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feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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@@ -15,20 +15,20 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
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*/
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#include "CreatureScript.h"
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#include "CreatureTextMgr.h"
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#include "Group.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
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*/
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enum soulTrader
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{
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@@ -833,3 +833,4 @@ void AddSC_generic_pet_scripts()
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RegisterCreatureAI(npc_pet_gen_moth);
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RegisterCreatureAI(npc_pet_darting_hatchling);
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}
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