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fix(DB/gameobject): pooling for Battered Chests in starting zones (#4552)
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@@ -0,0 +1,32 @@
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INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1613075633317108993');
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-- Create pooling for Battered Chests
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DELETE FROM `pool_template` WHERE `entry` IN (11639,11640,11641,11642);
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INSERT INTO `pool_template` (`entry`,`max_limit`,`description`) VALUES
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(11639,1,"Battered Chests, Coldridge Valley "),
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(11640,1,"Battered Chests, Elwyn Forest"),
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(11641,1,"Battered Chests, Tirisfall"),
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(11642,1,"Battered Chests, Shadowglen");
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-- Add gameobjects to pools
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DELETE FROM `pool_gameobject` WHERE `guid` IN (85816,85817,1397,1454,26749,26756,34797,34798,85653,45106,45110,85818,85832,49528,49529);
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INSERT INTO `pool_gameobject` (`guid`,`pool_entry`,`chance`,`description`) VALUES
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(85816,11639,0,"Battered Chest, Coldridge Valley, node 1"),
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(85817,11639,0,"Battered Chest, Coldridge Valley, node 2"),
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(1397,11639,0,"Battered Chest, Coldridge Valley, node 3"),
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(1454,11639,0,"Battered Chest, Coldridge Valley, node 4"),
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(26749,11640,0,"Battered Chest, Elwyn Forest, node 1"),
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(26756,11640,0,"Battered Chest, Elwyn Forest, node 2"),
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(34797,11640,0,"Battered Chest, Elwyn Forest, node 3"),
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(34798,11640,0,"Battered Chest, Elwyn Forest, node 4"),
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(85653,11640,0,"Battered Chest, Elwyn Forest, node 5"),
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(45106,11641,0,"Battered Chest, Tirisfall, node 1"),
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(45110,11641,0,"Battered Chest, Tirisfall, node 2"),
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(85818,11641,0,"Battered Chest, Tirisfall, node 3"),
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(85832,11641,0,"Battered Chest, Tirisfall, node 4"),
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(49528,11642,0,"Battered Chest, Shadowglen, node 1"),
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(49529,11642,0,"Battered Chest, Shadowglen, node 2");
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-- Lower respawn of chests to 5 minutes
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UPDATE `gameobject` SET `spawntimesecs`=300 WHERE `guid` IN (85816,85817,1397,1454,26749,26756,34797,34798,85653,45106,45110,85818,85832,49528,49529);
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