feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -15,23 +15,23 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CellImpl.h"
#include "CreatureScript.h"
#include "CreatureTextMgr.h"
#include "GridNotifiers.h"
#include "MapMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "Vehicle.h"
/*
* Scripts for spells with SPELLFAMILY_GENERIC spells used for quests.
* Ordered alphabetically using questId and scriptname.
* Scriptnames of files in this file should be prefixed with "spell_q#questID_".
*/
#include "CellImpl.h"
#include "CreatureTextMgr.h"
#include "GridNotifiers.h"
#include "MapMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "Vehicle.h"
class spell_q11065_wrangle_some_aether_rays : public SpellScript
{
PrepareSpellScript(spell_q11065_wrangle_some_aether_rays);
@@ -2569,3 +2569,4 @@ void AddSC_quest_spell_scripts()
RegisterSpellScript(spell_q10651_q10692_book_of_fel_names);
RegisterSpellScript(spell_q9847_a_spirit_ally);
}