mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-16 02:20:27 +00:00
refactor(Core/Spells): Add helpers for HasAuraType (#20802)
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@@ -813,7 +813,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
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return MINUTE * IN_MILLISECONDS;
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case BREATH_TIMER:
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{
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if (!IsAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
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if (!IsAlive() || HasWaterBreathingAura() || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
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return DISABLED_MIRROR_TIMER;
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int32 UnderWaterTime = sWorld->getIntConfig(CONFIG_WATER_BREATH_TIMER);
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AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING);
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@@ -1787,8 +1787,8 @@ void Player::RegenerateAll()
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{
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// Not in combat or they have regeneration
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if (!IsInCombat() || IsPolymorphed() || m_baseHealthRegen ||
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HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
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HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT))
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HasRegenDuringCombatAura() ||
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HasHealthRegenInCombatAura())
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{
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RegenerateHealth();
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}
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@@ -1882,7 +1882,7 @@ void Player::Regenerate(Powers power)
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break;
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case POWER_RAGE: // Regenerate rage
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{
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if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
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if (!IsInCombat() && !HasInterruptRegenAura())
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{
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float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
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addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
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@@ -1894,7 +1894,7 @@ void Player::Regenerate(Powers power)
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break;
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case POWER_RUNIC_POWER:
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{
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if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
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if (!IsInCombat() && !HasInterruptRegenAura())
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{
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float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
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addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
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@@ -2000,7 +2000,7 @@ void Player::RegenerateHealth()
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if (IsPolymorphed())
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addvalue = (float)GetMaxHealth() / 3;
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// normal regen case (maybe partly in combat case)
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else if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
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else if (!IsInCombat() || HasRegenDuringCombatAura())
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{
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addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
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@@ -2019,7 +2019,7 @@ void Player::RegenerateHealth()
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{
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addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILLISECONDS / (5 * IN_MILLISECONDS);
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}
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else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
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else if (HasRegenDuringCombatAura())
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{
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ApplyPct(addvalue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT));
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}
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@@ -4554,7 +4554,7 @@ void Player::KillPlayer()
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//SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
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ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
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ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
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ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasPreventResurectionAura());
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// 6 minutes until repop at graveyard
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m_deathTimer = 6 * MINUTE * IN_MILLISECONDS;
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@@ -4779,10 +4779,8 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory)
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void Player::DurabilityPointsLoss(Item* item, int32 points)
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{
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if (HasAuraType(SPELL_AURA_PREVENT_DURABILITY_LOSS))
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{
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if (HasPreventDurabilityLossAura())
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return;
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}
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int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
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int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
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@@ -6110,7 +6108,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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if (honor_f <= 0)
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{
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if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
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if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
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return false;
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victim_guid = uVictim->GetGUID();
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@@ -6223,7 +6221,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
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{
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if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
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if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
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return true;
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if (uVictim->IsPlayer())
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@@ -11666,7 +11664,7 @@ void Player::SendInitialPacketsAfterAddToMap()
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// Fix mount, update block gets messed somewhere
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{
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if (!isBeingLoaded() && GetMountBlockId() && !HasAuraType(SPELL_AURA_MOUNTED))
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if (!isBeingLoaded() && GetMountBlockId() && !HasMountedAura())
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{
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AddAura(GetMountBlockId(), this);
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SetMountBlockId(0);
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@@ -11678,11 +11676,11 @@ void Player::SendInitialPacketsAfterAddToMap()
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GetZoneAndAreaId(newzone, newarea);
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UpdateZone(newzone, newarea); // also call SendInitWorldStates();
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if (HasAuraType(SPELL_AURA_MOD_STUN))
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if (HasStunAura())
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SetMovement(MOVE_ROOT);
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// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
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if (HasAuraType(SPELL_AURA_MOD_ROOT))
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if (HasRootAura())
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{
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WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
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data2 << GetPackGUID();
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@@ -12072,13 +12070,13 @@ void Player::GetAurasForTarget(Unit* target, bool force /*= false*/)
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/*! Blizz sends certain movement packets sometimes even before CreateObject
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These movement packets are usually found in SMSG_COMPRESSED_MOVES
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*/
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if (target->HasAuraType(SPELL_AURA_FEATHER_FALL))
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if (target->HasFeatherFallAura())
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target->SendMovementFeatherFall(this);
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if (target->HasAuraType(SPELL_AURA_WATER_WALK))
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if (target->HasWaterWalkAura())
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target->SendMovementWaterWalking(this);
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if (target->HasAuraType(SPELL_AURA_HOVER))
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if (target->HasHoverAura())
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target->SendMovementHover(this);
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WorldPacket data(SMSG_AURA_UPDATE_ALL);
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@@ -13863,8 +13861,8 @@ void Player::HandleFall(MovementInfo const& movementInfo)
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//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
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// 14.57 can be calculated by resolving damageperc formula below to 0
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if (z_diff >= 14.57f && !isDead() && !IsGameMaster() && !GetCommandStatus(CHEAT_GOD) &&
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!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
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!HasAuraType(SPELL_AURA_FLY))
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!HasHoverAura() && !HasFeatherFallAura() &&
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!HasFlyAura())
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{
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//Safe fall, fall height reduction
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int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
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