feat(Core/Formations): Implement GROUP_AI_FLAG_DONT_RESPAWN_LEADER_ON… (#12128)

This commit is contained in:
Skjalf
2022-06-21 07:07:41 -03:00
committed by GitHub
parent 61c64bbf30
commit ed7622b028
4 changed files with 16 additions and 33 deletions

View File

@@ -270,6 +270,11 @@ void CreatureGroup::MemberEvaded(Creature* member)
continue;
}
if (itr.second.HasGroupFlag(std::underlying_type_t<GroupAIFlags>(GroupAIFlags::GROUP_AI_FLAG_DONT_RESPAWN_LEADER_ON_EVADE)) && pMember == m_leader)
{
continue;
}
pMember->Respawn();
}
}

View File

@@ -28,10 +28,11 @@ class CreatureGroup;
enum class GroupAIFlags : uint16
{
GROUP_AI_FLAG_MEMBER_ASSIST_LEADER = 0x001,
GROUP_AI_FLAG_LEADER_ASSIST_MEMBER = 0x002,
GROUP_AI_FLAG_EVADE_TOGETHER = 0x004,
GROUP_AI_FLAG_RESPAWN_ON_EVADE = 0x008,
GROUP_AI_FLAG_MEMBER_ASSIST_LEADER = 0x001,
GROUP_AI_FLAG_LEADER_ASSIST_MEMBER = 0x002,
GROUP_AI_FLAG_EVADE_TOGETHER = 0x004,
GROUP_AI_FLAG_RESPAWN_ON_EVADE = 0x008,
GROUP_AI_FLAG_DONT_RESPAWN_LEADER_ON_EVADE = 0x010,
//GROUP_AI_FLAG_UNK3 = 0x010,
//GROUP_AI_FLAG_UNK4 = 0x020,
//GROUP_AI_FLAG_UNK5 = 0x040,