feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -15,122 +15,65 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AllMapScript.h"
#include "BattlegroundMapScript.h"
#include "InstanceMapScript.h"
#include "PlayerScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
#include "WorldMapScript.h"
namespace
{
template<class ScriptName>
inline void ForeachMaps([[maybe_unused]] Map* map, [[maybe_unused]] std::function<void(ScriptName*)> executeHook)
{
static_assert(Acore::dependant_false_v<ScriptName>, "Unsupported type used for ForeachMaps");
}
template<>
inline void ForeachMaps(Map* map, std::function<void(WorldMapScript*)> executeHook)
void ForeachMaps(Map* map, std::function<void(ScriptName*)> const& executeHook)
{
auto mapEntry = map->GetEntry();
if (!mapEntry)
{
return;
}
if (!mapEntry->IsWorldMap())
if constexpr (std::is_same_v<ScriptName, WorldMapScript>)
{
if (!mapEntry->IsWorldMap())
{
return;
}
}
else if constexpr (std::is_same_v<ScriptName, InstanceMapScript>)
{
if (!mapEntry->IsDungeon())
{
return;
}
}
else if constexpr (std::is_same_v<ScriptName, BattlegroundMapScript>)
{
if (!mapEntry->IsBattleground())
{
return;
}
}
else
{
static_assert(Acore::dependant_false_v<ScriptName>, "Unsupported type used for ForeachMaps");
}
if (ScriptRegistry<ScriptName>::ScriptPointerList.empty())
{
return;
}
if (ScriptRegistry<WorldMapScript>::ScriptPointerList.empty())
for (auto const& [scriptID, script] : ScriptRegistry<ScriptName>::ScriptPointerList)
{
return;
}
for (auto const& [scriptID, script] : ScriptRegistry<WorldMapScript>::ScriptPointerList)
{
MapEntry const* mapEntry = script->GetEntry();
if (!mapEntry)
auto const scriptEntry = script->GetEntry();
if (!scriptEntry)
{
continue;
}
if (mapEntry->MapID != map->GetId())
{
continue;
}
executeHook(script);
return;
}
}
template<>
inline void ForeachMaps(Map* map, std::function<void(InstanceMapScript*)> executeHook)
{
auto mapEntry = map->GetEntry();
if (!mapEntry)
{
return;
}
if (!mapEntry->IsDungeon())
{
return;
}
if (ScriptRegistry<InstanceMapScript>::ScriptPointerList.empty())
{
return;
}
for (auto const& [scriptID, script] : ScriptRegistry<InstanceMapScript>::ScriptPointerList)
{
MapEntry const* mapEntry = script->GetEntry();
if (!mapEntry)
{
continue;
}
if (mapEntry->MapID != map->GetId())
{
continue;
}
executeHook(script);
return;
}
}
template<>
inline void ForeachMaps(Map* map, std::function<void(BattlegroundMapScript*)> executeHook)
{
auto mapEntry = map->GetEntry();
if (!mapEntry)
{
return;
}
if (!mapEntry->IsBattleground())
{
return;
}
if (ScriptRegistry<BattlegroundMapScript>::ScriptPointerList.empty())
{
return;
}
for (auto const& [scriptID, script] : ScriptRegistry<BattlegroundMapScript>::ScriptPointerList)
{
MapEntry const* mapEntry = script->GetEntry();
if (!mapEntry)
{
continue;
}
if (mapEntry->MapID != map->GetId())
if (scriptEntry->MapID != map->GetId())
{
continue;
}
@@ -151,22 +94,22 @@ void ScriptMgr::OnCreateMap(Map* map)
});
ForeachMaps<WorldMapScript>(map,
[&](WorldMapScript* script)
{
script->OnCreate(map);
});
[&](WorldMapScript* script)
{
script->OnCreate(map);
});
ForeachMaps<InstanceMapScript>(map,
[&](InstanceMapScript* script)
{
script->OnCreate((InstanceMap*)map);
});
[&](InstanceMapScript* script)
{
script->OnCreate((InstanceMap*)map);
});
ForeachMaps<BattlegroundMapScript>(map,
[&](BattlegroundMapScript* script)
{
script->OnCreate((BattlegroundMap*)map);
});
[&](BattlegroundMapScript* script)
{
script->OnCreate((BattlegroundMap*)map);
});
}
void ScriptMgr::OnDestroyMap(Map* map)
@@ -179,22 +122,22 @@ void ScriptMgr::OnDestroyMap(Map* map)
});
ForeachMaps<WorldMapScript>(map,
[&](WorldMapScript* script)
{
script->OnDestroy(map);
});
[&](WorldMapScript* script)
{
script->OnDestroy(map);
});
ForeachMaps<InstanceMapScript>(map,
[&](InstanceMapScript* script)
{
script->OnDestroy((InstanceMap*)map);
});
[&](InstanceMapScript* script)
{
script->OnDestroy((InstanceMap*)map);
});
ForeachMaps<BattlegroundMapScript>(map,
[&](BattlegroundMapScript* script)
{
script->OnDestroy((BattlegroundMap*)map);
});
[&](BattlegroundMapScript* script)
{
script->OnDestroy((BattlegroundMap*)map);
});
}
void ScriptMgr::OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
@@ -203,22 +146,22 @@ void ScriptMgr::OnLoadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
ASSERT(gmap);
ForeachMaps<WorldMapScript>(map,
[&](WorldMapScript* script)
{
script->OnLoadGridMap(map, gmap, gx, gy);
});
[&](WorldMapScript* script)
{
script->OnLoadGridMap(map, gmap, gx, gy);
});
ForeachMaps<InstanceMapScript>(map,
[&](InstanceMapScript* script)
{
script->OnLoadGridMap((InstanceMap*)map, gmap, gx, gy);
});
[&](InstanceMapScript* script)
{
script->OnLoadGridMap((InstanceMap*)map, gmap, gx, gy);
});
ForeachMaps<BattlegroundMapScript>(map,
[&](BattlegroundMapScript* script)
{
script->OnLoadGridMap((BattlegroundMap*)map, gmap, gx, gy);
});
[&](BattlegroundMapScript* script)
{
script->OnLoadGridMap((BattlegroundMap*)map, gmap, gx, gy);
});
}
void ScriptMgr::OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
@@ -227,22 +170,22 @@ void ScriptMgr::OnUnloadGridMap(Map* map, GridMap* gmap, uint32 gx, uint32 gy)
ASSERT(gmap);
ForeachMaps<WorldMapScript>(map,
[&](WorldMapScript* script)
{
script->OnUnloadGridMap(map, gmap, gx, gy);
});
[&](WorldMapScript* script)
{
script->OnUnloadGridMap(map, gmap, gx, gy);
});
ForeachMaps<InstanceMapScript>(map,
[&](InstanceMapScript* script)
{
script->OnUnloadGridMap((InstanceMap*)map, gmap, gx, gy);
});
[&](InstanceMapScript* script)
{
script->OnUnloadGridMap((InstanceMap*)map, gmap, gx, gy);
});
ForeachMaps<BattlegroundMapScript>(map,
[&](BattlegroundMapScript* script)
{
script->OnUnloadGridMap((BattlegroundMap*)map, gmap, gx, gy);
});
[&](BattlegroundMapScript* script)
{
script->OnUnloadGridMap((BattlegroundMap*)map, gmap, gx, gy);
});
}
void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
@@ -255,28 +198,28 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player)
script->OnPlayerEnterAll(map, player);
});
ExecuteScript<PlayerScript>([&](PlayerScript* script)
ExecuteScript<PlayerScript>([=](PlayerScript* script)
{
script->OnMapChanged(player);
});
ForeachMaps<WorldMapScript>(map,
[&](WorldMapScript* script)
{
script->OnPlayerEnter(map, player);
});
[&](WorldMapScript* script)
{
script->OnPlayerEnter(map, player);
});
ForeachMaps<InstanceMapScript>(map,
[&](InstanceMapScript* script)
{
script->OnPlayerEnter((InstanceMap*)map, player);
});
[&](InstanceMapScript* script)
{
script->OnPlayerEnter((InstanceMap*)map, player);
});
ForeachMaps<BattlegroundMapScript>(map,
[&](BattlegroundMapScript* script)
{
script->OnPlayerEnter((BattlegroundMap*)map, player);
});
[&](BattlegroundMapScript* script)
{
script->OnPlayerEnter((BattlegroundMap*)map, player);
});
}
void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
@@ -290,22 +233,22 @@ void ScriptMgr::OnPlayerLeaveMap(Map* map, Player* player)
});
ForeachMaps<WorldMapScript>(map,
[&](WorldMapScript* script)
{
script->OnPlayerLeave(map, player);
});
[&](WorldMapScript* script)
{
script->OnPlayerLeave(map, player);
});
ForeachMaps<InstanceMapScript>(map,
[&](InstanceMapScript* script)
{
script->OnPlayerLeave((InstanceMap*)map, player);
});
[&](InstanceMapScript* script)
{
script->OnPlayerLeave((InstanceMap*)map, player);
});
ForeachMaps<BattlegroundMapScript>(map,
[&](BattlegroundMapScript* script)
{
script->OnPlayerLeave((BattlegroundMap*)map, player);
});
[&](BattlegroundMapScript* script)
{
script->OnPlayerLeave((BattlegroundMap*)map, player);
});
}
void ScriptMgr::OnMapUpdate(Map* map, uint32 diff)
@@ -318,22 +261,22 @@ void ScriptMgr::OnMapUpdate(Map* map, uint32 diff)
});
ForeachMaps<WorldMapScript>(map,
[&](WorldMapScript* script)
{
script->OnUpdate(map, diff);
});
[&](WorldMapScript* script)
{
script->OnUpdate(map, diff);
});
ForeachMaps<InstanceMapScript>(map,
[&](InstanceMapScript* script)
{
script->OnUpdate((InstanceMap*)map, diff);
});
[&](InstanceMapScript* script)
{
script->OnUpdate((InstanceMap*)map, diff);
});
ForeachMaps<BattlegroundMapScript>(map,
[&](BattlegroundMapScript* script)
{
script->OnUpdate((BattlegroundMap*)map, diff);
});
[&](BattlegroundMapScript* script)
{
script->OnUpdate((BattlegroundMap*)map, diff);
});
}
void ScriptMgr::OnBeforeCreateInstanceScript(InstanceMap* instanceMap, InstanceScript* instanceData, bool load, std::string data, uint32 completedEncounterMask)
@@ -351,3 +294,11 @@ void ScriptMgr::OnDestroyInstance(MapInstanced* mapInstanced, Map* map)
script->OnDestroyInstance(mapInstanced, map);
});
}
AllMapScript::AllMapScript(const char* name) :
ScriptObject(name)
{
ScriptRegistry<AllMapScript>::AddScript(this);
}
template class AC_GAME_API ScriptRegistry<AllMapScript>;