mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-14 01:29:07 +00:00
feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
This commit is contained in:
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU Affero General Public License as published by the
|
||||
* Free Software Foundation; either version 3 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef SCRIPT_OBJECT_ALL_GAMEOBJECT_SCRIPT_H_
|
||||
#define SCRIPT_OBJECT_ALL_GAMEOBJECT_SCRIPT_H_
|
||||
|
||||
#include "ScriptObject.h"
|
||||
|
||||
class AllGameObjectScript : public ScriptObject
|
||||
{
|
||||
protected:
|
||||
AllGameObjectScript(const char* name);
|
||||
|
||||
public:
|
||||
/**
|
||||
* @brief This hook runs after add game object in world
|
||||
*
|
||||
* @param go Contains information about the GameObject
|
||||
*/
|
||||
virtual void OnGameObjectAddWorld(GameObject* /*go*/) { }
|
||||
/**
|
||||
* @brief This hook runs after the game object iis saved to the database
|
||||
*
|
||||
* @param go Contains information about the GameObject
|
||||
*/
|
||||
virtual void OnGameObjectSaveToDB(GameObject* /*go*/) { }
|
||||
/**
|
||||
* @brief This hook runs after remove game object in world
|
||||
*
|
||||
* @param go Contains information about the GameObject
|
||||
*/
|
||||
virtual void OnGameObjectRemoveWorld(GameObject* /*go*/) { }
|
||||
|
||||
/**
|
||||
* @brief This hook runs after remove game object in world
|
||||
*
|
||||
* @param go Contains information about the GameObject
|
||||
*/
|
||||
virtual void OnGameObjectUpdate(GameObject* /*go*/, uint32 /*diff*/) { }
|
||||
|
||||
// Called when a player opens a gossip dialog with the gameobject.
|
||||
[[nodiscard]] virtual bool CanGameObjectGossipHello(Player* /*player*/, GameObject* /*go*/) { return false; }
|
||||
|
||||
// Called when a player selects a gossip item in the gameobject's gossip menu.
|
||||
[[nodiscard]] virtual bool CanGameObjectGossipSelect(Player* /*player*/, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/) { return false; }
|
||||
|
||||
// Called when a player selects a gossip with a code in the gameobject's gossip menu.
|
||||
[[nodiscard]] virtual bool CanGameObjectGossipSelectCode(Player* /*player*/, GameObject* /*go*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) { return false; }
|
||||
|
||||
// Called when a player accepts a quest from the gameobject.
|
||||
[[nodiscard]] virtual bool CanGameObjectQuestAccept(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/) { return false; }
|
||||
|
||||
// Called when a player selects a quest reward.
|
||||
[[nodiscard]] virtual bool CanGameObjectQuestReward(Player* /*player*/, GameObject* /*go*/, Quest const* /*quest*/, uint32 /*opt*/) { return false; }
|
||||
|
||||
// Called when the game object is destroyed (destructible buildings only).
|
||||
virtual void OnGameObjectDestroyed(GameObject* /*go*/, Player* /*player*/) { }
|
||||
|
||||
// Called when the game object is damaged (destructible buildings only).
|
||||
virtual void OnGameObjectDamaged(GameObject* /*go*/, Player* /*player*/) { }
|
||||
|
||||
// Called when the health of a game object is modified (destructible buildings only).
|
||||
virtual void OnGameObjectModifyHealth(GameObject* /*go*/, Unit* /*attackerOrHealer*/, int32& /*change*/, SpellInfo const* /*spellInfo*/) { }
|
||||
|
||||
// Called when the game object loot state is changed.
|
||||
virtual void OnGameObjectLootStateChanged(GameObject* /*go*/, uint32 /*state*/, Unit* /*unit*/) { }
|
||||
|
||||
// Called when the game object state is changed.
|
||||
virtual void OnGameObjectStateChanged(GameObject* /*go*/, uint32 /*state*/) { }
|
||||
|
||||
// Called when a GameObjectAI object is needed for the gameobject.
|
||||
virtual GameObjectAI* GetGameObjectAI(GameObject* /*go*/) const { return nullptr; }
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user