feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -15,20 +15,20 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
*/
#include "CreatureScript.h"
#include "CreatureTextMgr.h"
#include "Group.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
*/
enum soulTrader
{
@@ -833,3 +833,4 @@ void AddSC_generic_pet_scripts()
RegisterCreatureAI(npc_pet_gen_moth);
RegisterCreatureAI(npc_pet_darting_hatchling);
}