From eb6ab9e120ae568fff51e1c4c0747a95e4486162 Mon Sep 17 00:00:00 2001 From: Yehonal Date: Sat, 21 Oct 2017 00:43:41 +0000 Subject: [PATCH] Fixed behaviour of unrelenting assault warrior arms debuff --- src/scripts/Spells/spell_warrior.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scripts/Spells/spell_warrior.cpp b/src/scripts/Spells/spell_warrior.cpp index 2ea90c230..45b3ac264 100644 --- a/src/scripts/Spells/spell_warrior.cpp +++ b/src/scripts/Spells/spell_warrior.cpp @@ -592,7 +592,7 @@ class spell_warr_overpower : public SpellScriptLoader if (Player* target = GetHitPlayer()) if (target->HasUnitState(UNIT_STATE_CASTING)) - target->CastSpell(target, spellId, true); + target->CastSpell(target, spellId, true, 0, 0, GetCaster()->GetGUID()); } void Register()