feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -15,24 +15,24 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Battleground.h"
#include "CreatureScript.h"
#include "GameTime.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SkillDiscovery.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "WorldSession.h"
/*
* Scripts for spells with SPELLFAMILY_GENERIC spells used by items.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_item_".
*/
#include "Battleground.h"
#include "GameTime.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SkillDiscovery.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "WorldSession.h"
enum MassiveSeaforiumCharge
{
ITEM_MASSIVE_SEAFORIUM_CHARGE = 39213,
@@ -4061,3 +4061,4 @@ void AddSC_item_spell_scripts()
RegisterSpellScript(spell_item_venomhide_feed);
RegisterSpellScript(spell_item_scroll_of_retribution);
}