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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
This commit is contained in:
43
src/server/game/Scripting/ScriptObject.cpp
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43
src/server/game/Scripting/ScriptObject.cpp
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptObject.h"
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#include "DBCStores.h"
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#include "Log.h"
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//ScriptObject::ScriptObject(char const* name) : _name(name)
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//{
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// sScriptMgr->IncreaseScriptCount();
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//}
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//
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//ScriptObject::~ScriptObject()
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//{
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// sScriptMgr->DecreaseScriptCount();
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//}
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template<class TMap>
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void MapScript<TMap>::checkMap()
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{
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_mapEntry = sMapStore.LookupEntry(_mapId);
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if (!_mapEntry)
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LOG_ERROR("maps.script", "Invalid MapScript for {}; no such map ID.", _mapId);
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}
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template class AC_GAME_API MapScript<Map>;
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template class AC_GAME_API MapScript<InstanceMap>;
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template class AC_GAME_API MapScript<BattlegroundMap>;
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