feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

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@@ -16,6 +16,8 @@
*/
#include "CombatAI.h"
#include "CreatureScript.h"
#include "GameObjectScript.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "Opcodes.h"
@@ -24,6 +26,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "Vehicle.h"
#include "eye_of_eternity.h"

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@@ -15,8 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "InstanceMapScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Vehicle.h"
#include "eye_of_eternity.h"
@@ -251,3 +252,4 @@ void AddSC_instance_eye_of_eternity()
{
new instance_eye_of_eternity();
}

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@@ -15,8 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AchievementCriteriaScript.h"
#include "CreatureScript.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "nexus.h"
@@ -222,3 +223,4 @@ void AddSC_boss_anomalus()
new boss_anomalus();
new achievement_chaos_theory();
}

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@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "nexus.h"

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@@ -16,7 +16,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "AchievementCriteriaScript.h"
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "nexus.h"
@@ -213,3 +214,4 @@ void AddSC_boss_keristrasza()
new boss_keristrasza();
new achievement_intense_cold();
}

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@@ -15,8 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "AchievementCriteriaScript.h"
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "SpellScriptLoader.h"
#include "nexus.h"
enum Spells

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@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "nexus.h"

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@@ -15,7 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "CreatureScript.h"
#include "InstanceMapScript.h"
#include "ScriptedCreature.h"
#include "nexus.h"
@@ -271,3 +272,4 @@ void AddSC_instance_nexus()
new instance_nexus();
new npc_crystalline_frayer();
}

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@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "oculus.h"

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@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "oculus.h"

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@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "oculus.h"

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@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "oculus.h"

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@@ -15,10 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CreatureScript.h"
#include "Group.h"
#include "InstanceMapScript.h"
#include "LFGMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "oculus.h"
@@ -295,3 +296,4 @@ void AddSC_instance_oculus()
{
new instance_oculus();
}

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@@ -15,19 +15,20 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "oculus.h"
#include "CombatAI.h"
#include "CreatureScript.h"
#include "InstanceScript.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "Vehicle.h"
#include "oculus.h"
#include <unordered_map>
enum Drakes
@@ -1034,3 +1035,4 @@ void AddSC_oculus()
new spell_oculus_rider_aura();
new spell_oculus_drake_flag();
}