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feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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@@ -15,19 +15,19 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CellImpl.h"
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#include "CreatureScript.h"
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#include "GridNotifiers.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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/*
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* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_rog_".
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*/
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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enum RogueSpells
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{
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SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK = 22482,
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@@ -710,3 +710,4 @@ void AddSC_rogue_spell_scripts()
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RegisterSpellScript(spell_rog_tricks_of_the_trade_proc);
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RegisterSpellScript(spell_rog_pickpocket);
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}
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