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feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
This commit is contained in:
69
src/server/game/Scripting/ScriptDefines/AllScriptsObjects.h
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69
src/server/game/Scripting/ScriptDefines/AllScriptsObjects.h
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ALL_SCRIPT_OBJECTS_H_
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#define ALL_SCRIPT_OBJECTS_H_
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#include "AccountScript.h"
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#include "AchievementCriteriaScript.h"
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#include "AchievementScript.h"
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#include "AllBattlegroundScript.h"
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#include "AllCommandScript.h"
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#include "AllCreatureScript.h"
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#include "AllGameObjectScript.h"
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#include "AllItemScript.h"
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#include "AllMapScript.h"
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#include "AllSpellScript.h"
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#include "AreaTriggerScript.h"
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#include "ArenaScript.h"
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#include "ArenaTeamScript.h"
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#include "AuctionHouseScript.h"
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#include "BattlegroundMapScript.h"
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#include "BattlegroundScript.h"
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#include "CommandScript.h"
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#include "ConditionScript.h"
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#include "CreatureScript.h"
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#include "DatabaseScript.h"
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#include "DynamicObjectScript.h"
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#include "ElunaScript.h"
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#include "FormulaScript.h"
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#include "GameEventScript.h"
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#include "GameObjectScript.h"
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#include "GlobalScript.h"
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#include "GroupScript.h"
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#include "GuildScript.h"
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#include "InstanceMapScript.h"
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#include "ItemScript.h"
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#include "LootScript.h"
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#include "MailScript.h"
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#include "MiscScript.h"
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#include "ModuleScript.h"
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#include "MovementHandlerScript.h"
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#include "OutdoorPvPScript.h"
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#include "PetScript.h"
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#include "PlayerScript.h"
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#include "ServerScript.h"
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#include "SpellScriptLoader.h"
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#include "TransportScript.h"
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#include "UnitScript.h"
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#include "VehicleScript.h"
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#include "WeatherScript.h"
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#include "WorldMapScript.h"
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#include "WorldObjectScript.h"
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#include "WorldScript.h"
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#endif
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