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feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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@@ -15,23 +15,23 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CellImpl.h"
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#include "CreatureScript.h"
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#include "CreatureTextMgr.h"
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#include "GridNotifiers.h"
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#include "MapMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "Vehicle.h"
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/*
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* Scripts for spells with SPELLFAMILY_GENERIC spells used for quests.
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* Ordered alphabetically using questId and scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_q#questID_".
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*/
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#include "CellImpl.h"
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#include "CreatureTextMgr.h"
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#include "GridNotifiers.h"
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#include "MapMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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#include "Vehicle.h"
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class spell_q11065_wrangle_some_aether_rays : public SpellScript
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{
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PrepareSpellScript(spell_q11065_wrangle_some_aether_rays);
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@@ -2569,3 +2569,4 @@ void AddSC_quest_spell_scripts()
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RegisterSpellScript(spell_q10651_q10692_book_of_fel_names);
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RegisterSpellScript(spell_q9847_a_spirit_ally);
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}
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