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feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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@@ -15,20 +15,20 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "Pet.h"
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#include "Player.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "TemporarySummon.h"
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/*
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* Scripts for spells with SPELLFAMILY_MAGE and SPELLFAMILY_GENERIC spells used by mage players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_mage_".
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*/
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#include "Pet.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "SpellScript.h"
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#include "TemporarySummon.h"
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enum MageSpells
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{
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// Ours
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@@ -1083,3 +1083,4 @@ void AddSC_mage_spell_scripts()
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RegisterSpellScript(spell_mage_fingers_of_frost_proc_aura);
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RegisterSpellScript(spell_mage_fingers_of_frost_proc);
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}
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