ -813,7 +813,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
_heading = me->GetOrientation();
}
@@ -827,7 +827,7 @@ public:
switch (eventId)
{
case EVENT_RECRUIT_1:
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
Talk(SAY_RECRUIT);
_events.ScheduleEvent(EVENT_RECRUIT_2, 3000);