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feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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@@ -15,24 +15,24 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Battleground.h"
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#include "CreatureScript.h"
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#include "GameTime.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "SkillDiscovery.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "WorldSession.h"
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/*
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* Scripts for spells with SPELLFAMILY_GENERIC spells used by items.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_item_".
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*/
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#include "Battleground.h"
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#include "GameTime.h"
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#include "ObjectMgr.h"
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#include "Pet.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SkillDiscovery.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "WorldSession.h"
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enum MassiveSeaforiumCharge
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{
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ITEM_MASSIVE_SEAFORIUM_CHARGE = 39213,
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@@ -4061,3 +4061,4 @@ void AddSC_item_spell_scripts()
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RegisterSpellScript(spell_item_venomhide_feed);
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RegisterSpellScript(spell_item_scroll_of_retribution);
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}
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