feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -15,17 +15,18 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GridNotifiersImpl.h"
#include "CreatureScript.h"
#include "Group.h"
#include "LFGMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "TaskScheduler.h"
#include "shadowfang_keep.h"
#include "GridNotifiersImpl.h"
enum ApothecarySpells
{
@@ -530,3 +531,4 @@ void AddSC_boss_apothecary_hummel()
RegisterSpellScript(spell_apothecary_perfume_spill);
RegisterSpellScript(spell_apothecary_cologne_spill);
}

View File

@@ -15,8 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "ScriptMgr.h"
#include "SpellScriptLoader.h"
#include "TemporarySummon.h"
#include "shadowfang_keep.h"
@@ -234,3 +235,4 @@ void AddSC_instance_shadowfang_keep()
new spell_shadowfang_keep_haunting_spirits();
new spell_shadowfang_keep_forsaken_skills();
}