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feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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@@ -15,20 +15,20 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "GridNotifiers.h"
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#include "Player.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "TemporarySummon.h"
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/*
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* Scripts for spells with SPELLFAMILY_PRIEST and SPELLFAMILY_GENERIC spells used by priest players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_pri_".
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*/
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#include "GridNotifiers.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "TemporarySummon.h"
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enum PriestSpells
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{
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SPELL_PRIEST_DIVINE_AEGIS = 47753,
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@@ -974,3 +974,4 @@ void AddSC_priest_spell_scripts()
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RegisterSpellScript(spell_pri_mind_control);
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RegisterSpellScript(spell_pri_t4_4p_bonus);
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}
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