feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -0,0 +1,40 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SCRIPT_OBJECT_LOOT_SCRIPT_H_
#define SCRIPT_OBJECT_LOOT_SCRIPT_H_
#include "ScriptObject.h"
class LootScript : public ScriptObject
{
protected:
LootScript(const char* name);
public:
[[nodiscard]] bool IsDatabaseBound() const override { return false; }
/**
* @brief This hook called before money loot
*
* @param player Contains information about the Player
* @param gold Contains information about money
*/
virtual void OnLootMoney(Player* /*player*/, uint32 /*gold*/) { }
};
#endif