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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
This commit is contained in:
53
src/server/game/Scripting/ScriptDefines/ItemScript.h
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53
src/server/game/Scripting/ScriptDefines/ItemScript.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SCRIPT_OBJECT_ITEM_SCRIPT_H_
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#define SCRIPT_OBJECT_ITEM_SCRIPT_H_
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#include "ScriptObject.h"
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class ItemScript : public ScriptObject
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{
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protected:
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ItemScript(const char* name);
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public:
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[[nodiscard]] bool IsDatabaseBound() const override { return true; }
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// Called when a player accepts a quest from the item.
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[[nodiscard]] virtual bool OnQuestAccept(Player* /*player*/, Item* /*item*/, Quest const* /*quest*/) { return false; }
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// Called when a player uses the item.
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[[nodiscard]] virtual bool OnUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/) { return false; }
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// Called when the item is destroyed.
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[[nodiscard]] virtual bool OnRemove(Player* /*player*/, Item* /*item*/) { return false; }
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// Called before casting a combat spell from this item (chance on hit spells of item template, can be used to prevent cast if returning false)
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[[nodiscard]] virtual bool OnCastItemCombatSpell(Player* /*player*/, Unit* /*victim*/, SpellInfo const* /*spellInfo*/, Item* /*item*/) { return true; }
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// Called when the item expires (is destroyed).
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[[nodiscard]] virtual bool OnExpire(Player* /*player*/, ItemTemplate const* /*proto*/) { return false; }
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// Called when a player selects an option in an item gossip window
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virtual void OnGossipSelect(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/) { }
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// Called when a player selects an option in an item gossip window
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virtual void OnGossipSelectCode(Player* /*player*/, Item* /*item*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { }
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};
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#endif
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