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feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
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@@ -15,21 +15,21 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Cell.h"
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#include "CellImpl.h"
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#include "CombatAI.h"
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#include "CreatureScript.h"
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#include "GridNotifiers.h"
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#include "PassiveAI.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_dk_".
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*/
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#include "Cell.h"
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#include "CellImpl.h"
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#include "CombatAI.h"
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#include "GridNotifiers.h"
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#include "PassiveAI.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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/// @todo: this import is not necessary for compilation and marked as unused by the IDE
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// however, for some reasons removing it would cause a damn linking issue
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// there is probably some underlying problem with imports which should properly addressed
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@@ -375,3 +375,4 @@ void AddSC_deathknight_pet_scripts()
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new npc_pet_dk_dancing_rune_weapon();
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RegisterSpellScript(spell_pet_dk_gargoyle_strike);
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}
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