feat(Core/Config): Parameter to set all creatures with WP movement active (#2615)

This commit is contained in:
Stoabrogga
2020-02-23 14:08:42 +01:00
committed by GitHub
parent d387bdc695
commit ed243d6911
6 changed files with 22 additions and 7 deletions

View File

@@ -1520,9 +1520,7 @@ float WorldObject::GetGridActivationRange() const
float WorldObject::GetVisibilityRange() const
{
if (isActiveObject() && !ToPlayer())
return MAX_VISIBILITY_DISTANCE;
else if (IsVisibilityOverridden() && GetTypeId() == TYPEID_UNIT)
if (IsVisibilityOverridden() && GetTypeId() == TYPEID_UNIT)
return MAX_VISIBILITY_DISTANCE;
else if (GetTypeId() == TYPEID_GAMEOBJECT)
{
@@ -1545,9 +1543,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const
{
if (target)
{
if (target->isActiveObject() && !target->ToPlayer())
return MAX_VISIBILITY_DISTANCE;
else if (target->IsVisibilityOverridden() && target->GetTypeId() == TYPEID_UNIT)
if (target->IsVisibilityOverridden() && target->GetTypeId() == TYPEID_UNIT)
return MAX_VISIBILITY_DISTANCE;
else if (target->GetTypeId() == TYPEID_GAMEOBJECT)
{